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I voted "Should drop OP items to lower levels."

I hate games where every item is generic, and follows a basic formula like "level = x stat total, but you can find y,z variatents of stats on them".

Its much more fun if there are unique(monsters) or rare drops, which even at lower levels can be powerfull.

In MMOs this leads to people fighting for claims at certain spawn points, for unique monsters that could drop something really usefull or something to sell for alot. However stuff like this is needed in games imo.
Its much more fun if theres diverse items in games.

FFXI had a system like this.
You could find some level20 gloves you could wear until you where level 60+, and they might still be BiS until 60 for certain characters/builds.

Then they need to give them unique skins so people are like "dude look what he got".
A extreme exsample of this was Relic weapons.
They could take so much currency (from dynamis runs) that it would takes years of work & effort, to build these ultimate weapons for your class.

However everytime you went into town, and saw a dude with one, you where like "damn that dude is dedicated to his character".