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Zelda BOTW @ The Game Awards 2016 Trailer (Switch | Wii U) *UPDATE! 2nd Trailer!

Forums - Nintendo Discussion - Zelda BOTW @ The Game Awards 2016 Trailer (Switch | Wii U) *UPDATE! 2nd Trailer!

Johnw1104 said:
mZuzek said:

You wish it was a launch title?

I wish it was out already (which it should have been, actually).

At this point I can't take the forever wait anymore, it's killing me.

Hah me too but the videos suggest to me the wait is worth it, they've done an amazing job with the extra time. Zeldas almost always get delayed but wind up being masterpieces... I had to wait forever for orcarina but I'm glad I did lol

Well I wouldn't know, I was born in 1995 so I wasn't aware of the Ocarina of Time delays lol,

Anyways, I only started properly getting into Zelda around 2012, so this is my first time waiting like this... *sigh*



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curl-6 said:
@Quark: VGChartz is being garbage again and not letting me quote your post, but do you have a source for Switch being 5 times more powerful than Wii U?

It features the tegra x2 which has 750gflops in 32bit floatingpoint and 1,5 teraflop in 16bit floatingpoint. The Wii U only has 175gflops of floating points and has no acces to running two 16 floating points operations at the same tome like the PS4pro and Switch do,  what possibly  gives it a little extra power, because simple operations could be run in 16 floating points. The CPU should also be a big power up since the Wii U cpu was terrible, it features more ram 4gb according to the rumors (Emily).  But ifwe only count rough GPU power and disregard the tech is newer it's a little bit over four times as powerful.



Please excuse my (probally) poor grammar

Qwark said:
curl-6 said:
@Quark: VGChartz is being garbage again and not letting me quote your post, but do you have a source for Switch being 5 times more powerful than Wii U?

It features the tegra x2 which has 750gflops in 32bit floatingpoint and 1,5 teraflop in 16bit floatingpoint. The Wii U only has 175gflops of floating points and has no acces to running two 16 floating points operations at the same tome like the PS4pro and Switch do,  what possibly  gives it a little extra power, because simple operations could be run in 16 floating points. The CPU should also be a big power up since the Wii U cpu was terrible, it features more ram 4gb according to the rumors (Emily).  But ifwe only count rough GPU power and disregard the tech is newer it's a little bit over four times as powerful.

It doesn't feature Tegra X2 though, it features a custom Tegra for which we have no specifications as yet. 

In terms of RAM, the difference will likely be 3GB for games on Switch versus 1GB in Wii U, so a factor of three.



Well, it's official now: Zelda runs on Switch at stable 30 fps with no dips, and Wii U version runs at 20 fps.
What the fuck, Nintendo?



Boberkun said:
Well, it's official now: Zelda runs on Switch at stable 30 fps with no dips, and Wii U version runs at 20 fps.
What the fuck, Nintendo?

That's assuming the Wii U version doesn't get any optimization before release, which I'm sure it will. It wouldn't make sense to make one version perform worse than the other.



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Boberkun said:
Well, it's official now: Zelda runs on Switch at stable 30 fps with no dips, and Wii U version runs at 20 fps.
What the fuck, Nintendo?

I have a new theory: considering the team has a Switch dev kit early in the dev process (or so I remember reading from Aonuma himself), they really started to experiment with the new tech, but due to their promise of the game coming to the Wii U, they have to cut expectationes and some parts of the game (like maybe effects and of course frames) to be able to run on the Wii U.



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Number ONE Zelda fan in the Universe

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Prediction: No Zelda HD for Wii U, quietly moved to the succesor

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Pavolink said:
Boberkun said:
Well, it's official now: Zelda runs on Switch at stable 30 fps with no dips, and Wii U version runs at 20 fps.
What the fuck, Nintendo?

I have a new theory: considering the team has a Switch dev kit early in the dev process (or so I remember reading from Aonuma himself), they really started to experiment with the new tech, but due to their promise of the game coming to the Wii U, they have to cut expectationes and some parts of the game (like maybe effects and of course frames) to be able to run on the Wii U.

Also, the extensive experience of the Digital Foundry is that the Wii U version does not run at a consistent 20fps.  It has a good number of problems and dips, but it does run better than everyone keeps making it out to.