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Forums - Nintendo Discussion - What will sell better, Splatoon 2 or Mario Odyssey?

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What will sell better, Splatoon 2 or Mario Odyssey?

Super Mario Odyssey. 256 76.88%
 
Splatoon 2. 43 12.91%
 
Both will sell practically the same. 23 6.91%
 
Don't know. 11 3.30%
 
Total:333
Entropio said:

I think that Splatoon 2 has potential to become one of the best selling games on Switch.

Fixed it for ya!



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Einsam_Delphin said:
Entropio said:

I think that Splatoon 2 has potential to become one of the best selling games on Switch.

Fixed it for ya!

Lol, thanks! 



Wyrdness said:
JWeinCom said:

Competitive means you are in competition with other players.  It has nothing to do with whether you are ranked or unranked.  Unless I'm playing single player, I am playing a competitive game in every mode.  Don't blame me because you are not using the right words.

The game actually measures your skill on both modes because you are awarded extra points for wins and based on individual performance.  Even if it was measuring only number of games (it's not) we can logically expect a person at level 50 who has played the game a lot to be better than a person at level 15.  People playing unranked are not necessarily casuals. They could just be people that prefer splatfest to the other modes of the game.  

No.  I'm not even sure where we got this because I said absolutely nothing about anything being stressful.  So, I don't know how you came to any conclusion about what is stressful according to my logic.  You're literally pulling things out of thin air.

No, I'm reading it properly, I assure you.  But, you again don't know how to compare.  You can't just cherry pick one aspect and ignore everything else.  If Mario Odyssey is more complex in one area (larger worlds) that doesn't mean it's more complex overall, and that's literally the only argument you've brought.

Splatoon requires battling against other humans with human brains who are capable of spontaneously adapting to you and creating new strategies.  Mario involves fighting against enemies with limited set patterns.  Splatoon is objectively more complex in this regard.  Unless you would like to tell me that goomba AI is comparable to the human brain.

Enemies in Mario are generally put in your direct line of sight.  Splatoon enemies can strike you from anywhere and any angle.  Splatoon is objectively more complex in this regard.  Needing to be constantly aware of your surroundings in a 360 degree radius is far more compex than dealing mostly with things in your direct line of sight.

Splatoon enemies can attack you from half a level away or more.  Mario enemies don't.  This means you have to be constantly aware of the bulk of the level, which is again objectively more complex.

Splatoon requires constant manipulation of 2 physical joysticks, and one virtual joystick (gyro).  Mario requires one joystick.  Splatoon is objectively more complex here.

Splatoon requires 6 primary buttons (fire primary, fire sub, jump, transform, special weapon, center) and 5 secondary buttons (map, warp buttons).  Mario requires 3 primary buttons (crouch, jump, attack) and 4 secodary buttons (camera).  Some games may require slightly more or less.  Splatoon is objectively more complex.  

Enemies in Mario attack when approached.  If you stand still without an enemy in your direct vicinity, you will be almost always safe.  You have a virtually unlimited amount of time to formulate a plan of action.  Splatoon enemies will come after you.  Splatoon is objectively more complex in this regard.  

Enemies in Mario generally will not kill very quickly, and will take a minimum of 3 hits in the 64 style.  Several weapons in Splatoon will kill you in one hit, and virtually every weapon will kill you within a second of direct fire.  Splatoon is objectively more challenging and complex here.

And while you can just go around spraying ink haphazardly, we're assuming people want games they can be successful at.  Spraying ink with no regard for enemies is a nearly guaranteed way to lose.

This is how I know you're somewhat out of your league here someone being competitive is different from someone playing casually for fun, Ranked is there for competitive play i.e. people who want to master their skill and be the best, the system matches these players by rank  and constantly assesses their skill, in unranked the game doesn't measure your skill it just counts the number of games you're playing and gives you points to unlock more gear. I will blame you here because the term I used is correct when discussing multiplayer games and only someone with no idea about the concept of competitive play can even misunderstand that.

You're arguing that the presence of other people trying to win is not casual friendly so under that logic games like MK, Smash, COD, FIFA etc... aren't casual friendly but as we can see from the majority who buy these games you're quite wrong on this aspect.

Not cherry picking that accusation falls more to yourself and your flawed reasoning about Splatoon, Odyssey will no doubt have bigger worlds, more puzzles, more moves (we already know this one), more worlds which are likely to require specific approaches, likely many more mechanics etc... This requires a more avid approach then Splatoon's very simple to get into gameplay which is universal across all its modes. You're busy harping on about how comparisons  are not right what not to cover the flaws in your argument and I'll highlight some of them.

Using two analogues - Guess what people have been using them since the PS1, Mario will require it for the Camera so a contradiction here in your argument, Gyro is also option to use and one that is more casual friendly as well.

