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Nintendo has a realistic shot at returning to #1 this fiscal year - RESULT: Nintendo back on top (21.45m), Sony second (19m+)

Forums - Sales Discussion - Nintendo has a realistic shot at returning to #1 this fiscal year - RESULT: Nintendo back on top (21.45m), Sony second (19m+)

Which company will sell the most consoles in the fiscal year ending March 2018?

Sony (by more than 3m) 260 27.84%
 
Sony (between 2-3m more) 52 5.57%
 
Sony (between 1-2m more) 73 7.82%
 
Virtually tied (within 1m of each other) 133 14.24%
 
Nintendo (between 1-2m more) 150 16.06%
 
Nintendo (between 2-3m more) 59 6.32%
 
Nintendo (by more than 3m) 104 11.13%
 
Microsoft (seriously) 15 1.61%
 
Microsoft (for the lulz) 30 3.21%
 
Scoreboard 58 6.21%
 
Total:934
Louie said:
Lauster said:
What CrazyGamer says is not totally incongruous.

If we are speaking about gaming hardware for this gen, where are PSVR figures ? (just by consistency, I do not care if it changes the result or not).

But PSVR is just an add-on, not a standalone platform. There are also no NES or SNES Mini figures included.

Well, it's like the Sega CD that needs a Sega Genesis but is considered like a different platform in VGC (http://www.vgchartz.com/platforms/).

Someone (Rol ? I don't remember) said in this thread that NES and SNES mini are not included because it's not current gen games. That's why I said gaming hardware for this gen.

We can add them if you want, but it proves that this result is just a part of reality according to the limits we want to consider.



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zorg1000 said:
Lauster said:
What CrazyGamer says is not totally incongruous.

If we are speaking about gaming hardware for this gen, where are PSVR figures ? (just by consistency, I do not care if it changes the result or not).

PSVR is an accessory, you cant just buy a PSVR and start playing.

It would be like including sales of extra Switch docks.

Because you can play different games than the Switch with just the dock ? :P



@ CrazyGamer2017

Your whole notion that you cannot compare 2 systems to 1 (+1 dead 1) in a thread that looks to establish overall market share is flawed.

Nintendo could have 10 system to Sony's 1 and it would still be fair game to compare them as it would accurately describe both companies overall presence in the gaming sector.

Going by your logic, if we were to compare Apple & Samsung in the phone market, it wouldn't be fair because Samsung has more handsets...

How many products a company has within a certain market is a choice and forms part of an overall strategy of making the most money / gaining the largest possible part of the market. There's no right or wrong or fair or unfair. If a company manages to come out on top with 1 product or 100 that's absolutely fine.

Same goes for Sony, if they thought that they could improve profitability and grab more market share buy launching 5 systems - they would & it would be perfectly legitimate to compare those 5 to Nintendo's 2...



Lauster said:
Louie said:

But PSVR is just an add-on, not a standalone platform. There are also no NES or SNES Mini figures included.

Well, it's like the Sega CD that needs a Sega Genesis but is considered like a different platform in VGC (http://www.vgchartz.com/platforms/).

Someone (Rol ? I don't remember) said in this thread that NES and SNES mini are not included because it's not current gen games. That's why I said gaming hardware for this gen.

We can add them if you want, but it proves that this result is just a part of reality according to the limits we want to consider.

So by your logic, the Wii balance board would be recognised as a platform?



CrazyGamer2017 said:
Louie said:

But nobody does that! We simply don't have hard Vita numbers and so have to make an educated guess.

Edit: And I wouldn't factor in the SNES Mini because that's not a modern gaming console as you can't change cards or discs. It's more like the very ancient ones that only had a handful of games included. But that's another discussion, I think.

Yes and the reason there are no Vita numbers is because Sony does what any company not selling a product well would do: keep those figures to themselves. I don't approve of that, I mean everybody knows the Vita is not selling well so Sony looks bad trying to hide those numbers. We can agree on that.

 

But Nintendo still gave out numbers for Wii U......



