Slimebeast said:
Conina said:
It is, even if you choose to ignore the differences:
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Yes, I'm shocked that the difference is so big.
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So big? First off looking at pics like that isnt a great way to make comparisons. But even if it were, let's face it.... in he real world who zooms in to look at their screen when playing games. In motion will we even notice that?
And as for the "details".... I don't know why this happens, and it's probably what gets to me about these kinda arguments. When our Well in the know enthusiast PC folks make these arguments they have a way of developing some sort of selective knowledge that only highlights what point they are trying to make. How is it possible that none of them has mentioned that even if the PS4pro offers a rez bump, the "PS4" version of the game can still be using a lower resolution of textures compared to those used in a PC running g the ssme game at ultra. No matter how good a rez bump you have, lower rez textures will still not look as good as higher rez textures.
Peh said:
Slimebeast said:
No, it's not blurry. Read the Eurogamer article about how it works. It is not anymore blurry than a native 4K image.
EDIT: well, apparently in the Tomb Raider comparison above the PS4 Pro version is quite blurry lol It is not supposed to be blurry with this checkerboard technique, but I'll be damned... blurry it is.
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The image is originally rendered with half the resolution of 4k. Then they fill the missing dots with their patented mathematical algorithm *cough* marketing bollocks *cough* to upscale the image on a 4k TV / Monitor. An upscalled image always tends to appear blurry.
http://www.red.com/learn/red-101/upscaled-1080P-vs-4K
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It's one thing to be spitting marketing BS, it's another thing to customize a GPU and add components to it that allows the GPU do a specific task that GPUs typically don't have the hardware to do and patent the tech.
And there is no doubt that an upscaled image is always gonna be blurrier than a native image. But the point is this;
It's one thing to upscale from 1080p yo 4k (that's making up for 6M absent pixels), it's another thing to upscale from 2*1080p to 4k. In that case you only have to account for 4M pixels. If the results are such that you have to freeze frame and zoom in to spot differences isn't that at the very least somewhat commendable?
And look at XB1 to PS4, 900p to 1080p.... it's already hard enough telling them apart as it is. When looking at 4k and faux4k it's gonna be even harder.