Enemies - Splatoon you only have four enemies to battle against while team mates help you out so that balances out things, in casual play the enemies arer also other casual players as well.

Button usage - Mario requires more then 3 buttons and some actions aren't as easy for casuals to master like wall jumps to get to specific platforms and so on, again this balances it self out and tbh Splatoon edges this one because the actions to enjoy the game are dead simple 3D Mario games have had micro tricks that have generally been trickier to handle.

Death - Dying in Splatoon is not punishing unlike in 3D Mario, the former you just respawn and jump to a teamate to continue on the latter has often meant you have to redo the task or level and in Mario the are things that have killed the player in one hit as well like platforming sections, certain enemies, failing specific tasks etc... Once you get into it you start to realize it's not as casual as you think.

Spraying ink aimlessly can make you lose yeah but so can simply running around just trying to rack up kills, someone can run around firing ink and win without a single kill whicl the person with 15 kills still loses. It's easy to understand just cover the arena in ink and just as easy to do.

This is how I know you're somewhat out of your league here someone being competitive is different from someone playing casually for fun, Ranked is there for competitive play i.e. people who want to master their skill and be the best, the system matches these players by rank  and constantly assesses their skill, in unranked the game doesn't measure your skill it just counts the number of games you're playing and gives you points to unlock more gear. I will blame you here because the term I used is correct when discussing multiplayer games and only someone with no idea about the concept of competitive play can even misunderstand.

Competitive means that it involves competition.  That's what the word means.  Stop holding me accountable for your poor word choice. 

You're arguing that the presence of other people trying to win is not casual friendly so under that logic games like MK, Smash, COD, FIFA etc... aren't casual friendly but as we can see from the majority who buy these games you're quite wrong on this aspect.

Nope.  I'm not sure how many times I have to point out that I'm not arguing this before you stop repeating it.

Not cherry picking that accusation falls more to yourself and your flawed reasoning about Splatoon, Odyssey will no doubt have bigger worlds, more puzzles, more moves (we already know this one), more worlds which are likely to require specific approaches, likely many more mechanics etc... This requires a more avid approach then Splatoon's very simple to get into gameplay which is universal across all its modes. You're busy harping on about how comparisons  are not right what not to cover the flaws in your argument and I'll highlight some of them.

I don't know about more moves.  Depends how you count the various weapon types.  I'm not sure exactly what more mechanics would mean.  I also don't know what more avid means in this context.  Or how Mario's gameplay is not simple to get into.  Run, jump.  

Using two analogues - Guess what people have been using them since the PS1, Mario will require it for the Camera so a contradiction here in your argument, Gyro is also option to use and one that is more casual friendly as well.

You know what else we've been doing since the PS1 game?  Playing 3D Mario games.  

Besides, people who have been playing dual analog games since the PS1 probably don't qualify as casual gamers.

Only two of the Mario games actually were on a system that even had a second joystick, so I don't know why you would assume odyssey will use it extensively if at all.  Only 1/3 of the games have.  At any rate, you are virtually always free to come to a dead stop before adjusting the camera, which you only have to do occasionally.  In Splatoon you need to constantly control the camera, while being attacked.  Doing more things at once = more complicated.

 Splatoon you only have four enemies to battle against while team mates help you out so that balances out things, in casual play the enemies arer also other casual players as well.

If you think that fighting against enemies that are bound by incredibly limited patterns is as complex as dealing with other humans who have no set patterns, and can attack from multiple angles from anywhere in the level... Then you don't know what complex means.  

Button usage - Mario requires more then 3 buttons and some actions aren't as easy for casuals to master like wall jumps to get to specific platforms and so on, again this balances it self out and tbh Splatoon edges this one because the actions to enjoy the game are dead simple 3D Mario games have had micro tricks that have generally been trickier to handle.

Yes.  Mario games are known for their incredible complexity.  Who can master the art of jumping into a wall and then pressing the jump button again?  Much easier than navigating a firefight.  You're right.  

I'm confused as to all of these buttons you're regularly using in Mario.  I'm fairly certain that every Mario game can be beaten solely with the jump, crouch, and attack/run button. And I'm actually not sure you're ever even required to use the crouch button. 

Death - Dying in Splatoon is not punishing unlike in 3D Mario, the former you just respawn and jump to a teamate to continue on the latter has often meant you have to redo the task or level and in Mario the are things that have killed the player in one hit as well like platforming sections, certain enemies, failing specific tasks etc... Once you get into it you start to realize it's not as casual as you think.

Virtually every game (including Splatoon) has a penalty for dying.  The penalty for dying in Mario is pretty minimal.  There are frequent checkpoints, the levels are not that long, and one hit kill enemies are exceedingly rare.  You're trying to make Mario sound like Dark Souls, and it isn't.  

