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Forums - Gaming Discussion - Your favourite gaming heroine(s)? (Almost there, voting will end relatively soon!)


Totally bayonetta.



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Wright said:
Roronaa_chan said:
LTTP, can i only (now) vote for those that are in the OP?

 

You can vote for whoever you want, and I'll add your picks to the whole vote. If you manage to give a vote to someone who has five points (effectively making them six), then she'll show up on the OP.

Then I vote for you hon

Rorona (Atelier)

Yuna (FFX)

Neptune (Neptunia)

Heather Mason (Silent Hill 3)

Aya Brea (Parasite Eve)

Jill Valentine (RE)

Ellie (TLOU)

 

I'd vote for Serah Farron if the writers had treated her better

Serah > Lightning



Kai_Mao said:
curl-6 said:

So I take it we're all just pretending Other M doesn't exist? :P

Or they probably still remember Samus as described previously, regardless of what happened in Other M. Not everyone hates Other M anyway. :P

One game shouldn't have to be the end all, be all for one character. Samus has had many memorable adventures and her legacy has been pretty much set at this point. Hopefully we'll see more adventures in the future.

It's not the be all end all, but I do feel it significantly hurts her character when a major entry in the franchise, one that was sold as finally giving her a voice and revealing her past, portrays her very unflatteringly.



Wright said:

 

 

Lara Croft (14 votes)

 

 

 

 

 

 

Is it wrong to use this image of her? It seeems like most gamers high opinion of Lara croft is from her 5th and 6th gen games.



“The fundamental cause of the trouble is that in the modern world the stupid are cocksure while the intelligent are full of doubt.” - Bertrand Russell

"When the power of love overcomes the love of power, the world will know peace."

Jimi Hendrix

 

curl-6 said:
Kai_Mao said:

Or they probably still remember Samus as described previously, regardless of what happened in Other M. Not everyone hates Other M anyway. :P

One game shouldn't have to be the end all, be all for one character. Samus has had many memorable adventures and her legacy has been pretty much set at this point. Hopefully we'll see more adventures in the future.

It's not the be all end all, but I do feel it significantly hurts her character when a major entry in the franchise, one that was sold as finally giving her a voice and revealing her past, portrays her very unflatteringly.

She HAD a voice.  The real traged is that Retro chickened out of giving Samus even text and for some bizarre reason made her a 100% silent protagonist and thus the only "big entry" voice is tied to Other M when we COULD have had 3 other games' worth that would drown out that rubish.

But Nintendo itself very much pretends Other M barely exists if at all, they don't even think of it as an option for moving the series forward.  So yeah, I am perfectly fine ignoring it.  Especially since most people have forgotten it completely while Prime 1 to 3 are remembered very well. 



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Nuvendil said:
curl-6 said:

It's not the be all end all, but I do feel it significantly hurts her character when a major entry in the franchise, one that was sold as finally giving her a voice and revealing her past, portrays her very unflatteringly.

She HAD a voice.  The real traged is that Retro chickened out of giving Samus even text and for some bizarre reason made her a 100% silent protagonist and thus the only "big entry" voice is tied to Other M when we COULD have had 3 other games' worth that would drown out that rubish.

But Nintendo itself very much pretends Other M barely exists if at all, they don't even think of it as an option for moving the series forward.  So yeah, I am perfectly fine ignoring it.  Especially since most people have forgotten it completely while Prime 1 to 3 are remembered very well. 

I actually think having Samus silent worked really well in the Prime games. One of the core strengths of the trilogy is its atmosphere and sense of isolation. Having Samus talk would have detracted from that in my opinion.



curl-6 said:
Nuvendil said:

She HAD a voice.  The real traged is that Retro chickened out of giving Samus even text and for some bizarre reason made her a 100% silent protagonist and thus the only "big entry" voice is tied to Other M when we COULD have had 3 other games' worth that would drown out that rubish.

But Nintendo itself very much pretends Other M barely exists if at all, they don't even think of it as an option for moving the series forward.  So yeah, I am perfectly fine ignoring it.  Especially since most people have forgotten it completely while Prime 1 to 3 are remembered very well. 

I actually think having Samus silent worked really well in the Prime games. One of the core strengths of the trilogy is its atmosphere and sense of isolation. Having Samus talk would have detracted from that in my opinion.

Isolation is not necessarily enhanced by silence or broken by speech.  I absolutely, 1000% think that having internal monolgues like what we had in Fusion could have worked and enhanced the story.  Fusion, imo, has a better story and greater sense of tension than any of the Prime games.  That's not to say they are worse games, the Prime games are better overall.  But The use of monologues and on occassion dialogues in Fusion didn't damage the sense of atmosphere or tension because of how they were handled.  Having them done the same way in Prime would have been perfect.  Especially since in ALL OF THE PRIME'S there are other NPCs who talk *to you* but you don't speak back because REASONS.  How does that enhance anything?  It doesn't. 



