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Forums - Gaming Discussion - Why 20 year old gamers are better than 50 year old gamers.

All those extra lives you don't have to earn. 50 yr old gamers forgot, and know more about 🎮 than any 20 yr old will hope to know when they turn 50.

 

Do any 20 yr old gamers know how to get extra men on Super Mario Bros for the NES?



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peterdavid12345 said:
 
 

Thanks for the reply,

 Anyways, we STILL have magazines, beta, demo, etc. We STILL can play local AND LAN MP.  And yes, we can STILL share the games, borrow it, or even sell it.  Infact, you can even refund ONLINELY thanks to Steam refund. These things i listed aint a replacement,  They are additional.

Yes, they don't make anymore new arcade games (except in Japan i believe) unfortunately. But you can STILL enjoy some, if not all of the classic :).

And you were talking about "free" games, sorry but what do you mean by this ?

Tho, even for that, video games are "free-er" now than ever tbh, just look at how many free games on mobiles/tablets and/or PC, lol. (and let's not hating on free2play now, some of the most popular games in the world right now are free2play like LOL, Dota 2, CSGO) But if you refer to priced games then well, thanks to Torrents, it's easily and faster to pirate gamez now than to buy it on Steam/PSN/XBL.... But i won't go much into this :3.

My point's dat in this gen, you have

more Choices. PC/Consoles/Handhelds/Android/iPhone/Tablets/Virtual Reality/Augmented Reality/Ouya and even arcade.

more Games.  bad or good, they're still games!

more Transparency. Reviews & Walkthroughs on YouTube/Twitch, Websites like these to keep up with the news, Twitter/Facebook to connect with the developers etc and etc.

more FREEDOM. Get tired of gaming companies fvck with your favorite franchise or tired of the BS gaming companies policy ? Now you can fund your favorite developers to make your favorite games come to life! (Star Citizen, Mighty No. 9, BloodStained, etc). Oh and Emulator too btw ;).

Don't get me wrong btw, im highly respected the 90s and especially the 80s/70s. Becuz they created the FOUNDATION that lead us into to this gen. Without the past, none of present and future could exist. So of course the 70, 80s and 90s are as Amazing as this gen, if not more thanks to nostalgic ,lul. That's why i said all ages are awesome :).

Yes and we even still have some BBS you can dial up. All that is not the same experience at all though. There was a certain energy or wonder all around, everything seemed to be possible and your wildest dreams came true on a yearly basis. (until it finally all stumbled on VR) Computer games were used in game shows on TV. Teachers at school basically told the kids to show them what a PC was all about, bring your games, animations or other creations. The transition from written essays to word perfect, better printers yearly, first time printing graphics in text. Handing in schoolwork became a marvel at what was possible each time with new tech.

Then in university the internet slowly became alive. MUD, IRC, birth of IMDB, the internet oracle, playing Tron with 20 people in the Mac room. Ascii art, making your own software to make stereograms, first programmable robotics in the form of Lego mindstorms. Imagine bringing that to work today, yet that's what we did. I actually had done some research for it at university, basically had playing with Lego on my resume.

It was much much more than just the games with nostalgia glasses. Everything seems to be possible, if not this year, then next year. I'm amazed at all the skepticism VR gets nowadays, completely different mindset, pretty much the opposite to how it was in 80's and 90's.

Btw free was more of a joke cause of the rampant piracy which didn't seem to hamper all the innovation at all. I, ahem, didn't pay for games until I was 18 :/ My parents bought some MSX games when I was around 10, yet the rest was all copied. My dad used to bring PC games back from work, pretty ironic as he worked as a software developer himself (business solutions though). Which did mean we always had the latest PC at home. 'Sharing' games simply seemed the norm.

But sure, you can get all the great old games working again nowadays, emulated, remade, or played on vintage hardware with vintage displays. However we never looked back back then, always forward. New stuff was always better.



Jon-Erich said:
I'm 31 and I've noticed a fundamental shift in gaming. When I was younger, we were always looking forward to the next big thing. For examples, when the Sega Saturn, PlayStation, and Nintendo 64 were brand new, you never heard about anyone going out to hunt down an old Atari 2600. We didn't care about that. We looked forward to the future. Nowadays, even though PlayStation 4 and Xbox One are doing well, the people who own those machines seem to have contempt for them. They're like what Windows PC's were in the early 2000's. People hated them but felt they had to use them. At the same time, young kids, particularly teenagers and people in their early 20's are getting excited over the old stuff. Retro gaming is a huge business. Even the not-so retro consoles like GameCube and PS2 have been a good business for those who sell games. It never used to be like this.

