JWeinCom said:
Competitive means that it involves competition. That's what the word means. Stop holding me accountable for your poor word choice. Nope. I'm not sure how many times I have to point out that I'm not arguing this before you stop repeating it. I don't know about more moves. Depends how you count the various weapon types. I'm not sure exactly what more mechanics would mean. I also don't know what more avid means in this context. Or how Mario's gameplay is not simple to get into. Run, jump. You know what else we've been doing since the PS1 game? Playing 3D Mario games. Besides, people who have been playing dual analog games since the PS1 probably don't qualify as casual gamers. If you think that fighting against enemies that are bound by incredibly limited patterns is as complex as dealing with other humans who have no set patterns, and can attack from multiple angles from anywhere in the level... Then you don't know what complex means. Yes. Mario games are known for their incredible complexity. Who can master the art of jumping into a wall and then pressing the jump button again? Much easier than navigating a firefight. You're right. Virtually every game (including Splatoon) has a penalty for dying. The penalty for dying in Mario is pretty minimal. There are frequent checkpoints, the levels are not that long, and one hit kill enemies are exceedingly rare. You're trying to make Mario sound like Dark Souls, and it isn't. You'll have to show me some of these matches where one team averages 15 kills and loses to another team averaging 0 kills. Never seen anything close to that happening. |
Nope competitive play is a pretty common term in the world of multiplayer games not my problem if you don't get it.
We already know Mario has various jumps and moves returning as well as use with the hat, these moves have differing applications for dealing with different situations and puzzles while in Splatoon all you have to do to use each weapon is pull the trigger and pick the one you like the feel of, they all do the same function in a different way to help different players play how they like.
Claiming anyone who has been using dual analogues since PS1 days is not a casual is so hilariously flawed we'll ignore it was even suggested, casual means someone's gaming habits are pretty basic. The are many people who have only stuck to the Fifa's and so on since those days, dual analogue is a gaming industry standard to suggest using both of them is hard for casuals is a flat out lie.
People have been playing 3D Mario since then and guess what was found out many who bought previous games weren't as keen on the 3D incarnations because it wasn't as casual friendly which is why NSMB even in the era of 3D Mario blew the latter away in terms of sales because the 3D games required a more avid approach.
It's flat out obvious Odyssey will use the second joystick it's an open world setting again, Mario 64 even had to dedicate four buttons to control the camera so guess what's going to be used in SMO for that. In Splatoon the camera is always behind you and you use it to aim basic shooter controls it's not harder in anyway. Try beating Sunshine with only run, jump and crouch, the fludd needed dedicated buttons for certain actions.
No I'm not making Mario sound like Dark Souls that's some manufactured view you've come up in you head I'm highlighting how Splatoon is more casual friendly. Dying in Splatoon and spawning seconds later and jumping straight to a team mate is less punishing then having to do a specific task over again.