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Forums - Gaming Discussion - I don't get how Mass Effect 3 was a bad game (major spoilers)...

 

What ending did you choose?

FUCK THE REAPERS! #DESTROYFTW! 38 42.22%
 
My god... control is so e... 11 12.22%
 
Yo man... peace is import... 21 23.33%
 
FUCK YOU ALL! I HAD ENOUG... 20 22.22%
 
Total:90
Airaku said:
JWeinCom said:
                                       

I can see what you mean in the case of Ant-man. Wasn't he seen as abusive on more than one occasion though? Was this after or before the fact? Sorry I don't read the comics so I really can't comment on this :/

After the fact.  This is the incident that started it, and they just kind of rolled with it from there.  People read it in the comics, so they couldn't really say it didn't happen (especially in the time before internet) and they couldn't just not deal with it.  So, the author never intended for Hank to be a wife beater, yet he is.  If he tried to say that Hank never hit his wife, he would be demonstrably wrong, even if that was his intention.

What you say about the Reapers makes some sense for an argument, except we also don't see any evidence that they are lying. One of the reasons the Reapers can be considered with good intentions. Is that their actions is not unlike what god did in the bible when he caused the great flood. I do not know if this is what Bioware intended as I didn't ask about this. If I get the chance again in the future, I will bring this up in a conversation.

Eh... I have a feeling this will lead down a bad road, so I'll just say this.  I'm an atheist, and I don't necessarily believe god as portrayed in the bible is a particularly good moral guide.
The reapers frequent manipulation seems like a good reason to doubt them.

To be clear though, I don't think the reapers are lying.  Leviathan seems to corroborate their story (although that was added in after the fact).  However, I don't think they are right.
The two most prominent examples of synthetic life in the game are Edi and the Geth.  The crew is initially worried about unshackling Edi, but their fears are not justified.  When Edi is free she becomes a loyal part of your team.
The Geth are portrayed as generally peaceful.  The only times that the Geth are violent is when they are acting in self defense or when they are being pushed to it by the reapers.  The Geth only fight the Quarians as much as was necessary.  Once the Quarians left, they did not pursue.  And of course, you can actually reconcile the Geth and the Quarians.
When synthetics are constantly portrayed as peaceful in the game, there is no reason to suggest the catalyst's explanation is accurate.  The reapers claim they are doing what they are to prevent organic life being wiped out by synthetics, but no synthetic in the game really shows any inclination to destroy all life.  
If the game's message is that organics and synthetics can not coexist peacefully without merging, why do we see so many examples of peaceful coexistance?
Being able to convince the catalyst that the solution is wrong through these examples actually would have been an amazingly satisfying ending.  
Keep in mind that Shepard is also both synthetic and organic. I just thought I'd bring this up. Take it or leave it. I agree that the cycle is different, but in some cases it might not be. The humans were the Protheans of this cycle. Trying to achieve dominate in the galaxy, the difference is... that the Protheans actually succeeded. It is unknown what the cycle before them, with the Inusannons was like. They seemed very peaceful and the Protheans stole their technology. This is the cycle where the Catalyst was completed. It took the Galaxy to set aside their differences and unite together to achieve this.

I don't think that's true.  Humanity are not the protheans... Humanity is still new, and is deciding what route they want to take.  There certainly are humans that want humanity to dominate the galaxy, most notably Udina and the illusive man, but there are also many humans who want to coexist peacefully such as Anderson and Hackett.  

Shepard is a wildcard that can go one way or the other depending on your choices.  He can go the prothean route and try to enforce human dominance (renegade) or strive for cooperation (paragon).

That's why you're "The Shepard".  The example you set guides humanity towards one path or the other.  This is the dominant theme of both of the first two games, and a good chunk of the third.  This is the choice you should have been making at the end of the game, but suddenly, organics vs synthetics is considered to be the most important thing.  

I also want to point out that in order to get the synthesis ending. Shepard had to unite the galaxy and achieve that highest war assets. In order to do this you had to bring everyone together. Set differences aside. With this ending you unify everything and everyone becomes one. Likely connected as a consciousness in the vein the Geth were in. This last sentence is merely just speculations. I fail to see why the ending the requires you to bring everyone together and then officially unites them isn't the best choice. True peace and a mindset that is a like, while retaining individualism, just like the Geth. I really just conclude the same answer that I was given by the developer to my game in my story. Everything lined up and I had a similar conclusion of my own before I was told. This only strengthened my belief.

You also need to max out your war assets to get the version of the destroy ending where Earth is saved and Shepard lives (presumably).  I could be wrong but I'm fairly certain that  you actually need more war assets to keep Shepard alive.  So, the argument about war assets really doesn't hold up.  This is also the only ending where your character survives, which also seems to indicate it is the best choice.

