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Peh said:
Pemalite said:
                                          

Anti-Aliasing doesn't have to make an image blurry.

If the choices are 720p with AA or 1080p without AA for me on a 4K TV, then I go for 1080p, because whatever they apply, the picture will result in a blurry image with washed out lines. Same goes for 1080p TV's.

The image will still have to be upscaled to the larger resolution which will appear blurry.

Or hows about both? Anti-Aliasing has been around for decades. There are no excuses. It's performance impact is a non-issue.

Anti-Aliasing, when implemented properly results in improved image quality, not reduced. - Regardless of resolution.


Goodnightmoon said:

AA is one of the first thing I turn down in my settings on PC because it affects a lot to the stability of the framerate

The PC is not a console.

Any modern mid-range PC GPU can do at a minimum 2x Anti-Aliasing without any performance penalty.

StuOhQ said:

Gimme sharp pixels any day. Nintendo were the kings of AA back in the N64 days. It was a blurry mess. Some AA on edges is appreciated, but there is an early cutoff most devs step over.

The Nintendo 64 isn't representative of Anti-Aliasing that we have today. And the reason for Nintendo games looking blurry overall isn't soley due to Anti-Aliasing.

For starters, the Nintendo 64 was rendering most games at 320x240 and a few at 640x480. Which was shit. It was always going to look blocky or blurry.

Compound that with a 4Kb texture limit, limited cart space, S-Video/RCA-Video output and things weren't ever meant to be pretty.
Plus, the Nintendo 64 applys a blur to the Horizontal lines, which is not part the Anti-Aliasing method... And the Anti-Aliasing method also adds to the blur by blurring the screen.

A proper, expensive and high-quality Anti-Aliasing method does not turn the image into a blurry mess, it enhances the image... However, because consoles are cost-sensitive devices they cannot always employ the latest and greatest and expensive rendering techniques that the PC gets to use.

Nintendo made a ton of silly decisions with the Nintendo 64... But that was with the Nintendo 64.

Anti-Aliasing should be mandated for all platforms, including mobile in 2017.
There really is zero excuses, especially with how efficient Anti-Aliasing is these days on modern hardware.




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