Peh said:
Pemalite said:
Anti-Aliasing doesn't have to make an image blurry.
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If the choices are 720p with AA or 1080p without AA for me on a 4K TV, then I go for 1080p, because whatever they apply, the picture will result in a blurry image with washed out lines. Same goes for 1080p TV's.
The image will still have to be upscaled to the larger resolution which will appear blurry.
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Or hows about both? Anti-Aliasing has been around for decades. There are no excuses. It's performance impact is a non-issue.
Anti-Aliasing, when implemented properly results in improved image quality, not reduced. - Regardless of resolution.
Goodnightmoon said:
AA is one of the first thing I turn down in my settings on PC because it affects a lot to the stability of the framerate
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The PC is not a console.
Any modern mid-range PC GPU can do at a minimum 2x Anti-Aliasing without any performance penalty.
StuOhQ said:
Gimme sharp pixels any day. Nintendo were the kings of AA back in the N64 days. It was a blurry mess. Some AA on edges is appreciated, but there is an early cutoff most devs step over.
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The Nintendo 64 isn't representative of Anti-Aliasing that we have today. And the reason for Nintendo games looking blurry overall isn't soley due to Anti-Aliasing.
For starters, the Nintendo 64 was rendering most games at 320x240 and a few at 640x480. Which was shit. It was always going to look blocky or blurry.
Compound that with a 4Kb texture limit, limited cart space, S-Video/RCA-Video output and things weren't ever meant to be pretty.
Plus, the Nintendo 64 applys a blur to the Horizontal lines, which is not part the Anti-Aliasing method... And the Anti-Aliasing method also adds to the blur by blurring the screen.
A proper, expensive and high-quality Anti-Aliasing method does not turn the image into a blurry mess, it enhances the image... However, because consoles are cost-sensitive devices they cannot always employ the latest and greatest and expensive rendering techniques that the PC gets to use.
Nintendo made a ton of silly decisions with the Nintendo 64... But that was with the Nintendo 64.
Anti-Aliasing should be mandated for all platforms, including mobile in 2017.
There really is zero excuses, especially with how efficient Anti-Aliasing is these days on modern hardware.