Whether or not this will lead to lasting peace is up for debate.  Aside from the catalyst's word, I don't see any reason to believe it will. As for what would happen, the catalyst says it will make everything like Shepard is.  Shepard has some synthetic parts, but he's not part of a hive mind like the geth.  

Plus, it's just really really stupid.  I know this is sci-fi, and I'm willing to suspend a lot of disbelief.  But seriously, radiation turning everyone into robots is where I draw the line.  

Somehow I've seen and heard the opposite of what you've claimed regaurding the Catalyst. From my perspective, it defeats the whole purpous of even being there from a story telling perspective.
I absolutely agree that it defeats the purpose.  Which is why people hated the ending so much.  It just kind of comes out of left field.

This little douchey kid is telling you that peace between organic and synthetics is impossible.  But you only have evidence that it IS possible.  And most of your evidence (aside from the example of Shepard himself who is not really portrayed as very synthesized throughout most of the game) shows that merging organics and synthetics is a bad idea.  

The only synthetics you actually fight in the game are the reapers themselves, and those they have manipulated.  Without the reapers, there would really be no conflict between synthetics and organics.  So, the reapers are presenting a solution to a problem that doesn't exist, or that they themselves caused.  So, yeah, it does defeat the purpose.  That's why it's a shit ending.

                               

I was only bringing up the biblical example to show a similar base concept between the two. The game really does seem to go into a new age way of thinking at the end of the game, but like you said. It came out of no where. Going with the "all is one" theory. Hence why it is considered canon (by BioWare), but I can see why some will disagree with it. I wouldn't go as far as calling them robots. The combination was supposed to show a peaceful species at the highest point of possible evolution. It's really weird, I know but it's supposed to be a perfect universal utopia where negativity no longer exists. Disagreements are gone, hate is gone. This is why, presumably, the synesthetic ending is the only one where the peace will last as peace will become permanent. The common misconception here is that people think that everyone loses their "individualism" in this ending. *sighs* No!, just no. xD

What is a little weird is that Shepard actually embraces this choice. It's the ultimate sacrifice and he/she falls down the middle and disintegrates, symbolically becoming one with the universe. This ending is the only one that gives us an idea of a conclusion to the journey. Call it ridiculous, call it brilliant, call it what you will.

They way you've described things regarding the organics and synesthetic suggests that all the Synthetic beings started out as peaceful, but became aggressive due to organics. This seems to be true throughout the game. Organics are the primary aggressors at the end of the day. I've pondered on this multiple times. It's more food for thought than anything.

Shepard is both organic and synthetic. Not synthetic in the way of the Geth or EDI. Shepard is half machine with all those implants. They support Shepard and he/she will die if it is destroyed. So in the destroy ending actually kills Shepard. So you must be wondering why you she Shepard in the high War Asset destroy ending? I can't prove anything here but I assume it was part of the cut "indoctrination" ending. Which was a planned, and cut. We are taken back to moments before the citadel and see Shepard wheezing out a breathe on Earth. Shortly after Shepard get's his crew back on the Normandy and toward the Citadel. Harbinger gets a good show on your and you clearly see the laser go toward Shepard. Screen fades to white. From here... it's all fair game and shit gets really weird. Movement, and distorted vision should have been a first clear hint to players. Shortly after Harbinger blasts you.
Earlier we see Shepard in dream states with the child throughout the game. This is also from the indoctrination ending. ME2 had some codec entries that foreshadow this and outline it in the Indoctrination codec entry. I still don't understand to this day, why the ending where Shepard lives is still in the game. All it does is make people believe that the indoctrination theory is true, when it is not. It's been cut from the game. The scene serves no purpose and is contradictive and irrelevant to the ending the game shipped with. Maybe it remains as a nod, I don't know.

 

I'm not sure if this is something I've mentioned before. But one of the thumb rules of gameplay design is to make the right path obvious to the player from the starting point. Meaning they can see the direction where they begin. The Synthesis ending, should it be unlocked for you. Set's straight a head of you. It is also the core of the Citadel/Catalyst. The Destroy and Control ending and left and right from you. Meaning the player needs to look and turn to go off the path. They are called "off sets" or optional paths. If we go strictly by a game design choice. The Synthesis ending is the canon in the designers eyes. Which is of course another thing that was pointed out to me. Unfortunately this is another reason on the pile of why I consider it to be the best choice.

