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Forums - Gaming Discussion - Console Market not contracting, becoming more focused

I would say the market apparently does not need 3 different competing consoles. Not that it's shrinking exactly in software sales, which is all that matters to the publishers at the end of the day. It simply means 1 or more current 1st parties will need to adjust their business strategy and consider going 3rd party



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barneystinson69 said:

I don't think so. That would make it relatively close to the 7th gen. The Wii U has practically free-falled into nothing, and the XB1 will probably barely scrape past 1/2 of the Xbox 360. The PS4 will probably outsell the PS3 a bit, but I don't see it surpassing 110 million, which for Playstation consoles is normal. That would mean we'd miss the 6th gen numbers (around 200 million) by around 30-40 million consoles.

Same here. I can't see gen 8 outselling gen 6 at this point. The PS4 is selling good but not crazy like the Wii did and I doubt it'll be around as long as the PS2. If I had to guess I'd say: 100m PS4, 50m Xbox One and less than 15m Wii U. That's 165m units. As you said, gen 6 was around 200m units total. 



I agree.



If Xbox doesn't start winning some months, I could see it the marketing "focusing" a lot more.... As that crowd move to PC and ms money stops coming into the industry.



You call it evolution, i call it beeing suckered for more money for less content.

They got more ways to nickle and dime us. But none of it has anything to do with evolution. If anything it went backwards with unfinished releases and games split into parts in order to charge more.

It's a pretty story, but i don't agree at all. All i see is greed, not necessarely anything better.



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Makes no sense to think of a console industry. Categorise by game type instead. None of those categories have shrunk as far as I can tell. Casual cheap games have just increased exponentially.



Louie said:
barneystinson69 said:

I don't think so. That would make it relatively close to the 7th gen. The Wii U has practically free-falled into nothing, and the XB1 will probably barely scrape past 1/2 of the Xbox 360. The PS4 will probably outsell the PS3 a bit, but I don't see it surpassing 110 million, which for Playstation consoles is normal. That would mean we'd miss the 6th gen numbers (around 200 million) by around 30-40 million consoles.

Same here. I can't see gen 8 outselling gen 6 at this point. The PS4 is selling good but not crazy like the Wii did and I doubt it'll be around as long as the PS2. If I had to guess I'd say: 100m PS4, 50m Xbox One and less than 15m Wii U. That's 165m units. As you said, gen 6 was around 200m units total. 

It's good the PS4 isn't selling like the Wii, especially for the reason the Wii was selling.  Why would Sony want to emulate a console that crashed and burned at the end of the gen, having to crawl its way past 100M?  They don't. Not when they can emulate their own console, the PS2, which showed great longevity and sold ~160M consoles.  And like I said, the PS4 is still outpacing it, even without a full $100 pricecut since launch.  And we still have yet to get a PS4 Slim, let alone the Neo.  PS4 is going to around for awhile.



twintail said:
Cloudman said:

Oh boy... Gaming was a hobby for a specific group back in the early days before the 6th gen, but nowadays that couldn't be farther from the truth. The Wii was one of those things that really paved the way for expanding that gap. We had people of all ages playing games, including people who never played games. It got people together to just have a good time. That was the point of the Wii, and yeah, that did pretty dang well. Heck, the DS did the same thing with having games like brain age, animal crossing and Nintendogs. It got people from all ages enjoying games. People young and old are still playing Animal Crossing.

Honestly if there is one console that pushed the boundaries of who a console could appeal to it, it would be the PS1. Sure, the Wii expanded upon this but before the PS1 gaming was pretty much exclusive to youth and as a niche hobby. Then the PS1, and all it's marketting was aimed at saying that anyone could play games (mostly teen, young adult culture at the time). And here we are. The PS2 pushed this even further with various software aimed at casual gamers and did gain traction at the time.

If anything, Nintendo reinforces the whole staying in their own ecosystem too, it just isn't as apparent. Their whole rewards system is pretty much tied to ensuring you stay a repeat customer by giving you something in return for their purchases. You could argue the semantics of it all, but at its core its a sytem designed to ensure you keep spending your money on Nintendo hardware/ software and not anywhere else thus entreching you deepper into their ecosystem. 

 

zorg1000 said:

I think you missed his point, all hes saying is that Nintendo tried to open up console gaming to everybody with the Wii (kids, teenagers, adults, seniors, boys, girls, men, women, families) while Sony/Microsoft and the major 3rd party publishers have primarily focused on the "hardcore" gamer which is primarily teenage/adult males.

The less individual demographics there are on consoles, the more niche of a market it will become.

PS covers just as many demographics as well (it wouldn't have the 2 best selling home consoles of all time if it didn't). 

Sony (and even MS) attempt to hit the demographics they know they can hit from the start, ad then start spreading out after that. You think Eyetoy was for hardcore gamers? The likes of Buzz and Singstar (which itself used to pretty really popular in EU) are not hardcore focussed either. They have a large variety of games aimed at kids. 

This is not to say that what Nintendo did with the Wii or DS wasn't important (it was), but its bizarre to think that Nintendo are somehow 'special' and exempt from a more potentially focussed gaming industry. The amount of demographics that exist still exist. 

Well, I didn't say the Wii was the only one to do it. I agree that the PS1 and 2 did a good job as well in paving the way and expanding the market to larger audiences. It deserves some of the credit as well. My point really is that gaming should not go back to being 'exclusive' to more focused groups, though I don't think that is really happening at all. There are still many games covering the varying audiences there are now.

And there's nothing really wrong with Ninten's current strategy of bringing in more people into their ecosystem. It's really in a way that benefits them, getting extra goods and deals off of games, enticing them rather than enforcing anything. Seems like a good way to do it to me.

And again to note, I don't mean to say Nintendo is 'special' and the only one. Just one example I listed. There are likely others like you have listed now.



 

              

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Graphics and marketing is what is jacking the price of gaming. There are too much of people relying on hype rather than research to buy their games.



setsunatenshi said:
Not that it's shrinking exactly in software sales, which is all that matters to the publishers at the end of the day.

As Aquamarine pointed out in recent NPD threads, its something like 75% of all 3rd party software sales come from Activision, Electronic Arts, Ubisoft, Take-Two, Warner Bros & Bethesda.

That's 6 companies that make up 3/4 of the software market which leaves dozens, if not hundreds of companies to fight over the remaining 1/4.

We are seeing the console market become a few massive publishers while the rest fight for scraps. The same goes for genres where shooters/sports/action make up the bulk of software sales and we are also seeing a smaller number of releases with a handful of massive games taking a majority of sales.



When the herd loses its way, the shepard must kill the bull that leads them astray.