Spraying ink aimlessly can make you lose yeah but so can simply running around just trying to rack up kills, someone can run around firing ink and win without a single kill whicl the person with 15 kills still loses. It's easy to understand just cover the arena in ink and just as easy to do.

You'll have to show me some of these matches where one team averages 15 kills and loses to another team averaging 0 kills.  Never seen anything close to that happening.



JWeinCom said:

 

Competitive means that it involves competition.  That's what the word means.  Stop holding me accountable for your poor word choice. 

Nope.  I'm not sure how many times I have to point out that I'm not arguing this before you stop repeating it.

I don't know about more moves.  Depends how you count the various weapon types.  I'm not sure exactly what more mechanics would mean.  I also don't know what more avid means in this context.  Or how Mario's gameplay is not simple to get into.  Run, jump.  

You know what else we've been doing since the PS1 game?  Playing 3D Mario games.  

Besides, people who have been playing dual analog games since the PS1 probably don't qualify as casual gamers.

Only two of the Mario games actually were on a system that even had a second joystick, so I don't know why you would assume odyssey will use it extensively if at all.  Only 1/3 of the games have.  At any rate, you are virtually always free to come to a dead stop before adjusting the camera, which you only have to do occasionally.  In Splatoon you need to constantly control the camera, while being attacked.  Doing more things at once = more complicated.

If you think that fighting against enemies that are bound by incredibly limited patterns is as complex as dealing with other humans who have no set patterns, and can attack from multiple angles from anywhere in the level... Then you don't know what complex means.  

Yes.  Mario games are known for their incredible complexity.  Who can master the art of jumping into a wall and then pressing the jump button again?  Much easier than navigating a firefight.  You're right.  

I'm confused as to all of these buttons you're regularly using in Mario.  I'm fairly certain that every Mario game can be beaten solely with the jump, crouch, and attack/run button. And I'm actually not sure you're ever even required to use the crouch button. 

Virtually every game (including Splatoon) has a penalty for dying.  The penalty for dying in Mario is pretty minimal.  There are frequent checkpoints, the levels are not that long, and one hit kill enemies are exceedingly rare.  You're trying to make Mario sound like Dark Souls, and it isn't.  

You'll have to show me some of these matches where one team averages 15 kills and loses to another team averaging 0 kills.  Never seen anything close to that happening.

Nope competitive play is a pretty common term in the world of multiplayer games not my problem if you don't get it.

We already know Mario has various jumps and moves returning as well as use with the hat, these moves have differing applications for dealing with different situations and puzzles while in Splatoon all you have to do to use each weapon is pull the trigger and pick the one you like the feel of, they all do the same function in a different way to help different players play how they like.

Claiming anyone who has been using dual analogues since PS1 days is not a casual is so hilariously flawed we'll ignore it was even suggested, casual means someone's gaming habits are pretty basic. The are many people who have only stuck to the Fifa's and so on since those days, dual analogue is a gaming industry standard to suggest using both of them is hard for casuals is a flat out lie.

People have been playing 3D Mario since then and guess what was found out many who bought previous games weren't as keen on the 3D incarnations because it wasn't as casual friendly which is why NSMB even in the era of 3D Mario blew the latter away in terms of sales because the 3D games required a more avid approach.

It's flat out obvious Odyssey will use the second joystick it's an open world setting again, Mario 64 even had to dedicate four buttons to control the camera so guess what's going to be used in SMO for that. In Splatoon the camera is always behind you and you use it to aim basic shooter controls it's not harder in anyway. Try beating Sunshine with only run, jump and crouch, the fludd needed dedicated buttons for certain actions.

No I'm not making Mario sound like Dark Souls that's some manufactured view you've come up in you head I'm highlighting how Splatoon is more casual friendly. Dying in Splatoon and spawning seconds later and jumping straight to a team mate is less punishing then having to do a specific task over again.




What makes Splatoon 2 different than Splatoon 1 anyway? It looks exactly the same. And isn't the resolution LOWER because of the Switch?



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MegamiTensei said:
Mario will easily outsell it. More than easily. Splatoon 2 will sell less than Splatoon 1

i think splatoon 2 will outsell the original if they keep updating the game althroughout the switch lifetime and not releasing 3.... it will be more popular if they can execute a competitive scene on that game too... also if switch outsell wii u in a few folds it should be able to perform much better than the first game... i hope



 

Dyllyo said:
What makes Splatoon 2 different than Splatoon 1 anyway? It looks exactly the same. And isn't the resolution LOWER because of the Switch?

new campaign, modes, stages, weapons, gear...........you know standard sequel stuff



When the herd loses its way, the shepard must kill the bull that leads them astray.

Wyrdness said:
JWeinCom said:

 

Competitive means that it involves competition.  That's what the word means.  Stop holding me accountable for your poor word choice. 

Nope.  I'm not sure how many times I have to point out that I'm not arguing this before you stop repeating it.