At the end of the day. I will repeat what I was chosen. Regardless of what ending they (BioWare) considers to be canon. It is YOUR story. You are Shepard and that canon is yours. Not dictated by any one else. That is how BioWare games function. To give the player as much choice as possible despite technical limitations, that they forge their own story.



PS. I do want to add something here. I think the choices for the ending provided a neat little experiment on the human brain and if peace is possible within humanity themselves. Metal Gear Solid V: The Phantom Pain is doing something similar. There is a hidden cutscene that will unlock for everyone if they can set this differences aside and work together to disassemble every nuke in the world. Of course there are a lot of jackasses that continue to build nukes to ensure that this doesn't happen.

 

I was only bringing up the biblical example to show a similar base concept between the two. The game really does seem to go into a new age way of thinking at the end of the game, but like you said. It came out of no where. Going with the "all is one" theory. Hence why it is considered canon (by BioWare), but I can see why some will disagree with it. I wouldn't go as far as calling them robots. The combination was supposed to show a peaceful species at the highest point of possible evolution. It's really weird, I know but it's supposed to be a perfect universal utopia where negativity no longer exists. Disagreements are gone, hate is gone. This is why, presumably, the synesthetic ending is the only one where the peace will last as peace will become permanent. The common misconception here is that people think that everyone loses their "individualism" in this ending. *sighs* No!, just no. xD

If it came out of nowhere, then it's hard to really argue that it is the main theme.  It can't be considered canon by Bioware, because canon, by necessity, has to be official.  

As for whether there would be peace or not, we don't really know.  As I mentioned, even the Geth have wars among themselves.  The only reason we have to believe there will be peace is that the starchild said so.  

Shepard is both organic and synthetic. Not synthetic in the way of the Geth or EDI. Shepard is half machine with all those implants. They support Shepard and he/she will die if it is destroyed. So in the destroy ending actually kills Shepard. So you must be wondering why you she Shepard in the high War Asset destroy ending? I can't prove anything here but I assume it was part of the cut "indoctrination" ending. Which was a planned, and cut. We are taken back to moments before the citadel and see Shepard wheezing out a breathe on Earth. Shortly after Shepard get's his crew back on the Normandy and toward the Citadel. Harbinger gets a good show on your and you clearly see the laser go toward Shepard. Screen fades to white. From here... it's all fair game and shit gets really weird. Movement, and distorted vision should have been a first clear hint to players. Shortly after Harbinger blasts you. 


Shepard was knocked unconcious, so you could argue that he was just groggy from that.  But, there are a whole lot of things that just plain don't make sense unless you go with a dream sequence theory.  Some of the holes were filled in with the extended cut, but I'd still say the indoctrination theory is a perfectly valid interpretation.

At any rate, Shepard living (which is made even more clear in the extended cut) signifies that the Starchild is not always right, or not only truthful.  He says Shapard will die, and he doesn't.  So, reason to doubt that.


Earlier we see Shepard in dream states with the child throughout the game. This is also from the indoctrination ending. ME2 had some codec entries that foreshadow this and outline it in the Indoctrination codec entry. I still don't understand to this day, why the ending where Shepard lives is still in the game. All it does is make people believe that the indoctrination theory is true, when it is not. It's been cut from the game. The scene serves no purpose and is contradictive and irrelevant to the ending the game shipped with. Maybe it remains as a nod, I don't know.

The scene was in both versions, and expanded on the second.  So, I have to believe they left it there for a reason.  The indoctrination theory does make a whole lot of sense.  I don't know if I actually believe it, but it is a very valid interpretation.  

I'm not sure if this is something I've mentioned before. But one of the thumb rules of gameplay design is to make the right path obvious to the player from the starting point. Meaning they can see the direction where they begin. The Synthesis ending, should it be unlocked for you. Set's straight a head of you. It is also the core of the Citadel/Catalyst. The Destroy and Control ending and left and right from you. Meaning the player needs to look and turn to go off the path. They are called "off sets" or optional paths. If we go strictly by a game design choice. The Synthesis ending is the canon in the designers eyes. Which is of course another thing that was pointed out to me. Unfortunately this is another reason on the pile of why I consider it to be the best choice.

Meh.  I get what you're saying in most games, but I don't think that would apply to the ending, which is basically an interactive cutscene.  It seemed more like a nod to the choice wheel than anything.  