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Biggerboat1 said:
Lauster said:

Well, it's like the Sega CD that needs a Sega Genesis but is considered like a different platform in VGC (http://www.vgchartz.com/platforms/).

Someone (Rol ? I don't remember) said in this thread that NES and SNES mini are not included because it's not current gen games. That's why I said gaming hardware for this gen.

We can add them if you want, but it proves that this result is just a part of reality according to the limits we want to consider.

So by your logic, the Wii balance board would be recognised as a platform?

By the logic of my previous message, no, because it's not listed on http://www.vgchartz.com/platforms :P



Lauster said:
Biggerboat1 said:

So by your logic, the Wii balance board would be recognised as a platform?

By the logic of my previous message, no, because it's not listed on http://www.vgchartz.com/platforms :P

Rather than going by an arbitrary definition of platform that was likely devised by this site to create a more concise filing / labeling system why don't we actually look at the underlying logic...

If the definition of a platform includes accessories that demand exclusive games / versions of games then there are going to be all sorts of ridiculous entries...

Is each labo design a platform, because to play their accompanying mini-game as intended you need to have the kit?



Biggerboat1 said:
Lauster said:

By the logic of my previous message, no, because it's not listed on http://www.vgchartz.com/platforms :P

Rather than going by an arbitrary definition of platform that was likely devised by this site to create a more concise filing / labeling system why don't we actually look at the underlying logic...

If the definition of a platform includes accessories that demand exclusive games / versions of games then there are going to be all sorts of ridiculous entries...

Is each labo design a platform, because to play their accompanying mini-game as intended you need to have the kit?

Ok, I'll try to express my point of view.

By my developer logic, I would say that Wii Balance Board and Labo simply change the interraction in your game, not the game itself in the way you create it, technically. You always develop it with the same technical requirements of any game on the same platform. You only change / redefine the shape.

For Sega CD or PSVR, you have different needs from the "main" platform they depend on, you have different requirements. Not only the interraction, but the display of the game is different, you have to think not only the shape but also the heart.

Sorry if it's not very clear ^^"



Lauster said:
zorg1000 said:

PSVR is an accessory, you cant just buy a PSVR and start playing.

It would be like including sales of extra Switch docks.

Because you can play different games than the Switch with just the dock ? :P

PSVR is useless without a PS4 just like a dock is useless without a Switch.

Vgchartz having Sega CD on a list with no sales data means nothing. They dont have Famicom Disk System, 32x, N64DD included which are the same concept as Sega CD.

Its just a random inconsistency on this sites part.



When the herd loses its way, the shepard must kill the bull that leads them astray.

Lauster said:
Biggerboat1 said:

Rather than going by an arbitrary definition of platform that was likely devised by this site to create a more concise filing / labeling system why don't we actually look at the underlying logic...

If the definition of a platform includes accessories that demand exclusive games / versions of games then there are going to be all sorts of ridiculous entries...

Is each labo design a platform, because to play their accompanying mini-game as intended you need to have the kit?

Ok, I'll try to express my point of view.

By my developer logic, I would say that Wii Balance Board and Labo simply change the interraction in your game, not the game itself in the way you create it, technically. You always develop it with the same technical requirements of any game on the same platform. You only change / redefine the shape.

For Sega CD or PSVR, you have different needs from the "main" platform they depend on, you have different requirements. Not only the interraction, but the display of the game is different, you have to think not only the shape but also the heart.

Sorry if it's not very clear ^^"

The RAM expansion pack for the N64 gave the developer different technical requirements to hit, but again I don't think anyone would consider that a different platform...

So on the one hand, you have accessories which change the way you interact - Wii Balance Board, Labo, the bongo drums, Kinnect and indeed the PSVR.

On the other you have ones that change or improve on the capabilities of the hardware - which would include the ram pack, Sega CD, N64DD etc.

In either scenario, I personally think it'd be silly to class them as their own platform, and I feel that trying to justify the decision to do so is just muddying the waters and, intentionally or otherwise, derailing the thread...