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Mirror's Edge Catalyst is 900p on PS4, 720p on Xbox One

Forums - Gaming Discussion - Mirror's Edge Catalyst is 900p on PS4, 720p on Xbox One

http://www.eurogamer.net/articles/digitalfoundry-2016-hands-on-with-mirrors-edge-catalyst

"Overall, there's a sense that DICE has really pushed the boat out with Mirror's Edge Catalyst, but perhaps the level of ambition from the developer outstrips the console's capabilities - already pushed to the limit, as evidenced by the sub-native rendering resolutions."



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I just hope it's good, screw the resolution.



Shocked. Buying the inferior version still.



PS4 neo is our only hope xD



As long as they can fix this before launch.

Unfortunately, performance isn't as solid as we'd like, and frame-rates frequently fluctuate on a regular basis across both consoles. At worst, a lunge down to near 30fps rears its head in one particular scene, but metrics mostly stick between 50-60fps over a run of play. This causes judder that distracts during high speed traversal, with momentary spikes on controller latency having an impact on pulling off more complex moves.

Oh well, there's always Steam.



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Can't wait for the blame to go for Neo every time this happen in the future.
Because that's definitely happening.



Could be wrong, but nowhere have I seen a vid that looks like it's pushing visuals to where it should be lowered this much.



Gotta love all these posts completely ignoring the idea of whether or not the game is actually good or not and only using what resolution it runs in as their criteria for buying it.

I fear for the entire gaming industry over the next few years, with "gamers" like these.



SvennoJ said:

As long as they can fix this before launch.

Unfortunately, performance isn't as solid as we'd like, and frame-rates frequently fluctuate on a regular basis across both consoles. At worst, a lunge down to near 30fps rears its head in one particular scene, but metrics mostly stick between 50-60fps over a run of play. This causes judder that distracts during high speed traversal, with momentary spikes on controller latency having an impact on pulling off more complex moves.

Oh well, there's always Steam.

Isnt the game exclusive to Origin on PC though?



    

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BasilZero said:
SvennoJ said:

As long as they can fix this before launch.

Unfortunately, performance isn't as solid as we'd like, and frame-rates frequently fluctuate on a regular basis across both consoles. At worst, a lunge down to near 30fps rears its head in one particular scene, but metrics mostly stick between 50-60fps over a run of play. This causes judder that distracts during high speed traversal, with momentary spikes on controller latency having an impact on pulling off more complex moves.

Oh well, there's always Steam.

Isnt the game exclusive to Origin on PC though?

Affirmative.