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GT sport beta Vs Forza motorsport 6 AI

Forums - Gaming Discussion - GT sport beta Vs Forza motorsport 6 AI

Jazz2K said:
Lawlight said:

These are pro drivers. Fairly sure they'll be able to avoid the parked car easily.

So professionnal drivers never make mistakes? Have you ever watched a car race?

Looking at the last car... I think they can avoid an immobile target from an immobile position.



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palou said:
Jazz2K said:

So professionnal drivers never make mistakes? Have you ever watched a car race?

Looking at the last car... I think they can avoid an immobile target from an immobile position.

Yep that last car was hilarious... only a granny drives bad like that...

Just that professionnal drivers going fast before turning a corner will find it hard to avoid someone parked in the middle of the track. I just thought that AI shouldn't be solely by following lines so they make zero mistakes but in real life that's how we want AI cars to behave.



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My grammar errors are justified by the fact that I am a brazilian living in Brazil. I am also very stupid.

Wow, i expected it to be the other way round.



Skeeuk said:

forza AI has never been good, In fact forza tracks are slightly wider to give an uneducated gamer the sense that they are flying round laps ie it handles well

GT is better all round, i predict GTsport to be one of the biggest games in 2017

No its not FM7 will easily have a higher metascore then GT Sport.  The only X1 Forza game it might have a higher score then is FM5.  Also the tracks is Forza a now very acurate they all have been laser scanned.  Not all the tracks in GT are super acuarte either they totally fucked up the corckscrew turn from Laguna Seca in GT6.



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DeusXmachina said:
That's the point of the Drivatars. They're supposed to be less robotic. Cars in Forza make mistakes, some times try to hit you to get an advantage.

Those are acadeeacer tactics in real life there is no advantage. Because you ruin your car and aerodynamics in doing so.



Please excuse my (probally) poor grammar

Zekkyou said:
I've not played either, so could someone who has offer some insight on this? What's being shown in the GT portion seems like basic path finding, which i'd have thought is easy to implement and comes with minimal resource overhead. Is the lack of it in Forza 6 intentional in specific circumstances, or does it in general act this way (and if so, why?).

Forza Series uses Drivatars which is randomly generated AI which all depends on the skill and experience of the actual players driving.

GT Sport uses regular AI like all the other racers.





Skeeuk said:

forza AI has never been good, In fact forza tracks are slightly wider to give an uneducated gamer the sense that they are flying round laps ie it handles well

GT is better all round, i predict GTsport to be one of the biggest games in 2017

If EU is ready to embrace it, it'll outsell GT6 in a blink of an eye.
Honestly, now it's sounding like it's GT7, so I'm mad at them not calling it GT7, call if GT7: Sport if you may, but call it GT7...



Chris Hu said:
Skeeuk said:

forza AI has never been good, In fact forza tracks are slightly wider to give an uneducated gamer the sense that they are flying round laps ie it handles well

GT is better all round, i predict GTsport to be one of the biggest games in 2017

No its not FM7 will easily have a higher metascore then GT Sport.  The only X1 Forza game it might have a higher score then is FM5.  Also the tracks is Forza a now very acurate they all have been laser scanned.  Not all the tracks in GT are super acuarte either they totally fucked up the corckscrew turn from Laguna Seca in GT6.

Nobody said anything about how the meta will compare between FM7 and GT Sport...

 

Oh, and no...Laguna Seca was changed in 2013 after it was scanned for GT6. Not to say that there's anything wrong with Fozas tracks. They just use a different camera angle which makes everything seem wider.



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