It will be a glorious day when Nintendo discovers what Anti-Aliasing is.
That was my biggest problem with Mario Kart 8's visuals, I'd take AA over the bump to 1080p any day.
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Barkley said: It will be a glorious day when Nintendo discovers what Anti-Aliasing is. That was my biggest problem with Mario Kart 8's visuals, I'd take AA over the bump to 1080p any day. |
Does it take that much of a toll on performance? I know Nintendo is all about performance rather than smoothing out rough edges. Must be a choice on their part.
This confirms it by 100%. 59 framerate issue is gone!!!
Intel Core i7 8700K | 32 GB DDR 4 PC 3200 | ROG STRIX Z370-F Gaming | RTX 3090 FE| Crappy Monitor| HTC Vive Pro :3
Barkley said: It will be a glorious day when Nintendo discovers what Anti-Aliasing is. That was my biggest problem with Mario Kart 8's visuals, I'd take AA over the bump to 1080p any day. |
Please no. Any trained eye can clearly see anti aliasing doesn't look natural and prefers the sight of a edge that is in fact rough in the game code, over a fake blur. The greatest developers like Nintendo and Platinum opt out of it.
KLXVER said: vs 3DS...why? |
Because it had the last handheld version of Mario Kart on it.
Barkley said: It will be a glorious day when Nintendo discovers what Anti-Aliasing is. That was my biggest problem with Mario Kart 8's visuals, I'd take AA over the bump to 1080p any day. |
Eh, I rather get a sharper image than a blurry one.
Intel Core i7 8700K | 32 GB DDR 4 PC 3200 | ROG STRIX Z370-F Gaming | RTX 3090 FE| Crappy Monitor| HTC Vive Pro :3
Green098 said:
Because it had the last handheld version of Mario Kart on it. |
Its not the same game. I mean they didnt include Lego City for the 3DS in the WiiU/PS4/XB1/Switch comparison.
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