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Forums - Gaming Discussion - I played VR and I liked it!

Yesterday at GamesCom I had 3 PSVR sessions (Resident Evil 7, Farpoint and Robinson: The Journey)

The PSVR hugs my face much more comfortable than I expected ;) It is quite comfortable, but I still doubt that I will use one of the current VR-devices for longer game sessions, I'll probably prefer several shorter sessions (one or two hours max) with pauses.

Although I was wise to the fact, that 1920x1080 stretched to a much wider viewing angle ain't as sharp as 1080p on a TV or PC monitor, that was my main disappointment. Especially Resident Evil 7 had some very annoying aliasing and jaggies, the other two games hid the limitations of the resolution better. But the immersion of being in that virtual scenario with the ability to look around by turning the head and proper proportions of objects and subjects makes the lower pixel density all up.

There was no lag: when I moved my head, the camera followed instantly... so that's good.

I was playing RE7 comfortably sitting and with the DualShock 4. You focus objects by looking at them, the gamepad buttons work the same as in the normal mode. If you push the right stick to left or right, your perpective changes in 30 degree steps. So if you go into a room with a dead end and want to turn around, you have to push the stick 6 times for a 180... the Sony guy assured me that you can chose other setting, I'd probably choose 90 degree steps or a free camera movement.

The Farpoint demo was my highlight. I was playing it in standing position with the "PSVR aim controller": http://www.roadtovr.com/farpoint-psvr-aim-controller-playstation-vr-aim-e3-2016-hands-on/

That game is so much fun and the controls worked perfectly. It would also work great in a sitting position, only for grabbing a new gun you have to lean forward a bit.

Robinson I played again sitting and with a controller, but I suppose Move controllers are a better choice for this game, especially for the climbing sequences and grabbing/throwing objects. The Dino jungle looks gorgeous, the best graphics I have seen on PSVR yet.

I also wanted to try out HTC Vive, but all appointments for that day were taken 2 minutes after they let the first people in. :(

If you also tried one of the VR head sets, please tell about your experiences.



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I've tried The Getaway and Thumper with PSVR and really enjoyed both of them.

I've had mine pre ordered for months now too. Just waiting for 10/13...



Bet with Adamblaziken:

I bet that on launch the Nintendo Switch will have no built in in-game voice chat. He bets that it will. The winner gets six months of avatar control over the other user.

It's a shame that you couldn't try the Vive. It's the best of all three headsets. I wont't buy one, because my room isn't big enough. But it's really cool. I've tried all three headsets, but I'm not sure if I'll buy a VR headset any time soon, because they're really expensive and I don't know how many games will support VR. I'll wait and see how much support they'll get.



I just browsed through my GamesCom pix... PSVR looks the best, especially with Batman-headphones:

;)



BraLoD said:
The taste of VR cherry chap stick

Good to know I'm not the only one who thought that



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Still got it on preorder, I want it but hopefully I have the funds by then.



Did you have a headache?



Mosfet said:
Did you have a headache?

No headaches. But the VR sessions weren't very long (RE7 only 10 - 12 minutes, Farpoint 15 - 20 minutes and Robinson around 15 minutes). My eyes were a bit irritated after Robinson for a few minutes... probably because the lenses weren't perfectly focused that session.

I wish I could have tested DriveClub VR: http://www.eurogamer.net/articles/digitalfoundry-2016-hands-on-with-driveclub-vr



Conina said:
Mosfet said:
Did you have a headache?

No headaches. But the VR sessions weren't very long (RE7 only 10 - 12 minutes, Farpoint 15 - 20 minutes and Robinson around 15 minutes). My eyes were a bit irritated after Robinson for a few minutes... probably because the lenses weren't perfectly focused that session.

I wish I could have tested DriveClub VR: http://www.eurogamer.net/articles/digitalfoundry-2016-hands-on-with-driveclub-vr

when I first used my google cardboard I had a bit of eye-strain, but after I adjusted the interpupillary distance (IPD) I was fine even with longer sessions

as there afaik is no physical adjustment of that on the PSVR it's certainly a software solution (like with cardboard), so unless you went through setting that up for every demo I imagine the different companies might have used slightly different default settings



Nothing in the OP about actual immersion, and I think the title is wrong.

As a person who has never experienced VR I don't wanna hear "I liked it", I wanna hear "I was blown away".