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JWeinCom said:
                                         

 

I was only bringing up the biblical example to show a similar base concept between the two. The game really does seem to go into a new age way of thinking at the end of the game, but like you said. It came out of no where. Going with the "all is one" theory. Hence why it is considered canon (by BioWare), but I can see why some will disagree with it. I wouldn't go as far as calling them robots. The combination was supposed to show a peaceful species at the highest point of possible evolution. It's really weird, I know but it's supposed to be a perfect universal utopia where negativity no longer exists. Disagreements are gone, hate is gone. This is why, presumably, the synesthetic ending is the only one where the peace will last as peace will become permanent. The common misconception here is that people think that everyone loses their "individualism" in this ending. *sighs* No!, just no. xD

If it came out of nowhere, then it's hard to really argue that it is the main theme.  It can't be considered canon by Bioware, because canon, by necessity, has to be official.  

As for whether there would be peace or not, we don't really know.  As I mentioned, even the Geth have wars among themselves.  The only reason we have to believe there will be peace is that the starchild said so.  

Shepard is both organic and synthetic. Not synthetic in the way of the Geth or EDI. Shepard is half machine with all those implants. They support Shepard and he/she will die if it is destroyed. So in the destroy ending actually kills Shepard. So you must be wondering why you she Shepard in the high War Asset destroy ending? I can't prove anything here but I assume it was part of the cut "indoctrination" ending. Which was a planned, and cut. We are taken back to moments before the citadel and see Shepard wheezing out a breathe on Earth. Shortly after Shepard get's his crew back on the Normandy and toward the Citadel. Harbinger gets a good show on your and you clearly see the laser go toward Shepard. Screen fades to white. From here... it's all fair game and shit gets really weird. Movement, and distorted vision should have been a first clear hint to players. Shortly after Harbinger blasts you. 


Shepard was knocked unconcious, so you could argue that he was just groggy from that.  But, there are a whole lot of things that just plain don't make sense unless you go with a dream sequence theory.  Some of the holes were filled in with the extended cut, but I'd still say the indoctrination theory is a perfectly valid interpretation.

At any rate, Shepard living (which is made even more clear in the extended cut) signifies that the Starchild is not always right, or not only truthful.  He says Shapard will die, and he doesn't.  So, reason to doubt that.


Earlier we see Shepard in dream states with the child throughout the game. This is also from the indoctrination ending. ME2 had some codec entries that foreshadow this and outline it in the Indoctrination codec entry. I still don't understand to this day, why the ending where Shepard lives is still in the game. All it does is make people believe that the indoctrination theory is true, when it is not. It's been cut from the game. The scene serves no purpose and is contradictive and irrelevant to the ending the game shipped with. Maybe it remains as a nod, I don't know.

The scene was in both versions, and expanded on the second.  So, I have to believe they left it there for a reason.  The indoctrination theory does make a whole lot of sense.  I don't know if I actually believe it, but it is a very valid interpretation.  

I'm not sure if this is something I've mentioned before. But one of the thumb rules of gameplay design is to make the right path obvious to the player from the starting point. Meaning they can see the direction where they begin. The Synthesis ending, should it be unlocked for you. Set's straight a head of you. It is also the core of the Citadel/Catalyst. The Destroy and Control ending and left and right from you. Meaning the player needs to look and turn to go off the path. They are called "off sets" or optional paths. If we go strictly by a game design choice. The Synthesis ending is the canon in the designers eyes. Which is of course another thing that was pointed out to me. Unfortunately this is another reason on the pile of why I consider it to be the best choice.

Meh.  I get what you're saying in most games, but I don't think that would apply to the ending, which is basically an interactive cutscene.  It seemed more like a nod to the choice wheel than anything.  

It came out of no where because it was off the top of my head. It was only a comparison. Nothing else. (Regarding the biblical comparison only). As for the Geth warring against themselves. I actually don't have an answer for that. The Heretics worshiped the "Old Machines", whom they saw as gods. That was the reason given for being the main enemies in Mass Effect 1. Much like the Inusannon's originally supposed to be the Protheans, a storyline which was dropped later in the series in favor for the other Protheans (The Inusannon's were changed to be the Protheans for the Protheans, they are the ones that the Protheans took their technology from). They also inhabited Ilos and you go their their ruins near the end of ME. I could be wrong here, but the change was to point that the Reapers were required to keep peace or dominate races like the Protheans would have complete control over the Galaxy. Off topic. Another ancient race that was supposed to play a more significant race and was forgotten in the sequels was the Thorian, who were basically ancient humans. I don't think they are related at all, but they are very similar.