I don't know about more moves.  Depends how you count the various weapon types.  I'm not sure exactly what more mechanics would mean.  I also don't know what more avid means in this context.  Or how Mario's gameplay is not simple to get into.  Run, jump.  

You know what else we've been doing since the PS1 game?  Playing 3D Mario games.  

Besides, people who have been playing dual analog games since the PS1 probably don't qualify as casual gamers.

Only two of the Mario games actually were on a system that even had a second joystick, so I don't know why you would assume odyssey will use it extensively if at all.  Only 1/3 of the games have.  At any rate, you are virtually always free to come to a dead stop before adjusting the camera, which you only have to do occasionally.  In Splatoon you need to constantly control the camera, while being attacked.  Doing more things at once = more complicated.

If you think that fighting against enemies that are bound by incredibly limited patterns is as complex as dealing with other humans who have no set patterns, and can attack from multiple angles from anywhere in the level... Then you don't know what complex means.  

Yes.  Mario games are known for their incredible complexity.  Who can master the art of jumping into a wall and then pressing the jump button again?  Much easier than navigating a firefight.  You're right.  

I'm confused as to all of these buttons you're regularly using in Mario.  I'm fairly certain that every Mario game can be beaten solely with the jump, crouch, and attack/run button. And I'm actually not sure you're ever even required to use the crouch button. 

Virtually every game (including Splatoon) has a penalty for dying.  The penalty for dying in Mario is pretty minimal.  There are frequent checkpoints, the levels are not that long, and one hit kill enemies are exceedingly rare.  You're trying to make Mario sound like Dark Souls, and it isn't.  

You'll have to show me some of these matches where one team averages 15 kills and loses to another team averaging 0 kills.  Never seen anything close to that happening.

Nope competitive play is a pretty common term in the world of multiplayer games not my problem if you don't get it.

We already know Mario has various jumps and moves returning as well as use with the hat, these moves have differing applications for dealing with different situations and puzzles while in Splatoon all you have to do to use each weapon is pull the trigger and pick the one you like the feel of, they all do the same function in a different way to help different players play how they like.

Claiming anyone who has been using dual analogues since PS1 days is not a casual is so hilariously flawed we'll ignore it was even suggested, casual means someone's gaming habits are pretty basic. The are many people who have only stuck to the Fifa's and so on since those days, dual analogue is a gaming industry standard to suggest using both of them is hard for casuals is a flat out lie.

People have been playing 3D Mario since then and guess what was found out many who bought previous games weren't as keen on the 3D incarnations because it wasn't as casual friendly which is why NSMB even in the era of 3D Mario blew the latter away in terms of sales because the 3D games required a more avid approach.

It's flat out obvious Odyssey will use the second joystick it's an open world setting again, Mario 64 even had to dedicate four buttons to control the camera so guess what's going to be used in SMO for that. In Splatoon the camera is always behind you and you use it to aim basic shooter controls it's not harder in anyway. Try beating Sunshine with only run, jump and crouch, the fludd needed dedicated buttons for certain actions.

No I'm not making Mario sound like Dark Souls that's some manufactured view you've come up in you head I'm highlighting how Splatoon is more casual friendly. Dying in Splatoon and spawning seconds later and jumping straight to a team mate is less punishing then having to do a specific task over again.


Nope competitive play is a pretty common term in the world of multiplayer games not my problem if you don't get it.

 Consult a dictionary.  Competitive has nothing to do with rank.  We've had competitive games for years before online play was a thing.

We already know Mario has various jumps and moves returning as well as use with the hat, these moves have differing applications for dealing with different situations and puzzles while in Splatoon all you have to do to use each weapon is pull the trigger and pick the one you like the feel of, they all do the same function in a different way to help different players play how they like.

Using a roller is a pretty much entirely different experience from using a gatling gun.  We're assuming people who play Splatoon actually want to win, and aren't simply firing in the air.  Winning, or even just playing well, requires knowledge of the different weapons, and strategies on how to deal with each.

Claiming anyone who has been using dual analogues since PS1 days is not a casual is so hilariously flawed we'll ignore it was even suggested, casual means someone's gaming habits are pretty basic. The are many people who have only stuck to the Fifa's and so on since those days, dual analogue is a gaming industry standard to suggest using both of them is hard for casuals is a flat out lie.

I'm not sure what Fifa has to do with casual games.  But yeah, people who have been playing for 20 years and are familiar with the industry standard controls, they are likely not casual. The success of the Wii wasn't based on people who had been playing games since the NES days.

You're trying to argue that simultaneously using two joysticks is less complex than moving one.  This is mind boggling.  It's basic math and common sense that doing two things at once is more complex than doing one.

