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Forums - Gaming Discussion - Was Super Mario 64 Miyamoto's Greatest Achievement?

 

Is Mario 64 Miyamoto's Greatest Achievement?

Yes 43 25.60%
 
No, Ocarina of Time 50 29.76%
 
No, Super Mario Bros 25 14.88%
 
No, OG Zelda 5 2.98%
 
No, them cute little Pikmin 7 4.17%
 
No, he has far too many 23 13.69%
 
No, everyone on earth is wrong, dude sucks 3 1.79%
 
Asshats are hats for asses 3 1.79%
 
Other 1 0.60%
 
Apathy Party Member (see results) 8 4.76%
 
Total:168
Veknoid_Outcast said:

OK, now that I'm full of pizza and lemonade, I can comment :)

First of all, great work with the OP. You really spent a lot of time and effort explaining and defending your thesis - something I appreciate a lot.

Second of all, if we go by your criteria, Ocarina would have to be exempt. As much as I love it, Ocarina drew inspiration from Super Mario 64. Plus, while Miyamoto was director on Super Mario 64, he was more of a producer In Ocarina, overseeing several other parties.

So then it falls to the following three games: Super Mario Bros., The Legend of Zelda, and Super Mario 64 - all of which are probably among the top ten most influential games ever made.

All are excellent choices. Super Mario 64 led the great migration from 2D sprites to 3D polygons. Super Mario Bros. made Nintendo a household name and pretty much introduced the modern video game industry.

But I think I have to give it to The Legend of Zelda. Like Donkey Kong and Super Mario Bros., The Legend of Zelda was years ahead of its time.  When it arrived in 1986 it set the standard for open world, non-linear gameplay on consoles, and would go on to influence generations of action-adventure games. Through its pioneering use of a backup battery, it allowed players to experience an enormous game world that needn't be completed in a single setting.

I cannot fault your logic, and the original Zelda is yet another possible choice that I weighed (which is why I put it in the poll).

Really, when speaking of games that seemed completely unique, I think the three best titles of Miyamoto would probably be Legend of Zelda, Mario 64, and Pikmin. In regards to being groundbreaking, ahead of its time, and influential, that does seem to narrow down just to the original Zelda and Mario 64. If it weren't for games like Pitfall II, Jungle Hunt, and the first Mario Brothers, I'd be more comfortable putting Super Mario Bros there... really, it's a night and day difference so it may indeed be on that short list.

The one thing I feel separates Mario 64 from the others was the sheer difficulty of finding a way to make that game work. For instance, think back to all the gen 5 3D games that weren't even platformers but merely adventure games or something of the sort; they were often borderline impossible to control and played horrendously. That Miyamoto found a way to produce a charming, 3D title in the super-precise platforming genre in 1996 is, to me, almost a miracle.

That's really where my reasoning comes from: When viewed in its greater context, I can hardly understand how they pulled off what they did with Mario 64. It seems so obvious now when you look at that game, but when you compare it to those 3D titles that released without the benefit of having Mario 64 as a guideline, it's clear a minor miracle was achieved there lol

Like I said though, I don't fault your choice at all. I made this thread specifically because I hovered between a few different options and realized it was a great topic for debate... I would have explained my stance on Super Mario Bros, Legend of Zelda, Ocarina, Galaxy etc, but I knew the post had grown so long already that many would skip it and go straight to the poll lol



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konnichiwa said:
Honestly M64 is an impressive game but I find it very important to note that he came up with the idea of M64 with a demo of a Yoshi game and perfected it. Guys made later the rushed Croc games. Mario galaxy was for me a more impressive game. People were fast impressed with any platformer game in the early days of 3D platform games but mario galaxy was done in a period that it was so hard to impress people with 3D platform games.

That is a good point actually. It feels like success was a given, but there'd only been one open world 3D mario in the previous decade between Galaxy and 64 in the form of Sunshine and it hadn't pleased everyone. To create a game that is always in the argument for best of the generation in a genre that everyone had moved on from is exceedingly impressive, not to mention following it up with a sequel that some feel was even better.

Like I said, I think it's a testament to the man that there's so many good answers for this question lol



Johnw1104 said:
Veknoid_Outcast said:

OK, now that I'm full of pizza and lemonade, I can comment :)

First of all, great work with the OP. You really spent a lot of time and effort explaining and defending your thesis - something I appreciate a lot.

