Wyrdness said:
This is how I know you're somewhat out of your league here someone being competitive is different from someone playing casually for fun, Ranked is there for competitive play i.e. people who want to master their skill and be the best, the system matches these players by rank and constantly assesses their skill, in unranked the game doesn't measure your skill it just counts the number of games you're playing and gives you points to unlock more gear. I will blame you here because the term I used is correct when discussing multiplayer games and only someone with no idea about the concept of competitive play can even misunderstand that. You're arguing that the presence of other people trying to win is not casual friendly so under that logic games like MK, Smash, COD, FIFA etc... aren't casual friendly but as we can see from the majority who buy these games you're quite wrong on this aspect. Not cherry picking that accusation falls more to yourself and your flawed reasoning about Splatoon, Odyssey will no doubt have bigger worlds, more puzzles, more moves (we already know this one), more worlds which are likely to require specific approaches, likely many more mechanics etc... This requires a more avid approach then Splatoon's very simple to get into gameplay which is universal across all its modes. You're busy harping on about how comparisons are not right what not to cover the flaws in your argument and I'll highlight some of them. Using two analogues - Guess what people have been using them since the PS1, Mario will require it for the Camera so a contradiction here in your argument, Gyro is also option to use and one that is more casual friendly as well. Enemies - Splatoon you only have four enemies to battle against while team mates help you out so that balances out things, in casual play the enemies arer also other casual players as well. Button usage - Mario requires more then 3 buttons and some actions aren't as easy for casuals to master like wall jumps to get to specific platforms and so on, again this balances it self out and tbh Splatoon edges this one because the actions to enjoy the game are dead simple 3D Mario games have had micro tricks that have generally been trickier to handle. Death - Dying in Splatoon is not punishing unlike in 3D Mario, the former you just respawn and jump to a teamate to continue on the latter has often meant you have to redo the task or level and in Mario the are things that have killed the player in one hit as well like platforming sections, certain enemies, failing specific tasks etc... Once you get into it you start to realize it's not as casual as you think. Spraying ink aimlessly can make you lose yeah but so can simply running around just trying to rack up kills, someone can run around firing ink and win without a single kill whicl the person with 15 kills still loses. It's easy to understand just cover the arena in ink and just as easy to do. |
This is how I know you're somewhat out of your league here someone being competitive is different from someone playing casually for fun, Ranked is there for competitive play i.e. people who want to master their skill and be the best, the system matches these players by rank and constantly assesses their skill, in unranked the game doesn't measure your skill it just counts the number of games you're playing and gives you points to unlock more gear. I will blame you here because the term I used is correct when discussing multiplayer games and only someone with no idea about the concept of competitive play can even misunderstand.
Competitive means that it involves competition. That's what the word means. Stop holding me accountable for your poor word choice.
You're arguing that the presence of other people trying to win is not casual friendly so under that logic games like MK, Smash, COD, FIFA etc... aren't casual friendly but as we can see from the majority who buy these games you're quite wrong on this aspect.
Nope. I'm not sure how many times I have to point out that I'm not arguing this before you stop repeating it.
Not cherry picking that accusation falls more to yourself and your flawed reasoning about Splatoon, Odyssey will no doubt have bigger worlds, more puzzles, more moves (we already know this one), more worlds which are likely to require specific approaches, likely many more mechanics etc... This requires a more avid approach then Splatoon's very simple to get into gameplay which is universal across all its modes. You're busy harping on about how comparisons are not right what not to cover the flaws in your argument and I'll highlight some of them.
I don't know about more moves. Depends how you count the various weapon types. I'm not sure exactly what more mechanics would mean. I also don't know what more avid means in this context. Or how Mario's gameplay is not simple to get into. Run, jump.
Using two analogues - Guess what people have been using them since the PS1, Mario will require it for the Camera so a contradiction here in your argument, Gyro is also option to use and one that is more casual friendly as well.
You know what else we've been doing since the PS1 game? Playing 3D Mario games.
Besides, people who have been playing dual analog games since the PS1 probably don't qualify as casual gamers.
Only two of the Mario games actually were on a system that even had a second joystick, so I don't know why you would assume odyssey will use it extensively if at all. Only 1/3 of the games have. At any rate, you are virtually always free to come to a dead stop before adjusting the camera, which you only have to do occasionally. In Splatoon you need to constantly control the camera, while being attacked. Doing more things at once = more complicated.
Splatoon you only have four enemies to battle against while team mates help you out so that balances out things, in casual play the enemies arer also other casual players as well.
If you think that fighting against enemies that are bound by incredibly limited patterns is as complex as dealing with other humans who have no set patterns, and can attack from multiple angles from anywhere in the level... Then you don't know what complex means.
Button usage - Mario requires more then 3 buttons and some actions aren't as easy for casuals to master like wall jumps to get to specific platforms and so on, again this balances it self out and tbh Splatoon edges this one because the actions to enjoy the game are dead simple 3D Mario games have had micro tricks that have generally been trickier to handle.
Yes. Mario games are known for their incredible complexity. Who can master the art of jumping into a wall and then pressing the jump button again? Much easier than navigating a firefight. You're right.
I'm confused as to all of these buttons you're regularly using in Mario. I'm fairly certain that every Mario game can be beaten solely with the jump, crouch, and attack/run button. And I'm actually not sure you're ever even required to use the crouch button.
Death - Dying in Splatoon is not punishing unlike in 3D Mario, the former you just respawn and jump to a teamate to continue on the latter has often meant you have to redo the task or level and in Mario the are things that have killed the player in one hit as well like platforming sections, certain enemies, failing specific tasks etc... Once you get into it you start to realize it's not as casual as you think.
Virtually every game (including Splatoon) has a penalty for dying. The penalty for dying in Mario is pretty minimal. There are frequent checkpoints, the levels are not that long, and one hit kill enemies are exceedingly rare. You're trying to make Mario sound like Dark Souls, and it isn't.
Spraying ink aimlessly can make you lose yeah but so can simply running around just trying to rack up kills, someone can run around firing ink and win without a single kill whicl the person with 15 kills still loses. It's easy to understand just cover the arena in ink and just as easy to do.
You'll have to show me some of these matches where one team averages 15 kills and loses to another team averaging 0 kills. Never seen anything close to that happening.