Aerys said:
Hum most Nintendo fans based on the forums |
I take it you don't go on forums and actually read people's comments?
Aerys said:
Hum most Nintendo fans based on the forums |
I take it you don't go on forums and actually read people's comments?
superchunk said:
1st bolded is blatantly false. Middle-ware makes x86 to/from ARM seemless. With NS we'll see 3rd party games All of this is not complicated with existing middleware software. How do you think they make it work on the wide-variety of PCs? |
Also if we talk about 3rd party we will definatly seeing and:
portable = 540p
docked = 720p
Yeah I think a 540p/720p is more likely for games that are trying to mimic PS4/XB1 games, and probably will have to have effects reduced.
900p-1080p is what you'll get in docked mode if the developer is willing to settle for PS3-360-Wii U tier of graphics.
Miyamotoo said: Well this article saying that Pascal's couldn't be done on time for Switch, and maybe Nintendo only wanted Maxwell on time but at 16nm, Tegra at 10nm also couldn't be done on time in any case. And like I wrote, maybe. ;) |
The article stated custom Maxwell on 20nm, not 16nm.
Why believe some parts of this crap article but not others? I'm ignoring it.
I'm not sure why others feel obligated to lend SOME credence to it just because
it was published on some website and incompetently threw some lingo around.
Nintendo won't talk about the specs on January 12th, so somebody has to I suppose.....
mutantsushi said:
The article stated custom Maxwell on 20nm, after all. Why should we believe some parts of this crap article but not others? I'm ignoring it. |
Thats point you can't believe in any info from this article, but this post great sums article:
http://www.neogaf.com/forum/showpost.php?p=226619995&postcount=504
setsunatenshi said:
That is insane and delusional lol People believe Nintendo has some reality altering magic powers that allow for a phablet sized hardware (with a screen included) to include some old architecture that somehow manages to outperform a highly optimized piece of kit that is the size of what... 4 or 5 switches glued together... |
...originally designed 3 years ago and includes a HDD, BDROM and non-mobile parts.
Maxwell *can* be at XboxOne levels.
Pascal *can* be lower than Maxwell.
https://en.wikipedia.org/wiki/Tegra#Tegra_X1
I don't understand why people think this somehow makes NS a dramatically weaker system. Of course it will be less than Xbox One, but this news doesn't mean its fallen off the map. Still no reason to suggest 3rd party games won't be ported and run/look great with some lower resultion and textures/AA.
i'll i'm going to say is i watched this:
and then i watched this:
it looks noticibly worse than the E3 trailer. i don't know if that means the entire game got downgraded or if it just runs worse on switch than on wiiU but it's a substantial difference.
Miyamotoo said:
Also if we talk about 3rd party we will definatly seeing and: portable = 540p docked = 720p |
I don't think so.
Again PS4/XBO keep same level of tech but run and different resolutions. (1080 vs 900)
NS will run at 720/900 (maybe some 1080) but will then also lower other settings like textures, AA, etc to keep the frame rate up. On the portable screen, most won't even see much of a difference. On the TV it will be noticeable in visuals but likely not in gameplay.
This isn't like Wii/WiiU days where devs had to actually do siginificant code to port a game to the very unique hardware. Goign to ARM/Nvidia that supports all the same modern technology allows the existing middleware to do most of the work.