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Forums - Gaming Discussion - Oh, shiny loot. The most addictive loot drops and loot drop 'animations'

 

Loot drops...

Should be random. 6 27.27%
 
Should be preset. 1 4.55%
 
Should take into account skill. 5 22.73%
 
Should drop OP items to lower levels. 4 18.18%
 
Hate that shit. Fucking gambling sims. 4 18.18%
 
results of this non-poll. 2 9.09%
 
Total:22

I voted "Should drop OP items to lower levels."

I hate games where every item is generic, and follows a basic formula like "level = x stat total, but you can find y,z variatents of stats on them".

Its much more fun if there are unique(monsters) or rare drops, which even at lower levels can be powerfull.

In MMOs this leads to people fighting for claims at certain spawn points, for unique monsters that could drop something really usefull or something to sell for alot. However stuff like this is needed in games imo.
Its much more fun if theres diverse items in games.

FFXI had a system like this.
You could find some level20 gloves you could wear until you where level 60+, and they might still be BiS until 60 for certain characters/builds.

Then they need to give them unique skins so people are like "dude look what he got".
A extreme exsample of this was Relic weapons.
They could take so much currency (from dynamis runs) that it would takes years of work & effort, to build these ultimate weapons for your class.

However everytime you went into town, and saw a dude with one, you where like "damn that dude is dedicated to his character".



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The "jewelry noise" from Diablo I and II, my word that would send us spinning!



I Just like the cartoon death animations from Borderlands 1 when their head popped or electroly induced, hence loot drops



Most addictive: Bolts in Ratchet and Clank, sound is perfect.
Best animation: Zelda opening a treasure chest.

Random loot is more of a chore than fun. It gets kinda ridiculous in certain games. Diablo is build around it of course and becomes a cycle of picking everything up without even looking at what it is, then have to go through the whole list later to sort out the slightly better items and sell the rest. It's just busy work.

TW3 is guilty of that too, and you still pick up all that crap just in case something good end up in between or you might need the money some day. (Never did, I ended up with overkill in money and nothing to spend it on)

Fallout 4 did it much better since I enjoyed the building aspect. Finally a use for all that stuff and a reason to save up and spec towards becoming a pack mule. Yet I still ended up with ridiculous amounts of ammo and stim packs. Less is more.



SvennoJ said:

Most addictive: Bolts in Ratchet and Clank, sound is perfect.

 

Haha, I've never thought about that, but now that you mention it, you're so right haha. It's super addicting, smashing everything to smitherines to get as many bolts as you can, and then just hear the cash tick in when you collect them with that oh so satisfying sound.



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Mummelmann said:
The "jewelry noise" from Diablo I and II, my word that would send us spinning!

That, wuh wuh wuh wuh PING



Diablo 2 lot drops (especially the gold). I like how it just kind of spurts out.



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Azuren said:
Diablo 2 lot drops (especially the gold). I like how it just kind of spurts out.

My fav is when an insect swarm drops a plate mail for loot. Good times!



SvennoJ said:

TW3 is guilty of that too, and you still pick up all that crap just in case something good end up in between or you might need the money some day. (Never did, I ended up with overkill in money and nothing to spend it on)

The Blood and Wine expansion will help you out with that.

I like the Borderlands series' lootsplosions. I just wish it was instanced instead of 4 people fighting over the one legendary item that dropped.



Destroying the Bunker in Borderlands 2.