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Forums - Nintendo Discussion - Reggie Defends Motion Controls in Youtube Video

mZuzek said:

The video is pretty stupid though. I mean, MatPat is constantly complaining about the motion controls in "newer" Zelda games (aka Skyward Sword) and then Reggie replies by saying Nintendo wants to innovate and that the Wii and Wii U are really cool. There's no real debate there.

Also, there also shouldn't be a debate about whether Nintendo should "return" to traditional controls or not on the next Zelda game, since it has been made clear that Breath of the Wild is already doing that.

This



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jrRodney said:
Motion controls are great in games like Metroid Prime, The Conduit, Goldeneye 007, Pikmin, Mario Galaxy and many more. I don't care if they are mandatory or not. It's the designer's choice. I think a lot of people rag on them when they have never played the Wii family games or any of the titles that I mentioned. Too many people bashed the controls and rode the bandwagon of trashing the Wii because it sold better than other systems or because there was a ton of shovelware/dumpware produced by non reputable companies trying to cash in. The Wii is the best game system for a variety of titles as long as you don't mind not having HD. I play classic Genesis and SNES games so I really just care about quality titles rather than the same thing everyone else is playing, just on my system.

Red Steel 2, Resident Evil 4, Sin & Punishment 2, Wii Sports Resort, Medal of Honor Heroes 2, and lightgun games like Dead Space Extraction and House of the Dead also come to mind as games that really benefitted from the use of motion/pointer control. There's something really enjoyably hands-on about it; I'm the kind of guy who leans left and right in my seat when avoiding obstacles in a game anyway, so getting my body into it beyond just my fingers just feels good.



Saw this earlier. The concept of this series is pretty damn stupid. They all end in the exact same way, so I didn't finish it. I have to say, I didn't mind the motion controls in Skyward Sword. Sometimes they kind of sucked, but overall, it isn't even close to being Skyward Sword's biggest problem.

Also, why the hell is this even relevant? Skyward Sword came out 5 years ago. Since then, no Zelda games have used motion controls in the way that SS did. Not even the new 3D one will. This issue doesn't matter anymore.



bet: lost

I'm honestly surprised that Reggie was willing to show up on a video like this. Having to defend their motion controls, especially from the title of the Youtube video, puts motion controls in a bad light and makes Nintendo appear defensive.

I can't see this as particularly good PR.



Does this mean that the Nintendo PR machine is ramping up toward full throttle? Interesting.

Of course, that probably means we're about to see and hear a LOT more from Reggie, which isn't something I look forward to.

As for motion controls, I don't care anything for them. They're entertaining for awhile, provided the developer did a good job, and then they become a pain. I hope they leave traditional gaming alone until they get really, really good.



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Ljink96 said:
And he should. It was a product that sold really well. However, it has worn out its stay and should be put to death unless it's used very well in VR. I personally had no issues with Skyward Sword at all. It was a really enjoyable experience. I still can't believe Reggie actually decided to be on a Game Theory video. Talk about Nintendo breaking the ice.

It's not the first time big wigs or devs from Nintendo have made appearances for YouTubers. Remember Miyamoto's interview with MatPat or with the girl who's known for baking video game related goodies (including Nintendo). They've been pretty involved with a variety of Youtubers and social media people, even inviting people to various events such as Splatoon and Mario Maker. For all this talk about Nintendo hating YouTube, they seem to embrace that network more than we think they do.

As for the motion controls, it depends on the game. For me, Wii Sports was a great way to introduce motion controls for a mainstream audience, which is partly why the Wii was successful. Games like Mario Galaxy, Skyward Sword, Mario Kart, RE4, rail shooters, Wii Fit, etc. show that motion controls can work. Would it be a staple long-term? Unfortunately it appears not so. I think it can push gaming that traditional controls can't but it just depends on its utilization.



I'm yet to find a motion controlled game that I enjoy. It took a lot of the enjoyment out of the Mario Galaxy games for me and I never got into Skyward Sword as a result. Metroid Prime 3 felt ok with the pointer controls but not the actual motion controls. They were off.



HylianYoshi said:
Saw this earlier. The concept of this series is pretty damn stupid. They all end in the exact same way, so I didn't finish it. I have to say, I didn't mind the motion controls in Skyward Sword. Sometimes they kind of sucked, but overall, it isn't even close to being Skyward Sword's biggest problem.

Also, why the hell is this even relevant? Skyward Sword came out 5 years ago. Since then, no Zelda games have used motion controls in the way that SS did. Not even the new 3D one will. This issue doesn't matter anymore.

You watch them to hear the arguments, not get the result. It's just like in Epic Rap Battles of History. You don't watch them to see who wins.



There is no argument, pushing a button is faster, more consistent, and less taxing than waving a stick. Motion Controls are better for aiming in some cases but otherwise they are plainly inferior to traditional controls. Their main gimmick was simply being a new way to play, but something Nintendo really needs to realize is that new and innovative =/= good, and you can still create new gameplay mechanics without relying on an inferior control scheme, see Zelda BotW.



Einsam_Delphin said:
There is no argument, pushing a button is faster, more consistent, and less taxing than waving a stick.

But pushing a button can never provide me with the tactile enjoyment or immersive connection between me and my character that well implemented motion can.