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Peh said:
Pemalite said:

Or hows about both? Anti-Aliasing has been around for decades. There are no excuses. It's performance impact is a non-issue.

Anti-Aliasing, when implemented properly results in improved image quality, not reduced. - Regardless of resolutio

FXAA could work as the cheapest AA and least performance impacting one. Why they didn't applied any? I don't know.

FXAA is one of the cheapest. But it's also far from the best. (Also known as Morphological Anti-Aliasing on AMD hardware.)
It's a post-process filter where the areas that aliasing occurs are blurred. It's super cheap.

That should be a minimum.

MSAA would be a good method, however, it's harder to get working with deferred rendering approaches.

SSAA is way to expensive for consoles.

SGSSAA or Sparse Grid Super Sampling Anti Aliasing is also stupidly demanding.

TXAA will sample prior frames to try and improve the sampling...

Anything is better than nothing though. Can't believe people are defending Nintendo on the lack of AA in games though, like it's somehow a good thing. I thought I had seen everything.




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