People have been playing 3D Mario since then and guess what was found out many who bought previous games weren't as keen on the 3D incarnations because it wasn't as casual friendly which is why NSMB even in the era of 3D Mario blew the latter away in terms of sales because the 3D games required a more avid approach.

Yes, 2D games are simpler.  Splatoon is a 3D game.  Are you trying to argue that Splatoon is as simple as New Super Mario Bros?  If not, I don't know why you keep bringing this up.

It's flat out obvious Odyssey will use the second joystick it's an open world setting again, Mario 64 even had to dedicate four buttons to control the camera so guess what's going to be used in SMO for that. In Splatoon the camera is always behind you and you use it to aim basic shooter controls it's not harder in anyway. Try beating Sunshine with only run, jump and crouch, the fludd needed dedicated buttons for certain actions.

It would be difficult to beat Sunshine with only run jump and crouch considering that there is no run button.  Pretty sure I could beat it with the jump, squirt, and switch nozzle buttons.  I might have to press the b button, but I would have to do so less than 5 times over the course of the game.  

Galaxy didn't require a second joystick, nor did 3D World.  There quite literally hasn't been a Mario game that required two joysticks in nearly two decades.  And even if it does, you've conveniently ignored that you are almost never required to control Mario and the camera at the same time.  

As for which is more difficult, this is common sense.

Doing two things at once is more complex than doing one thing at a time.  In Splatoon you have to constantly manipulate the camera while moving.  Mario rarely requires this.

Doing something with an active threat is more complex than doing something without an active threat.  Mario's enemies will rarely attack unless approached.  Splatoons will.

Doing something while under a time limit.  In Splatoon, if you are hit or fired at, locating your enemy quickly is literally a matter of life and death.  You're basically never required to quickly manipulate the camera in Mario.  Unless you decide to do it at a weird time, you'll have pretty much as long as you like to set things up.  In most cases, you can put the controller down, make a sandwich, walk your dog, and then move the camera, and you'll be fine.  

Controlling something is obviously more complex than not controlling it.  In all recent Mario games, the camera has been mostly automated, which is why they haven't required a second joystick.  Even Mairo 64 had an ai controlled camera (although it wasn't very good).  Splatoon's camera is fully manual.   

No I'm not making Mario sound like Dark Souls that's some manufactured view you've come up in you head I'm highlighting how Splatoon is more casual friendly. Dying in Splatoon and spawning seconds later and jumping straight to a team mate is less punishing then having to do a specific task over again.

In Mario you have basically limitless tries.  At worst, you'll be set back five minutes, and if history is any precedent, you'll have a get out of jail free card if you die more than several times.  And you can always skip the mission and do another one.  The penalty, going back for likely 2 minutes at most, is not extremely cruel.

In Splatoon if you die, you don't get to start over.  The penalty will contribute to you losing the match, as you lose valuable time.  And you don't get to simply jump to a teammate, because superjumping literally puts a giant target on your jump point.  Unless you're positive there are no enemies in the area, or that your teammates can cover you, then it's actually a pretty bad idea.  Super jumping actually isn't all that common for this reason.  Suggesting that you can just jump straight to your teammate is misleading at best.

Both games punish you in different ways that make sense for the genre.  I don't think either is more or less punishing.  They just do diffent things, because respawning wouldn't make sense in Mario, and going back to a checkpoint wouldn't make sense in Splatoon... Although that's exactly what happens in the single player mode.


I see you've completely ignored everything I said about the enemies.  I take it you accept that battling enemies with real intelligence that are not bound to any set pattern and can attack from any angle is more complex than battling enemies with simplistic set patterns that are generally placed so that you can see them in advance?


JWeinCom said:

 Consult a dictionary.  Competitive has nothing to do with rank.  We've had competitive games for years before online play was a thing.

Using a roller is a pretty much entirely different experience from using a gatling gun.  We're assuming people who play Splatoon actually want to win, and aren't simply firing in the air.  Winning, or even just playing well, requires knowledge of the different weapons, and strategies on how to deal with each.

I'm not sure what Fifa has to do with casual games.  But yeah, people who have been playing for 20 years and are familiar with the industry standard controls, they are likely not casual. The success of the Wii wasn't based on people who had been playing games since the NES days.

You're trying to argue that simultaneously using two joysticks is less complex than moving one.  This is mind boggling.  It's basic math and common sense that doing two things at once is more complex than doing one.

Yes, 2D games are simpler.  Splatoon is a 3D game.  Are you trying to argue that Splatoon is as simple as New Super Mario Bros?  If not, I don't know why you keep bringing this up.

It would be difficult to beat Sunshine with only run jump and crouch considering that there is no run button.  Pretty sure I could beat it with the jump, squirt, and switch nozzle buttons.  I might have to press the b button, but I would have to do so less than 5 times over the course of the game.  

