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CGI-Quality said:

And for those who think graphics are reaching a stand still, I invite you to look at the target for a next gen human:

Ha! Yeah. Games aren't even close.

Agreed.
And even with those renders there is still the "uncanny valley" that needs to be gotten around.

CGI-Quality said:

And I agree, I found the jump from last gen to this one to be quite big, especially regarding lighting, SSS, and AF (people must forget how flat most last gen games looked in these regards).

Sub-Surface Scattering was a big one.
I remembered years and years ago nVidia doing a technology demo of it before games even started to look at that technology and I was absolutely amazed.

And then years before that ATI/AMD had a crude Photon Mapping demo.

The other big kicker for me would be the sheer increase in geometry, mostly thanks to Tessellation, but GPU's also had achieved higher poly counts also which helped.

John2290 said:
Can you imagine No man's sky with this level of graphics, with a VR headset and motion controlls...oh wait, is that what star citizen is?

Lol.
Pretty much. As far as I know, Star Citizen will also have procedual generation for the planets, whether it will have the same sized "universe" is another matter entirely though, but it should have more indepth gameplay.

https://www.youtube.com/watch?v=X5XSiww9ZO4




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