So, to simply put it, I would say older gamers had it better because of what they got in the end whereas newer gamers have it worse because if you look at the trends and where the industry is heading, it isn't a very positive future we're looking at here.

Thing with retro gaming is that it's a Nintendo only phenominum.  Kids who grew up with Gamecubes are running out to buy SNES and GC games they missed out on.  I suspect most of that has to do with characters appearing in Smash (For instance, it's cheaper to buy Megaman X Collection PS2 brand new and a cheap used PS2 than it is to buy the Gamecube version of Megaman X Collection used).  For comparison, I rarely see expensive Genesis games.  



SvennoJ said:

Yes and we even still have some BBS you can dial up. All that is not the same experience at all though. There was a certain energy or wonder all around, everything seemed to be possible and your wildest dreams came true on a yearly basis. (until it finally all stumbled on VR) Computer games were used in game shows on TV. Teachers at school basically told the kids to show them what a PC was all about, bring your games, animations or other creations. The transition from written essays to word perfect, better printers yearly, first time printing graphics in text. Handing in schoolwork became a marvel at what was possible each time with new tech.

Then in university the internet slowly became alive. MUD, IRC, birth of IMDB, the internet oracle, playing Tron with 20 people in the Mac room. Ascii art, making your own software to make stereograms, first programmable robotics in the form of Lego mindstorms. Imagine bringing that to work today, yet that's what we did. I actually had done some research for it at university, basically had playing with Lego on my resume.

It was much much more than just the games with nostalgia glasses. Everything seems to be possible, if not this year, then next year. I'm amazed at all the skepticism VR gets nowadays, completely different mindset, pretty much the opposite to how it was in 80's and 90's.

Btw free was more of a joke cause of the rampant piracy which didn't seem to hamper all the innovation at all. I, ahem, didn't pay for games until I was 18 :/ My parents bought some MSX games when I was around 10, yet the rest was all copied. My dad used to bring PC games back from work, pretty ironic as he worked as a software developer himself (business solutions though). Which did mean we always had the latest PC at home. 'Sharing' games simply seemed the norm.

But sure, you can get all the great old games working again nowadays, emulated, remade, or played on vintage hardware with vintage displays. However we never looked back back then, always forward. New stuff was always better.

 TL;DR

LOL, just messin with ya.  Thanks for sharing.

Good to know :).



...but because there are so many games are coming out, the number of games these 20 year old gamers are missing out on in the future is increasing exponentially



“It appeared that there had even been demonstrations to thank Big Brother for raising the chocolate ration to twenty grams a week. And only yesterday, he reflected, it had been announced that the ration was to be reduced to twenty grams a week. Was it possible that they could swallow that, after only twenty-four hours? Yes, they swallowed it.”

- George Orwell, ‘1984’

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3sexty said:
a 51 year old for example would have been around 6 years of age when the famous Atari 2600 came out in 1977 and younger when pong or other earlier consoles came out in the early 70's. So technically they could have grown up with gaming of sorts. Just not as we know it today.

A 51 year old would have been around 12, not 6, when the Atari VCS was released, and even then, they weren't prevalent until the early 80s... Again, a 51 year old wasn't brought up on video gaming, they missed the boat...



KingCherry said:
3sexty said:
a 51 year old for example would have been around 6 years of age when the famous Atari 2600 came out in 1977 and younger when pong or other earlier consoles came out in the early 70's. So technically they could have grown up with gaming of sorts. Just not as we know it today.

A 51 year old would have been around 12, not 6, when the Atari VCS was released, and even then, they weren't prevalent until the early 80s... Again, a 51 year old wasn't brought up on video gaming, they missed the boat...

Maybe they can appreciate it better as they spend the whole first 12 years of their live bored with nothing to do!
At work plenty people are older than me (I'm 42) and avid gamers. 90 definitely missed the boat though, my grandfather never understood the point of video games. He did get email working but that was about it. When I was playing Everquest in 2000 there were plenty people claiming to be in their 50's. And why not, enough time for mmorpg (and slow enough :p)

Perhaps now we're at the start of the VR revolution and kids growing up now will be right at home with it while us oldies get motion sick and need to take the thing off every 5 minutes to check for any burglers or fires :p



KingCherry said:
3sexty said:
a 51 year old for example would have been around 6 years of age when the famous Atari 2600 came out in 1977 and younger when pong or other earlier consoles came out in the early 70's. So technically they could have grown up with gaming of sorts. Just not as we know it today.