Galaxy didn't require a second joystick, nor did 3D World.  There quite literally hasn't been a Mario game that required two joysticks in nearly two decades.  And even if it does, you've conveniently ignored that you are almost never required to control Mario and the camera at the same time.  

As for which is more difficult, this is common sense.

Doing two things at once is more complex than doing one thing at a time.  In Splatoon you have to constantly manipulate the camera while moving.  Mario rarely requires this.

Doing something with an active threat is more complex than doing something without an active threat.  Mario's enemies will rarely attack unless approached.  Splatoons will.

Doing something while under a time limit.  In Splatoon, if you are hit or fired at, locating your enemy quickly is literally a matter of life and death.  You're basically never required to quickly manipulate the camera in Mario.  Unless you decide to do it at a weird time, you'll have pretty much as long as you like to set things up.  In most cases, you can put the controller down, make a sandwich, walk your dog, and then move the camera, and you'll be fine.  

Controlling something is obviously more complex than not controlling it.  In all recent Mario games, the camera has been mostly automated, which is why they haven't required a second joystick.  Even Mairo 64 had an ai controlled camera (although it wasn't very good).  Splatoon's camera is fully manual.   

In Mario you have basically limitless tries.  At worst, you'll be set back five minutes, and if history is any precedent, you'll have a get out of jail free card if you die more than several times.  And you can always skip the mission and do another one.  The penalty, going back for likely 2 minutes at most, is not extremely cruel.

In Splatoon if you die, you don't get to start over.  The penalty will contribute to you losing the match, as you lose valuable time.  And you don't get to simply jump to a teammate, because superjumping literally puts a giant target on your jump point.  Unless you're positive there are no enemies in the area, or that your teammates can cover you, then it's actually a pretty bad idea.  Super jumping actually isn't all that common for this reason.  Suggesting that you can just jump straight to your teammate is misleading at best.

Both games punish you in different ways that make sense for the genre.  I don't think either is more or less punishing.  They just do diffent things, because respawning wouldn't make sense in Mario, and going back to a checkpoint wouldn't make sense in Splatoon... Although that's exactly what happens in the single player mode.


I see you've completely ignored everything I said about the enemies.  I take it you accept that battling enemies with real intelligence that are not bound to any set pattern and can attack from any angle is more complex than battling enemies with simplistic set patterns that are generally placed so that you can see them in advance?

Again you not knowing the concept of terminology is not a problem of mine, competitive play and casual play are common terms with multiplayer games, your ignorance of this is not a strentgh for your argument..

No, strawman argument, someone doesn't need to know how to use all weapons to win they just need to find one they're comfortable with, dealing with each weapon is straight forward especially in casual play.

No you can have been gaming for years and be casual as being casual is determined by your gaming habits, casual gamers only stick to a few games here and there and they've been around since the NES days. FIFA is a game that many casuals pick up and often casuals would just pick up the platform that has games like these, COD is another game that attracts them as does GTA.

No I'm not arguing that using two joysticks blah blah I'm arguing that your argument is flat out daft because under your logic pressing buttons would be hard for casuals because you're using your other thumb, the only mind boggling arguments here are the ones you're desperately reaching for. It's even more contradictory when you're arguing and the game you're trying to highlight will use the second analogue stick.

If you can't understand or grasp how context in an argument works it's best you don't try to argue as 2D Mario highlights how being simple helps sell to casuals and Splatoon is more simple then any 3D Mario.

Galaxy and 3D World aren't open world like 64, SS and SMO, they're far more linear so common sense tells you that a fixed camera can work in them in an open world game though a fixed camera can be tedious to disastrous this is a prime example of what I'm talking about in you reaching in your argument.

Mario games have active threats depending on the situation, level, task etc... Mario also has situations where the threat isn't even an enemy and related to a task you're cherry picking here. Mario even has situations like underwater sections and so on which change the dynamic of the game.

Look at your argument here, a get out of jail free card, that line alone just proved my entire point about it not being as casual friendly, your comments about super jumping not being common makes me question your experience of Splatoon even more as it's very common otherwise players would lose ground trying to traverse the map another false claim in your argument.

As for enemies I didn't need to respond to it because it's already been addressed and you kept side stepping when I highlighted your logic with the MK and Smash analogy and how casuals buy that game in large numbers. Enemies who can think can not only be worse than AI controlled enemies they're still bound by the same limits as anyone else so that argument never really had any ground to begin with as it can go heavily in the other way.



Wyrdness said:

Again you not knowing the concept of terminology is not a problem of mine, competitive play and casual play are common terms with multiplayer games, your ignorance of this is not a strentgh for your argument..

No, strawman argument, someone doesn't need to know how to use all weapons to win they just need to find one they're comfortable with, dealing with each weapon is straight forward especially in casual play.

No you can have been gaming for years and be casual as being casual is determined by your gaming habits, casual gamers only stick to a few games here and there and they've been around since the NES days. FIFA is a game that many casuals pick up and often casuals would just pick up the platform that has games like these, COD is another game that attracts them as does GTA.

