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Most addictive: Bolts in Ratchet and Clank, sound is perfect.
Best animation: Zelda opening a treasure chest.

Random loot is more of a chore than fun. It gets kinda ridiculous in certain games. Diablo is build around it of course and becomes a cycle of picking everything up without even looking at what it is, then have to go through the whole list later to sort out the slightly better items and sell the rest. It's just busy work.

TW3 is guilty of that too, and you still pick up all that crap just in case something good end up in between or you might need the money some day. (Never did, I ended up with overkill in money and nothing to spend it on)

Fallout 4 did it much better since I enjoyed the building aspect. Finally a use for all that stuff and a reason to save up and spec towards becoming a pack mule. Yet I still ended up with ridiculous amounts of ammo and stim packs. Less is more.