I think the whole fact that you need high war assets to get the synthetic ending (brining people together is a major part of that and making peace). Is another hint toward my point. This is just my take. But again, it's a new age philosophy thing >.<

 

I agree with what you are saying about a lot of things not making sense. The whole just being groggy doesn't add up. Such as waking up in an area that happens to look very much where he/she was knocked out. By dream sequence theory, are you referring to indoctrination? Or more on the line of the death and find peace theory. As for the dreams Shepard had. That was part of the Indoctrination ending. Which was cut. Again, the ending was made just prior to release, most of the content was left in. Take it or leave it on that. As for the Indoctrination theory. Even though it's cut, and BioWare won't confirm or deny it publicly. One reason for this is because the official ending was meant to be interrupted in any way you want it to be, it's YOUR story. So in that sense, if you believe in the indoctrination theory, it remains true to that particular player. But in reality, no it's not, it's content that was unfinished and cut to meet the release date. Just like the Illusive Man fight and a few other things. Taking evidence from earlier in the game is what keeps the theory alive and well, even to this day.

I have no reason why it was in both version. The extended cut in my opinion, was terrible. It removed the sense of mystery and tarnished it a little. Most of the significant stuff was presented as still frames.... ugh. I didn't feel like it added much to the story nor the ending, a lot of people on the contrary enjoyed it.


I need to disagree about the ending. It is very basic game design choice. BioWare often makes the dialogue wheel (not always) have a paragon choice on the top, and renegade on the bottom. BioWare again, try's to present it clear. If BioWare wanted to red ending to be canon (in their eyes) They would have had the player directed to it, being the middle choice. Things would obviously, have been built differently with that in mind. If we were to take the rule of thumb. Red is renegade, and blue is paragon. Often you need to do more work for paragon (and on seldom occasions extreme renegade options). So Destroy is technically the bad ending. This is irrelevant either way because there is NO canon for Paragon or Renegade. This is why Shepard is excluded from the graphic novels, which are stated as essential to the canon, equal to the games. Back to my point. BioWare heavily implies direction in their level design. Trying to point where to go, in this sense. It is highly more likely than not to consider that BioWare was pointing out to the player that the Synthetic ending is the best ending. I don't see why it isn't when BioWare considers it to be. It's all in the eye of the beholder and it's your story, but they created the story and to them, that is the ending. Which is funny because it practically is contradictive in its on way. It's up to the player, but to the developers, their story is Syntheses. Hence why they don't flat out state it. Which is why it's so frustrating for me to explain it, especially with the destroy ending being the basic default ending for the lazy shoot em up gamers who run through the game just "killing shit". Which make's killing the Reapers make more sense to them. The majority of the players actually went with the destroy ending (pushing the polls from the forums aside). It's so one sided that it's ridiculous to even consider it a real ending. The control ending is practically admitting that the Illusive Man was right. I don't even understand why it's presented as a "blue" (suggestive paragon) ending, at least it's not genocide on a race. The only ending that is considered morally correct is unifying everything into one, retaining individualism, and tying up the whole "uniting the galaxy" theme. Something that was major. It becomes organics and synesthetic rather than organics vs synthetics. This is a HUGE difference. Ugh it's so frustrating >.<




Airaku said:
JWeinCom said:
                                         

 

I was only bringing up the biblical example to show a similar base concept between the two. The game really does seem to go into a new age way of thinking at the end of the game, but like you said. It came out of no where. Going with the "all is one" theory. Hence why it is considered canon (by BioWare), but I can see why some will disagree with it. I wouldn't go as far as calling them robots. The combination was supposed to show a peaceful species at the highest point of possible evolution. It's really weird, I know but it's supposed to be a perfect universal utopia where negativity no longer exists. Disagreements are gone, hate is gone. This is why, presumably, the synesthetic ending is the only one where the peace will last as peace will become permanent. The common misconception here is that people think that everyone loses their "individualism" in this ending. *sighs* No!, just no. xD

If it came out of nowhere, then it's hard to really argue that it is the main theme.  It can't be considered canon by Bioware, because canon, by necessity, has to be official.  

As for whether there would be peace or not, we don't really know.  As I mentioned, even the Geth have wars among themselves.  The only reason we have to believe there will be peace is that the starchild said so.  

Shepard is both organic and synthetic. Not synthetic in the way of the Geth or EDI. Shepard is half machine with all those implants. They support Shepard and he/she will die if it is destroyed. So in the destroy ending actually kills Shepard. So you must be wondering why you she Shepard in the high War Asset destroy ending? I can't prove anything here but I assume it was part of the cut "indoctrination" ending. Which was a planned, and cut. We are taken back to moments before the citadel and see Shepard wheezing out a breathe on Earth. Shortly after Shepard get's his crew back on the Normandy and toward the Citadel. Harbinger gets a good show on your and you clearly see the laser go toward Shepard. Screen fades to white. From here... it's all fair game and shit gets really weird. Movement, and distorted vision should have been a first clear hint to players. Shortly after Harbinger blasts you. 