A 51 year old would have been around 12, not 6, when the Atari VCS was released, and even then, they weren't prevalent until the early 80s... Again, a 51 year old wasn't brought up on video gaming, they missed the boat...

Oops! was roughly using by own age to determine the age and ignored to add the difference.  Anyhow to say that it was not as prevalent until the early 80's is a decent argument. Nonetheless there would have been some early adopters who were heavily into the 2600 during the mid/late 70's I would imagine.



Xbox 360 and Xbox One

Gamertag:  GamertagOz70


peterdavid12345 said:

Also, some of the people in here have a biased criticism toward the young and new generation tbh. You can't just judge a small group of vocal annoying kids and think that is the whole generation. That's generalizing.

 

But it's not a vocal minority or games like COD and Halo and Madden wouldn't be #1 in sales every time and causing every other genre to be turned into mindless arcade vs shooters with Michael Bay direction.

These sorts of casual eye candy glamor games with no substance low risk AAA prioritized games are clearly the mainstream due to the response of the current generation and it has adversely affected genre diversity and creativity that older gamers fondly remember.

 

Who wants to spend 5 years making a game a paying writers and orchestras when you can just add a few more gun skins and a map to the flavor of the month shooter and it will still sell millions to an audience that cares for nothing but online competition and the number next to their e-penis?

Market behavior and the rise of companies like Activision and EA clearly show that today's generation of gamers is NOT being generalized by a vocal minority, they are the mainstream majority, and it's terrible.

We will likely never see things like Chrono Trigger, Xenogears, Conquer's Bad Fur Day, etc ever again because of it

At least I can leave Link the Past and Ocarina of Time off this list because Nintendo has so far managed to resist folding to this audience and has stuck to their niche.



3sexty said:
KingCherry said:

Baby Boomer generation? Crikey! That's from 1946 to what, 1965?? I'd say they are, in general, way out of the equation 51-70 year olds?! That was my whole point, those folk don't seem interested as they weren't brough up on them.

There's no doubt in my mind, that the reason there are so many older gamers is that people have grown up with them, from mainly the mid Eighties onwards. That's 30 years of gaming history drilled into people. I see so many blokes in their thirties now who game, and it increases all the time as they get older. Games are more and more catered to be inclusive of all ages, keeping people involved.

I'm guessing, but the type of person who bu inclination would be a gamer, doesn't necessarily include the casual COD / FIFA GTA types who play nothing else. I reckon they'll probably tire of gaming.

Millenials & Gen X, two very broad age ranges there, I'm straddling both and that cover a 40 year span..

a 51 year old for example would have been around 6 years of age when the famous Atari 2600 came out in 1977 and younger when pong or other earlier consoles came out in the early 70's. So technically they could have grown up with gaming of sorts. Just not as we know it today.

I was riding this assumption with the OP "50 year old gamers" argument although a 50 year old would have been closer to 10 in 1977; still young enough to have been considered having grown up with video games, but not "learned how to use a controller as I was learning to walk" young.

I'd even dial that 1977 year back a bit because there were home consoles like the Magnavox Odyssey in the mid-70s, loosely coinciding with the onset of arcade games. 

The thing is, in the 70s, video games were more of a new fangled fad that sank by the early 80s thanks to Atari management and business decisions. 

I would argue that the first true gaming children's generation was the 2nd gen who grew up with the NES in the mid 80s. Nintendo's licensing and more importantly "quality seal" meant that there were actual standards for games on their platform, understanding full well where Atari went astray. 

This is coming from someone who was in high school during the end of the NES generation, right along the time the 3rd gen opened with the TG-16 and the Genesis, so I started gaming during the first generation as a small child with a Magnavox Odyssey 2000 and later an Atari 2600. The Odyssey was little more than a fancy, expensive gadget, but the Atari 2600 introduced the concept of sharing video game carts and gaming at home with friends as well as receiving video games as birthday and Christmas gifts. 

But I was a part of the consumer base that lead to the video game crash of 1983. I stopped requesting games for the Atari 2600 after Pac-Man and E.T. and there was a decent lull where I wasn't playing console games until after the NES debuted and I didn't actually own one until around 1987. At that point, it became a major hobby rather than just a new toy game.

So the NES generation was really when console video games hit their stride as more of a mainstream activity rather than a curiosity or a trend.

You can think of yourself as being a pioneer (generally, pioneers would be the ones who created the industry and the content rather than those who simply consumed it) for having started gaming in the early to mid 70s, but the reality is, the industry was far thinner than it was until the post NES/Nintendo generation.