No I'm not arguing that using two joysticks blah blah I'm arguing that your argument is flat out daft because under your logic pressing buttons would be hard for casuals because you're using your other thumb, the only mind boggling arguments here are the ones you're desperately reaching for. It's even more contradictory when you're arguing and the game you're trying to highlight will use the second analogue stick.

If you can't understand or grasp how context in an argument works it's best you don't try to argue as 2D Mario highlights how being simple helps sell to casuals and Splatoon is more simple then any 3D Mario.

Galaxy and 3D World aren't open world like 64, SS and SMO, they're far more linear so common sense tells you that a fixed camera can work in them in an open world game though a fixed camera can be tedious to disastrous this is a prime example of what I'm talking about in you reaching in your argument.

Mario games have active threats depending on the situation, level, task etc... Mario also has situations where the threat isn't even an enemy and related to a task you're cherry picking here. Mario even has situations like underwater sections and so on which change the dynamic of the game.

Look at your argument here, a get out of jail free card, that line alone just proved my entire point about it not being as casual friendly, your comments about super jumping not being common makes me question your experience of Splatoon even more as it's very common otherwise players would lose ground trying to traverse the map another false claim in your argument.

As for enemies I didn't need to respond to it because it's already been addressed and you kept side stepping when I highlighted your logic with the MK and Smash analogy and how casuals buy that game in large numbers. Enemies who can think can not only be worse than AI controlled enemies they're still bound by the same limits as anyone else so that argument never really had any ground to begin with as it can go heavily in the other way.

Again you not knowing the concept of terminology is not a problem of mine, competitive play and casual play are common terms with multiplayer games, your ignorance of this is not a strentgh for your argument..

So, you can have a mode where you compete with other people, without that being a competitive mode.  I guess you learn something new everyday.

You can use a dictionary to verify my usage.  If you can show me a valid source that uses competitive as you do, go for it.

No, strawman argument, someone doesn't need to know how to use all weapons to win they just need to find one they're comfortable with, dealing with each weapon is straight forward especially in casual play.

Please tell me what you think a strawman argument is.  Then, explain to me how that is a strawman argument.  Because I'm not sure you know what that means.

No you can have been gaming for years and be casual as being casual is determined by your gaming habits, casual gamers only stick to a few games here and there and they've been around since the NES days. FIFA is a game that many casuals pick up and often casuals would just pick up the platform that has games like these, COD is another game that attracts them as does GTA.

I still have absolutely no idea how you're defining casual.  Nothing about GTA, COD, or Fifa makes them particularly casual games.  Especially since all of those games have a ranked mode.

By casual, I mean someone who does not have much experience with videogames.  What definition are you using.  

No I'm not arguing that using two joysticks blah blah I'm arguing that your argument is flat out daft because under your logic pressing buttons would be hard for casuals because you're using your other thumb, the only mind boggling arguments here are the ones you're desperately reaching for. It's even more contradictory when you're arguing and the game you're trying to highlight will use the second analogue stick.

See, this is what a strawman argument is.  You're claiming that I made an argument I never made, then attacking that argument.  When you use the words "under your logic" 9/10 times you're making a strawman.

I never said using two joysticks at a time is hard.  I said it is more complex than using one joystick.  By that logic, using buttons and a joystick at the same time is more complex than just using a joystick.  And indeed it is more complex, which is different than hard.  Using two joysticks, multiple face buttons, multiple shoulder buttons, a d-pad, and gyroscopic sensors all at the same time is more complex than using a joystick, two face buttons, and one shoulder button at the same time.

I never said at any point that Splatoon was an especially hard game.  I said it was more complex than 3D Mario.  More things to do at once=more complex.  It's not complicated.

You know how before I said no Mario game in over a decade and a half has required a second analog stick?  After playing Mario Sunshine a bit, I have to admit I was wrong.  NO MARIO GAME SO FAR HAS REQUIRED A SECOND JOYSTICK.  In about a half hour of play, I was able to get five shines without ever touching the C stick.  Admittedly though, I had to use the four buttons (Fludd, jump, switch nozzle, center camera) consistently.  I also had to press the B button six times for what it's worth.

I used the L button solely for camera control.  However, if I was so inclined, the Y button functions to go into first person mode, where you can adjust the camera with the left stick.  There is literally no reason you would ever have to use the second joystick in any Mario game, so a player who has difficulty with that setup will never have to use it.  On the other hand I'd be very surprised to see anyone having success in Splatoon without touching the second joystick.

If you can't understand or grasp how context in an argument works it's best you don't try to argue as 2D Mario highlights how being simple helps sell to casuals and Splatoon is more simple then any 3D Mario.