Nuvendil said:
curl-6 said:

I actually think having Samus silent worked really well in the Prime games. One of the core strengths of the trilogy is its atmosphere and sense of isolation. Having Samus talk would have detracted from that in my opinion.

Isolation is not necessarily enhanced by silence or broken by speech.  I absolutely, 1000% think that having internal monolgues like what we had in Fusion could have worked and enhanced the story.  Fusion, imo, has a better story and greater sense of tension than any of the Prime games.  That's not to say they are worse games, the Prime games are better overall.  But The use of monologues and on occassion dialogues in Fusion didn't damage the sense of atmosphere or tension because of how they were handled.  Having them done the same way in Prime would have been perfect.  Especially since in ALL OF THE PRIME'S there are other NPCs who talk *to you* but you don't speak back because REASONS.  How does that enhance anything?  It doesn't. 

The Prime games put you behind Samus's visor and place you in her world, having her speak would have damaged that immersion by making her external to the player. As the saying goes; silence is golden. It's far easier to soak in an atmosphere without someone blabbing.



curl-6 said:
Nuvendil said:

Isolation is not necessarily enhanced by silence or broken by speech.  I absolutely, 1000% think that having internal monolgues like what we had in Fusion could have worked and enhanced the story.  Fusion, imo, has a better story and greater sense of tension than any of the Prime games.  That's not to say they are worse games, the Prime games are better overall.  But The use of monologues and on occassion dialogues in Fusion didn't damage the sense of atmosphere or tension because of how they were handled.  Having them done the same way in Prime would have been perfect.  Especially since in ALL OF THE PRIME'S there are other NPCs who talk *to you* but you don't speak back because REASONS.  How does that enhance anything?  It doesn't. 

The Prime games put you behind Samus's visor and place you in her world, having her speak would have damaged that immersion by making her external to the player. As the saying goes; silence is golden. It's far easier to soak in an atmosphere without someone blabbing.

You seem to be under the impression that "have her speak"="have her quib like Sonic in Boom every five seconds".  I never said that, no one says that.  That's why I mentioned Fusion, where she  speaks in appropriate isolated instances that build character, story, background, and tension.

 And you are not behind her visor during most cutscenes and during those moments, when people speak straight to her face, why would it be at all immersion breaking for her to speak?  You are not alone so it isn't ruining the precious isolation.  And you aren't even behind the visor.  There's no reason fo her not to speak, it would impact NONE of the elements you are going on about.

Also, being in first person doesn't mean silence is needed for immersion.  I LOVE Bioshock Infinite and the atmosphere of Columbia is incredible and none of that is reduced in any way by Booker Dewitt speaking.  On the contrary, I was further immersed cause now I was drawn into the world AND the character.  Immersion isn't something you are tricked into, it is something you are drawn into.  Enrichment of the main character can be part of that.



Nuvendil said:
curl-6 said:

The Prime games put you behind Samus's visor and place you in her world, having her speak would have damaged that immersion by making her external to the player. As the saying goes; silence is golden. It's far easier to soak in an atmosphere without someone blabbing.

You seem to be under the impression that "have her speak"="have her quib like Sonic in Boom every five seconds".  I never said that, no one says that.  That's why I mentioned Fusion, where she  speaks in appropriate isolated instances that build character, story, background, and tension.

 And you are not behind her visor during most cutscenes and during those moments, when people speak straight to her face, why would it be at all immersion breaking for her to speak?  You are not alone so it isn't ruining the precious isolation.  And you aren't even behind the visor.  There's no reason fo her not to speak, it would impact NONE of the elements you are going on about.

Also, being in first person doesn't mean silence is needed for immersion.  I LOVE Bioshock Infinite and the atmosphere of Columbia is incredible and none of that is reduced in any way by Booker Dewitt speaking.  On the contrary, I was further immersed cause now I was drawn into the world AND the character.  Immersion isn't something you are tricked into, it is something you are drawn into.  Enrichment of the main character can be part of that.

Bioshock Infinite is a character-driven narrative, Metroid is not. There is power in Samus's silence, in the same way the monster you don't see is scarier than the one you do. There is simply no need for her to speak in the Prime trilogy. It would add nothing while actively damaging the immersion the game works so hard to build through its world. Samus talking would be like the person sitting next to you talking during a great movie, nothing but a detrimental distraction.