Shepard was knocked unconcious, so you could argue that he was just groggy from that.  But, there are a whole lot of things that just plain don't make sense unless you go with a dream sequence theory.  Some of the holes were filled in with the extended cut, but I'd still say the indoctrination theory is a perfectly valid interpretation.

At any rate, Shepard living (which is made even more clear in the extended cut) signifies that the Starchild is not always right, or not only truthful.  He says Shapard will die, and he doesn't.  So, reason to doubt that.


Earlier we see Shepard in dream states with the child throughout the game. This is also from the indoctrination ending. ME2 had some codec entries that foreshadow this and outline it in the Indoctrination codec entry. I still don't understand to this day, why the ending where Shepard lives is still in the game. All it does is make people believe that the indoctrination theory is true, when it is not. It's been cut from the game. The scene serves no purpose and is contradictive and irrelevant to the ending the game shipped with. Maybe it remains as a nod, I don't know.

The scene was in both versions, and expanded on the second.  So, I have to believe they left it there for a reason.  The indoctrination theory does make a whole lot of sense.  I don't know if I actually believe it, but it is a very valid interpretation.  

I'm not sure if this is something I've mentioned before. But one of the thumb rules of gameplay design is to make the right path obvious to the player from the starting point. Meaning they can see the direction where they begin. The Synthesis ending, should it be unlocked for you. Set's straight a head of you. It is also the core of the Citadel/Catalyst. The Destroy and Control ending and left and right from you. Meaning the player needs to look and turn to go off the path. They are called "off sets" or optional paths. If we go strictly by a game design choice. The Synthesis ending is the canon in the designers eyes. Which is of course another thing that was pointed out to me. Unfortunately this is another reason on the pile of why I consider it to be the best choice.

Meh.  I get what you're saying in most games, but I don't think that would apply to the ending, which is basically an interactive cutscene.  It seemed more like a nod to the choice wheel than anything.  

It came out of no where because it was off the top of my head. It was only a comparison. Nothing else. (Regarding the biblical comparison only). As for the Geth warring against themselves. I actually don't have an answer for that. The Heretics worshiped the "Old Machines", whom they saw as gods. That was the reason given for being the main enemies in Mass Effect 1. Much like the Inusannon's originally supposed to be the Protheans, a storyline which was dropped later in the series in favor for the other Protheans (The Inusannon's were changed to be the Protheans for the Protheans, they are the ones that the Protheans took their technology from). They also inhabited Ilos and you go their their ruins near the end of ME. I could be wrong here, but the change was to point that the Reapers were required to keep peace or dominate races like the Protheans would have complete control over the Galaxy. Off topic. Another ancient race that was supposed to play a more significant race and was forgotten in the sequels was the Thorian, who were basically ancient humans. I don't think they are related at all, but they are very similar.


I think the whole fact that you need high war assets to get the synthetic ending (brining people together is a major part of that and making peace). Is another hint toward my point. This is just my take. But again, it's a new age philosophy thing >.<

 

I agree with what you are saying about a lot of things not making sense. The whole just being groggy doesn't add up. Such as waking up in an area that happens to look very much where he/she was knocked out. By dream sequence theory, are you referring to indoctrination? Or more on the line of the death and find peace theory. As for the dreams Shepard had. That was part of the Indoctrination ending. Which was cut. Again, the ending was made just prior to release, most of the content was left in. Take it or leave it on that. As for the Indoctrination theory. Even though it's cut, and BioWare won't confirm or deny it publicly. One reason for this is because the official ending was meant to be interrupted in any way you want it to be, it's YOUR story. So in that sense, if you believe in the indoctrination theory, it remains true to that particular player. But in reality, no it's not, it's content that was unfinished and cut to meet the release date. Just like the Illusive Man fight and a few other things. Taking evidence from earlier in the game is what keeps the theory alive and well, even to this day.

I have no reason why it was in both version. The extended cut in my opinion, was terrible. It removed the sense of mystery and tarnished it a little. Most of the significant stuff was presented as still frames.... ugh. I didn't feel like it added much to the story nor the ending, a lot of people on the contrary enjoyed it.