Second of all, if we go by your criteria, Ocarina would have to be exempt. As much as I love it, Ocarina drew inspiration from Super Mario 64. Plus, while Miyamoto was director on Super Mario 64, he was more of a producer In Ocarina, overseeing several other parties.

So then it falls to the following three games: Super Mario Bros., The Legend of Zelda, and Super Mario 64 - all of which are probably among the top ten most influential games ever made.

All are excellent choices. Super Mario 64 led the great migration from 2D sprites to 3D polygons. Super Mario Bros. made Nintendo a household name and pretty much introduced the modern video game industry.

But I think I have to give it to The Legend of Zelda. Like Donkey Kong and Super Mario Bros., The Legend of Zelda was years ahead of its time.  When it arrived in 1986 it set the standard for open world, non-linear gameplay on consoles, and would go on to influence generations of action-adventure games. Through its pioneering use of a backup battery, it allowed players to experience an enormous game world that needn't be completed in a single setting.

I cannot fault your logic, and the original Zelda is yet another possible choice that I weighed (which is why I put it in the poll).

Really, when speaking of games that seemed completely unique, I think the three best titles of Miyamoto would probably be Legend of Zelda, Mario 64, and Pikmin. In regards to being groundbreaking, ahead of its time, and influential, that does seem to narrow down just to the original Zelda and Mario 64. If it weren't for games like Pitfall II, Jungle Hunt, and the first Mario Brothers, I'd be more comfortable putting Super Mario Bros there... really, it's a night and day difference so it may indeed be on that short list.

The one thing I feel separates Mario 64 from the others was the sheer difficulty of finding a way to make that game work. For instance, think back to all the gen 5 3D games that weren't even platformers but merely adventure games or something of the sort; they were often borderline impossible to control and played horrendously. That Miyamoto found a way to produce a charming, 3D title in the super-precise platforming genre in 1996 is, to me, almost a miracle.

That's really where my reasoning comes from: When viewed in its greater context, I can hardly understand how they pulled off what they did with Mario 64. It seems so obvious now when you look at that game, but when you compare it to those 3D titles that released without the benefit of having Mario 64 as a guideline, it's clear a minor miracle was achieved there lol

Like I said though, I don't fault your choice at all. I made this thread specifically because I hovered between a few different options and realized it was a great topic for debate... I would have explained my stance on Super Mario Bros, Legend of Zelda, Ocarina, Galaxy etc, but I knew the post had grown so long already that many would skip it and go straight to the poll lol

Well said. I think you can make a convincing case for Super Mario Bros., The Legend of Zelda, and Super Mario 64.

And I take well your point about level of difficulty. There were templates out there for The Legend of Zelda, most notably in Ultima. But Miyamoto and company really needed to start from scratch with Super Mario 64. It's remarkable that, in its first attempt to transform a 2D side-scrolling platformer into a 3D open-area platformer, Nintendo succeeded, and, what's more, made a masterpiece in the process.

@poll: it's a little depressing that OG Zelda is currently being beaten by "asshats are hats for asses."



Yes



I would argue that the original Super Mario Bros or OoT are his greatest, but it's definitely up there



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Daaaang, now that is a hard one to determine. There are quite a number of great titles to consider. Super Mario Bros, Donkey Kong, The Legend of Zelda, Mario 64, Pikmin, Mario Galaxy, etc. A case could be made for any of them being his best works. The man has done quite a lot of during his time. It's like how Iwata once said "Anything Miyamoto touched turned to gold". or something like that....

If I had to give it to one though, probably Mario Galaxy. Mario 64 set the ground work, and I love that game as well, but it seems to be that Galaxy was when the 3D platforming genre was perfected. I've heard people say 1 and 2 are great, and is considered one of the best games in the 7th gen, or even one of the best ever.

So yeah, gotta give it to the refined game.



 

              

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I'd say his greatest achievement was the creation of Mario... But to each their own.



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Mario, overall... also Zelda.



This is a tough one. He has so many masterpieces from the 80's and early 90's that I am hesitant to call Mario 64 his greatest achievement. I think the original Donkey Kong Arcade or Super Mario Bros are probably bigger achievements simply because they essentially took Nintendo from nothing to being a huge worldwide success. Mario 64, while definitely a masterpiece and one of my favorite games of all time, marked the start of a period of major decline for Nintendo.

Mario 64 might be his greatest game from a technical point of view, but from a popular culture point of view I think the relevance and lasting impact of Mario 64 ended up being a lot less transformative then some of Miyamoto's earlier works.