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Forums - Gaming Discussion - The Next Generation Of Graphics & Presentation: A Quick Look

Captain_Yuri said:
But Microsoft said there won't be anymore generations /s

I hope next gen has a pretty good cpu tho. Graphics is nice but I would also like 60fps to go with it all.

Microsoft has a product for those who like 60 fps and its called a WIndows 10 PC.

We've seen a pretty big push on 60 fps this gen compared to the previous. But consoles are for the mass market, priced for the masses, so I wouldn't expect 60 fps to be standard.



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I always have the feeling that, if you dedicate that much time and efford into making the game look so good, it's going to work in detriment of the actual game. I'm sure the developers will have plenty of tools to work with and make it easier, but you still have to program almost everything with that level of detail.



You know it deserves the GOTY.

Come join The 2018 Obscure Game Monthly Review Thread.

I know what I'm going to say probably will never happen, but a Zelda game that looks that would be absolutely amazing.



                
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CGI-Quality said:

And here's a slightly better explanation of the Scatter:

 

 

The scene actually has about 20 separate scatters - for large tress, small trees, ferns, grass, ground covers, leaves etc, etc...

Now this is very impressive. I have been yearning for more natural environmental transitions in games. Thanks a lot for all of the information! 



Love seeing cream of the crop in graphics.

Is there any place to download graphic demos from all kinds of engines and stuff? I know u can get them through their forums etc but I mean like a general "best of" list?



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The lighting is the least impressive aspect here. Don't know if HDR will improve things to any degree, whether on a HDR display these images would look any different?



CGI-Quality said:

And for those who think graphics are reaching a stand still, I invite you to look at the target for a next gen human:

Ha! Yeah. Games aren't even close.

Agreed.
And even with those renders there is still the "uncanny valley" that needs to be gotten around.

CGI-Quality said:

And I agree, I found the jump from last gen to this one to be quite big, especially regarding lighting, SSS, and AF (people must forget how flat most last gen games looked in these regards).

Sub-Surface Scattering was a big one.
I remembered years and years ago nVidia doing a technology demo of it before games even started to look at that technology and I was absolutely amazed.

And then years before that ATI/AMD had a crude Photon Mapping demo.

The other big kicker for me would be the sheer increase in geometry, mostly thanks to Tessellation, but GPU's also had achieved higher poly counts also which helped.

John2290 said:
Can you imagine No man's sky with this level of graphics, with a VR headset and motion controlls...oh wait, is that what star citizen is?

Lol.
Pretty much. As far as I know, Star Citizen will also have procedual generation for the planets, whether it will have the same sized "universe" is another matter entirely though, but it should have more indepth gameplay.

https://www.youtube.com/watch?v=X5XSiww9ZO4



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Pemalite said:
John2290 said:
Can you imagine No man's sky with this level of graphics, with a VR headset and motion controlls...oh wait, is that what star citizen is?

Lol.
Pretty much. As far as I know, Star Citizen will also have procedual generation for the planets, whether it will have the same sized "universe" is another matter entirely though, but it should have more indepth gameplay.

https://www.youtube.com/watch?v=X5XSiww9ZO4

Hot off the press from Gamescom:

Looking pretty amazing so far for it still being in the early stages. 



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Pemalite said:
curl-6 said:

As someone who found the graphical leap from PS3/360 to PS4/X1 quite underwhelming, and who hasn't really been blown away by a game's graphics since Uncharted 2 in 2009, I feel like I'm still waiting for that "next gen" feeling that games like Gears of War 1, Rogue Squadron 2, and Mario 64 gave me back in their day. 

I think allot of people felt the jump to be underwhelming... When in-fact it was actually a pretty massive jump.

The old generation had allot of lighting and shadowing baked/pre-calculated and in extreme cases, part of the texture work.
Then the new generation came a long and did it all in real time, dynamically, it's more expensive.

Shame that the Scorpio and Neo is actually launching, would have been interesting to see if developers reverted to pre-calculated/baked stuff to save processing time and bolster imagry elsewhere.

I know that on paper the specs divide is considerable, I was referring more to how that manifests in the actual visual impression that I see on screen. For instance, a game can have 10 times as many polygons, but that doesn't necessarily mean it will look 10 times as good to an observer.

I feel like the rule of diminishing returns combined with their mid-range-in-2013 hardware is preventing PS4 and Xbox One from providing the kind of gargantuan visual leap over PS3/360 that I have come to expect from the generational transitions I've lived through in the past. This is the first generation where I haven't had that "holy crap, how is this even a video game" moment that I got from Gears 1 in 2006, or Rogue Squadron 2 in 2001.



CGI-Quality said:

And for those who think graphics are reaching a stand still, I invite you to look at the target for a next gen human:

-snip-

.....versus a human with no restrictions placed:

 

 

 

 

Ha! Yeah. Games aren't even close.

I wish games did this, mostly from a character design standpoint. I'm sick of all the white square jawed, dishwater blond big, hero guy protagonists we get.

I know there have been some exceptions as of late and as far as I'm concerned it's a welcome change, but almost every protagonist we do get is still a total young pretty boy. Trevor comes to mind as a notable exception to this, and he was awesome. I just want more daring designs in general. Seeing the same old designs over and over again gets boring quick.

From a character design standpoint I love the Ace Attorney games. Sure, they're completely over the Top and about as non-subtle you can get, but they are never boring and every character is uniquely designed with their own quirks and flaws.