I need to disagree about the ending. It is very basic game design choice. BioWare often makes the dialogue wheel (not always) have a paragon choice on the top, and renegade on the bottom. BioWare again, try's to present it clear. If BioWare wanted to red ending to be canon (in their eyes) They would have had the player directed to it, being the middle choice. Things would obviously, have been built differently with that in mind. If we were to take the rule of thumb. Red is renegade, and blue is paragon. Often you need to do more work for paragon (and on seldom occasions extreme renegade options). So Destroy is technically the bad ending. This is irrelevant either way because there is NO canon for Paragon or Renegade. This is why Shepard is excluded from the graphic novels, which are stated as essential to the canon, equal to the games. Back to my point. BioWare heavily implies direction in their level design. Trying to point where to go, in this sense. It is highly more likely than not to consider that BioWare was pointing out to the player that the Synthetic ending is the best ending. I don't see why it isn't when BioWare considers it to be. It's all in the eye of the beholder and it's your story, but they created the story and to them, that is the ending. Which is funny because it practically is contradictive in its on way. It's up to the player, but to the developers, their story is Syntheses. Hence why they don't flat out state it. Which is why it's so frustrating for me to explain it, especially with the destroy ending being the basic default ending for the lazy shoot em up gamers who run through the game just "killing shit". Which make's killing the Reapers make more sense to them. The majority of the players actually went with the destroy ending (pushing the polls from the forums aside). It's so one sided that it's ridiculous to even consider it a real ending. The control ending is practically admitting that the Illusive Man was right. I don't even understand why it's presented as a "blue" (suggestive paragon) ending, at least it's not genocide on a race. The only ending that is considered morally correct is unifying everything into one, retaining individualism, and tying up the whole "uniting the galaxy" theme. Something that was major. It becomes organics and synesthetic rather than organics vs synthetics. This is a HUGE difference. Ugh it's so frustrating >.<

It came out of no where because it was off the top of my head. It was only a comparison. Nothing else. (Regarding the biblical comparison only). As for the Geth warring against themselves. I actually don't have an answer for that. The Heretics worshiped the "Old Machines", whom they saw as gods. That was the reason given for being the main enemies in Mass Effect 1. Much like the Inusannon's originally supposed to be the Protheans, a storyline which was dropped later in the series in favor for the other Protheans (The Inusannon's were changed to be the Protheans for the Protheans, they are the ones that the Protheans took their technology from). They also inhabited Ilos and you go their their ruins near the end of ME. I could be wrong here, but the change was to point that the Reapers were required to keep peace or dominate races like the Protheans would have complete control over the Galaxy. Off topic. Another ancient race that was supposed to play a more significant race and was forgotten in the sequels was the Thorian, who were basically ancient humans. I don't think they are related at all, but they are very similar.

The point of the geth conflict was to show that true complete synthesis was not possible.  Even with the hivemind, Geth eventually came to war with eachother like other species did.
If your interpretation cannot account for why there would be war among the Geth, then you need to rethink or abandon them.  Your interpetation has to be consistent with the evidence.

I think the whole fact that you need high war assets to get the synthetic ending (brining people together is a major part of that and making peace). Is another hint toward my point. This is just my take. But again, it's a new age philosophy thing >.<
I already addressed this.  You need 2800 EMS for the synthesis ending.  The destroy ending with Shepard living requires 4000 EMS, and 5000 if Anderson gets shot.  So, you need the highest number of war assets for the Shepard lives ending.
I agree with what you are saying about a lot of things not making sense. The whole just being groggy doesn't add up. Such as waking up in an area that happens to look very much where he/she was knocked out. By dream sequence theory, are you referring to indoctrination? Or more on the line of the death and find peace theory. As for the dreams Shepard had. That was part of the Indoctrination ending. Which was cut. Again, the ending was made just prior to release, most of the content was left in. Take it or leave it on that. As for the Indoctrination theory. Even though it's cut, and BioWare won't confirm or deny it publicly. One reason for this is because the official ending was meant to be interrupted in any way you want it to be, it's YOUR story. So in that sense, if you believe in the indoctrination theory, it remains true to that particular player. But in reality, no it's not, it's content that was unfinished and cut to meet the release date. Just like the Illusive Man fight and a few other things. Taking evidence from earlier in the game is what keeps the theory alive and well, even to this day.
It still doesn't matter what Bioware says.  I have no way of knowing Bioware's inner thoughts on the game.  If you are suggesting we can just ignore certain things that the developers don't like, then to make any interpretation of any form of media, you'd have to sit down with the author and ask "oh did this part really happen?  Or this part?"
The evidence is there.  You can't say the dream sequences didn't happen, because they simply did.  You can't just pick and choose parts of the game.  What happened happened.

