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Forums - Nintendo Discussion - Ventura Beat: Nintendo Switch are based on Nvidia's Maxwell Architecture not Pascal

Aerys said:
spemanig said:

"We’re not so sure if the Switch is weaker than the Xbox One, as the performance may be close."

All that matters.

Seriously, though. Who was expecting this thing to be as powerful as a PS4??

Hum most Nintendo fans based on the forums 

I take it you don't go on forums and actually read people's comments?



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superchunk said:
setsunatenshi said:

Things aren't scalable like that, it's not even the same architecture. PS4 is X86 and the Switch is ARM. The coding itself would need to be rewritten completely for a game to work on the Switch.

Also there are plenty of games that are 1080p on PS4, 720p on Xbox 1... how well do you think this same game would run on the switch?

Have a look at how The Last Guardian or FFXV are running on both the PS4 vanilla and Pro. And as you said, it's not a successor, just a more powerful console under the same x86 architecture. Imagine how any of those games would play on the Switch? Exactly... they wouldn't. Nor should they, because the Switch is way too underpowered to handle such games. Even worse for open world games where you are usually CPU bottlenecked.

But hey... prove me wrong Nintendo. I'll love it if you do :)

1st bolded is blatantly false. Middle-ware makes x86 to/from ARM seemless.
2nd bolded ... what is this list of "plenty" of games? I've always seen XBO as 900p at worst. Also, keep in mind that between these two consoles, they are also keeping all the the tech settings on hi. Same textures/AA/etc.

With NS we'll see 3rd party games
portable = 720p
docked = 900p
where both are lower settings than XboxOne/PS4 for textures/AA/etc.

All of this is not complicated with existing middleware software. How do you think they make it work on the wide-variety of PCs?

Also if we talk about 3rd party we will definatly seeing and:

portable = 540p

docked = 720p



Yeah I think a 540p/720p is more likely for games that are trying to mimic PS4/XB1 games, and probably will have to have effects reduced. 

900p-1080p is what you'll get in docked mode if the developer is willing to settle for PS3-360-Wii U tier of graphics.



Miyamotoo said:

Well this article saying that Pascal's couldn't be done on time for Switch, and maybe Nintendo only wanted Maxwell on time but at 16nm, Tegra at 10nm also couldn't be done on time in any case. And like I wrote, maybe. ;)

The article stated custom Maxwell on 20nm, not 16nm.  
Why believe some parts of this crap article but not others?  I'm ignoring it.
I'm not sure why others feel obligated to lend SOME credence to it just because
it was published on some website and incompetently threw some lingo around.



Nintendo won't talk about the specs on January 12th, so somebody has to I suppose.....



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mutantsushi said:
Miyamotoo said:

Well this article saying that Pascal's couldn't be done on time for Switch, and maybe Nintendo only wanted Maxwell on time but at 16nm, Tegra at 10nm also couldn't be done on time in any case. And like I wrote, maybe. ;)

The article stated custom Maxwell on 20nm, after all.  Why should we believe some parts of this crap article but not others?  I'm ignoring it.

Thats point you can't believe in any info from this article, but this post great sums article:

http://www.neogaf.com/forum/showpost.php?p=226619995&postcount=504



-alt removed-



setsunatenshi said:
FunFan said:
It could still be Pascal and still be weaker than an X1. It could be Maxwell and stll be stronger than an X1. Lets wait and see.

That is insane and delusional lol

People believe Nintendo has some reality altering magic powers that allow for a phablet sized hardware (with a screen included) to include some old architecture that somehow manages to outperform a highly optimized piece of kit that is the size of what... 4 or 5 switches glued together...

...originally designed 3 years ago and includes a HDD, BDROM and non-mobile parts.

Maxwell *can* be at XboxOne levels.
Pascal *can* be lower than Maxwell. 
https://en.wikipedia.org/wiki/Tegra#Tegra_X1

I don't understand why people think this somehow makes NS a dramatically weaker system. Of course it will be less than Xbox One, but this news doesn't mean its fallen off the map. Still no reason to suggest 3rd party games won't be ported and run/look great with some lower resultion and textures/AA.



i'll i'm going to say is i watched this:

and then i watched this:

 

it looks noticibly worse than the E3 trailer.  i don't know if that means the entire game got downgraded or if it just runs worse on switch than on wiiU but it's a substantial difference.



Miyamotoo said:
superchunk said:

1st bolded is blatantly false. Middle-ware makes x86 to/from ARM seemless.
2nd bolded ... what is this list of "plenty" of games? I've always seen XBO as 900p at worst. Also, keep in mind that between these two consoles, they are also keeping all the the tech settings on hi. Same textures/AA/etc.

With NS we'll see 3rd party games
portable = 720p
docked = 900p
where both are lower settings than XboxOne/PS4 for textures/AA/etc.

All of this is not complicated with existing middleware software. How do you think they make it work on the wide-variety of PCs?

Also if we talk about 3rd party we will definatly seeing and:

portable = 540p

docked = 720p

I don't think so.

Again PS4/XBO keep same level of tech but run and different resolutions. (1080 vs 900)
NS will run at 720/900 (maybe some 1080) but will then also lower other settings like textures, AA, etc to keep the frame rate up. On the portable screen, most won't even see much of a difference. On the TV it will be noticeable in visuals but likely not in gameplay.

This isn't like Wii/WiiU days where devs had to actually do siginificant code to port a game to the very unique hardware. Goign to ARM/Nvidia that supports all the same modern technology allows the existing middleware to do most of the work.