| JRPGfan said: I wish PC graphics cards could do this tbh. |
Games just need to be coded to use this upscaling technique. That applies to PS4 Pro as well, they need to use the technique.
I believe I saw a quote from developer Jonathan Blow saying that in fact it isn't 100% free in terms of GPU resources, it's just very efficient, and that depending on the game engine design being used, alot of the data needed to support the calculation will already be generated.
And while PS4 Pro currently has custom hardware which makes it more efficient to use this technique, I'm guessing that even without that hardware, it may still be worthwhile to use, as in more effective than trying to render 2x the number of pixels. So it will probably show up in PC too. AMD or even NVIDIA will probably make the fixed-function hardware available, and even those without said video cards could enable the technique if they wish.







