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Miyamotoo said:
superchunk said:

1st bolded is blatantly false. Middle-ware makes x86 to/from ARM seemless.
2nd bolded ... what is this list of "plenty" of games? I've always seen XBO as 900p at worst. Also, keep in mind that between these two consoles, they are also keeping all the the tech settings on hi. Same textures/AA/etc.

With NS we'll see 3rd party games
portable = 720p
docked = 900p
where both are lower settings than XboxOne/PS4 for textures/AA/etc.

All of this is not complicated with existing middleware software. How do you think they make it work on the wide-variety of PCs?

Also if we talk about 3rd party we will definatly seeing and:

portable = 540p

docked = 720p

I don't think so.

Again PS4/XBO keep same level of tech but run and different resolutions. (1080 vs 900)
NS will run at 720/900 (maybe some 1080) but will then also lower other settings like textures, AA, etc to keep the frame rate up. On the portable screen, most won't even see much of a difference. On the TV it will be noticeable in visuals but likely not in gameplay.

This isn't like Wii/WiiU days where devs had to actually do siginificant code to port a game to the very unique hardware. Goign to ARM/Nvidia that supports all the same modern technology allows the existing middleware to do most of the work.