If you need to make a personal attack at every sentence because you don't have any point, maybe you shouldn't be arguing.  I am a very smart individual with a bachelor's degree in English and a Master's degree in education^_^.  My reading comprehension skills are pretty strong.  You might want to entertain the notion that the problem lies with you.

What I don't grasp is why you keep bringing up that simpler games are better selling to casuals, since that's a point I've agreed with you on several times.  I also can't grasp why when we're contrasting A and B you keep bringing up C, D, and E.

Galaxy and 3D World aren't open world like 64, SS and SMO, they're far more linear so common sense tells you that a fixed camera can work in them in an open world game though a fixed camera can be tedious to disastrous this is a prime example of what I'm talking about in you reaching in your argument.

Galaxy does not have a fixed camera except in certain parts, mainly the 2d ones.  3D World's camera is mostly not fixed either.

Mario games have active threats depending on the situation, level, task etc... Mario also has situations where the threat isn't even an enemy and related to a task you're cherry picking here. Mario even has situations like underwater sections and so on which change the dynamic of the game.

Are you contending that enemies with set patterns that are only active in your immediate vicinity are more complicated than human opponents with no set pattern that are active regardless of where you are?  

Look at your argument here, a get out of jail free card, that line alone just proved my entire point about it not being as casual friendly, your comments about super jumping not being common makes me question your experience of Splatoon even more as it's very common otherwise players would lose ground trying to traverse the map another false claim in your argument.

I don't see how that proves it.  Having a way for a player to get past a challenge that is too hard for them makes something more casual friendly.  It lets you bypass any difficult part, and focus on the challenges they can handle.  A game having a parts where someone can die does not instantly make it not casual friendly O_o...

Super jumping puts a giant target on you.  If any enemy is in the area, you will most likely be killed.  My experience is that people will more often (in Splatfest at least) opt to not utilize it, particularly in smaller maps.  Your experience may have been different, so I'm not going to "question you" if you experienced something different.  

As for enemies I didn't need to respond to it because it's already been addressed and you kept side stepping when I highlighted your logic with the MK and Smash analogy and how casuals buy that game in large numbers. Enemies who can think can not only be worse than AI controlled enemies they're still bound by the same limits as anyone else so that argument never really had any ground to begin with as it can go heavily in the other way.

No, you're addressing an argument I never made, that I am now explaining for a fourth time I didn't make.  

I'll try this one more time.  
I'll try one more way.  Adding sugar to a beverage makes it sweeter.  It doesn't necessarily make it sweet.  If I have a beverage with two teaspoons of sugar, 3 cups of hot sauce, and a gallon of citric acid, that beverage is not going to be sweet.  But, it is sweeter than it would be if it had 3 cups of hot sauce and a gallon of citric acid.

Similarly, just because Mario Kart has one complex element (intelligent enemies) doesn't mean it is automatically too complex for casual gamers.  It also has other elements that make it less complex.  For instance, the game gives better items and speed boosts to help players who are less skilled, offers an automatic mode for players who are unskilled, offers various control schemes of different complexity, primarily only involves guiding your character laterally, and so on.  

Just because it has one complex element does not mean it is a complex game.  Splatoon though has a lot of elements making it complex, and few to mitigate that.

As for your argument about AI controlled enemies being better, that's sort of ridiculous.  You've played Mario games right?  The enemies are controlled by incredibly simplistic patterns and are significantly more limited than you in what they could do.  Human foes are much more complex than goombas and koopas by a wide margin.  If a company made a game with incredibly advanced AI or where your character is vastly underpowered, you may have a point, but that's not the case here.  Mario's AI is among the simplest you'll find in any modern game.

Again for about the fifth time, there is no guarantee people are going to be equal to your skill, because that entirely depends on the average skill level of the players playing the game, and the effectiveness of the matchmaking algorithm.  The algorithm is shit, regularly pairing up level 50 players against players level 10 or below.  That's actually primarily why I stopped playing, because at level 20 something I was constantly 20+ levels below everyone else in the match, therefore less experienced, and therefore got my ass kicked.

Aside from that, if there aren't a lot of casual players to begin with, you're going to get matched up with better players.  For instance, if you have a game like Blazblue, you're going to have a hardcore fanbase, so you're not likely to get matched up with someone at your level.  If Splatoon's fanbase skews more to experienced players (which is what we're arguing about), then you're going to wind up getting paired up with people who are better than you.  

 


So, we could go round and round some more, but since you won't listen to reason (and I'm guessing you'd say the same to me) I have another idea.  I'll make a topic simply asking whether Splatoon or 3D Mario is more casual friendly, without any input from either of us to swat things (unless you'd like for us both to present our reasoning, we could do that too).  We'll count up the number of responses (up to the first 20 I think will be sufficient), and see which people feel is more casual friendly.  Winner gets sig control for a month.  Deal?