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Forums - Nintendo Discussion - Miyamoto Says Nintendo’s Internal Studios Have ‘Mastered’ Unreal Engine

KLXVER said:
Kai_Mao said:

This just sets up Nintendo's internal teams to utilize what they've learned with Unreal and Unity and effectively develop games whether in house games or helping with third parties or indies. That way, they don't just have the knowledge of their own engines. Versatility will be key in creating content efficiently. They have more options to operate. It's doesn't sound like a bad thing. This can help save costs and time in development.

How will helping third parties port their games help with Nintendos development time?

What I'm saying is that the internal teams now have more knowledge with certain engines so they develop games or help third parties and indies port games more efficiently. I didn't mean that help porting saves Nintendo with development time.



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SpokenTruth said:
KLXVER said:

I could just say I can paint the Mona Lisa, but wouldnt you rather I proved I could do it?

So to you they have to make a GTA or Mass Effect game to prove it? 

If you are going to say youre as good as them, then yes. Dont have to be those exact genres, but something deeper than what they usually do. BOTW is a promising start. More of that along with their simpler arcade like games.



KLXVER said:
SpokenTruth said:

That's.....that's not what skills mean.  That's also a 800+ sized team.

So skills just mean they can now make a game using the Unreal engine? Indie developers can do that...

That's ummm, a very surface and superficial way to look at it. If you know anything about shader programming at all then you wouldn't try to spin it like that. Currently, if you look at the shading in Japanese devs vs Western devs, Japanese shading is pretty behind, and that's even big bugest games like FF15 because they are usually not as good at writing custom shaders. To say that their internal studios are now on par with Western devs is a pretty big claim TBH and I don't know if that's PR or a fact. If it's true, then that'd make their tech support for 3rd parties a lot better for porting or making new games using UE4 on the Switch. Not to mention, by studying the engine, it'd help their internal studios with new techniques as well which hopefully means that they can come up with codes that wouldn't infrige on copy rights and make their games look better and more efficient too.



SpokenTruth said:
KLXVER said:

If you are going to say youre as good as them, then yes. Dont have to be those exact genres, but something deeper than what they usually do. BOTW is a promising start. More of that along with their simpler arcade like games.

Then you misunderstand what skill means.  You are thinking scale and scope which are not really skill factors with the game engine.  That's just having a large budget, a large team and time.

Then please educate me on what the meaning of skills is.



BWAH all this talk of Metroid in this thread ... People tugging my heartstrings ;w;



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SpokenTruth said:
KLXVER said:

Then please educate me on what the meaning of skills is.

The quality and proficiency in the execution of a given task. 

In this context, Nintendo is saying their proficient use with the game engine has reached parity with western developers (who have been using Unreal Engine for much longer than Japanese developers).   It has absolutely no relevance whatsoever with the size of their development teams or the budget for their games....which are factors in making games like GTA or Mass Effect.

The way you are defining skill is wrong.  You are defining scale and scope.  Those are budgetary items, not skill.

So this means nothing basically? Its just that they know the Unreal engine...



KLXVER said:
SpokenTruth said:

The quality and proficiency in the execution of a given task. 

In this context, Nintendo is saying their proficient use with the game engine has reached parity with western developers (who have been using Unreal Engine for much longer than Japanese developers).   It has absolutely no relevance whatsoever with the size of their development teams or the budget for their games....which are factors in making games like GTA or Mass Effect.

The way you are defining skill is wrong.  You are defining scale and scope.  Those are budgetary items, not skill.

So this means nothing basically? Its just that they know the Unreal engine...

Edit.

Well It's nothing.



SpokenTruth said:
KLXVER said:

So this means nothing basically? Its just that they know the Unreal engine...

It means more than nothing. It means they can utilize the software better.  Shaders will be better written and advanced feature sets are more likely to be utilized.   It's akin to saying there are 2 groups of photoshop users.  Group A hasn't used it much so their skills with it are low.  Group has been using it for a long and are highly skilled at using it.   Nintendo (Group A) is saying their photoshop skills are not equitable with Group B (western developers).

It doesn't mean they now have 800 person teams and $200 million budgets.  

So Unreal engine is better than all Nintendo engines. Got it.



I wouldn't exactly call that good news, if true. One of the greatest things ABOUT Nintendo, is that they've consistently built and used their OWN game engines, NOT other peoples'. Everyone and their third cousin uses Unreal Engine these days, and IMO, that's a big reason why so many "AAA" games look the same. They all look bland and same-ish, generally uncreative design. IMO that helped give rise to the unfortunately true meme of "gray and brown" HD games.

I would personally rather NOT see Nintendo jump on the bandwagon and start using UE to make their games.



I imagine UE4 not being very difficult to learn.