I have no reason why it was in both version. The extended cut in my opinion, was terrible. It removed the sense of mystery and tarnished it a little. Most of the significant stuff was presented as still frames.... ugh. I didn't feel like it added much to the story nor the ending, a lot of people on the contrary enjoyed it.
The original ending wasn't mysterious in a good way...  It was just half finished and shitty.  For example, you see your squadmates die, and then they're just chilling on some planet.  The indoctrination theory was actually the ONLY way to make sense of the original ending.
The new ending is still just as shitty, but it at least closes some of the plotholes, and gets the events to a point where they almost make sense.
I need to disagree about the ending. It is very basic game design choice. BioWare often makes the dialogue wheel (not always) have a paragon choice on the top, and renegade on the bottom. BioWare again, try's to present it clear.
Rotate the wheel 90 degrees to the left and it will line up perfectly.  The blue paragon choice will be where it should be to the left.  The renegade choice is to the right.  The path shepard has to walk to each is exactly the shape as the arms leading to each choice in the dialogue wheel.  
If BioWare wanted to red ending to be canon (in their eyes) They would have had the player directed to it, being the middle choice. Things would obviously, have been built differently with that in mind.
Except that the "true" ending is often the one that is the most convoluted and off the beaten path.  See for example, Bravely Default, Shin Megami Tensei IV, Half Life, or Braid.  All of these games make you take an incredibly drawn out and roundabout path to see their true endings.
And many developers reward you for not taking the obvious path.  For example, Shigeru Miyamoto...
Iwata:

You wanted to define the "Essence of Mario".

Miyamoto:

That’s right. I wrote these things in an email, and I sent them to everyone that was involved,
even if they didn’t directly relate to that part of the development.

Iwata:

That’s an very interesting way to do things.

Miyamoto:

I wanted to take those fundamental elements that were created at that time, and place it in our game building process. For example, when Mario would always travel from left to right in a 2D Mario game. In one out of the ten times that you go left, you’ll find a little prize. Everybody usually would think that they are supposed to go to the right, but we wanted to reward those people that decided to travel and investigate the other side. So we tried implementing these fundamental things in every course in the game, but the team would lose balance if everyone did that, so I used my email to maintain coordination between the staff.

So, the most obvious path isn't the correct one.

Back to my point. BioWare heavily implies direction in their level design. Trying to point where to go, in this sense. It is highly more likely than not to consider that BioWare was pointing out to the player that the Synthetic ending is the best ending. I don't see why it isn't when BioWare considers it to be.
... We've already established that I do not believe your claims about Bioware.  So, please stop bringing it up, because it's pointless.  Unless you can show me some official comment from Bioware or evidence from the game that indicates this is the best ending, then you cannot show that it is.


You two are STILL going at it?



The game itself was not horrible but Bioware made a ton of promises that never came through. They also acted extremely arrogant when people criticized the ending.



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AgentZorn said:
The game itself was not horrible but Bioware made a ton of promises that never came through. They also acted extremely arrogant when people criticized the ending.

Yeah they made a lot promises that they didn't keep. The worst thing about it was the gaming media, instead of calling Bioware for their bullshit, they attacked gamers instead. It was one of the first obvious examples of the horrid state of gaming journalism.



SecondWar said:
starcraft said:

Something that certain gamers have decried as an error of narrative – namely that a series about choice wound up having broadly similar (and devastating) endings – was in fact a masterpiece. Ultimately, the game delivered what the franchise had always promised – significant limitations on the ability of humans and other species to impact change on the universe around them. It made complete sense, and was not a departure from the existing narrative at all. People are just so used to Hollywood endings in their video games (excepting the obligatory sad death of one or two characters 20 minutes before the ending, or to spur a revenge plot) that they couldn’t fathom that a franchise would actually end the way it had been implying it would end all along.

I get where you're coming from but I have to disagree. There a YouTube video that points out the inherent flaw with the ending (my iPad won't let me link to it). The destroy option, the thing you've been working towards throughout the entire series is painted as the worse option. This could have been made as a moral point, but until you meet the catalyst it is still your overall aim. Then other options are either the aim of Cerberus (control) or Saren (synergy) so you basically end up doing their work for them.

Even reject is flawed as you can't point out the ridiculous flaw in the catalysts logic - he wants to preserve organic life, and does so by continually destroying organic life.

I guess it coms down to interpretation.

I don't know, to my mind something going seriously against humanity's interests in the end-game always seemed inevitable.

@ the thread.

Wow. This went places. I think what it goes to show is that one way or another there is an enormous amount of interest in this franchise, and I cannot wait for Andromeda!



starcraft - Playing Games = FUN, Talking about Games = SERIOUS

JWeinCom said:
hudsoniscool said:
Scoobes said:

Because user scores are such a reliable metric...



 

Right, certain people spam negative reviews for hours. And I guess looking at meta scores is cherry picking.

In a conversation about whether or not people actually liked the game, yes it is cherry picking.

And if you want to point out how people can spam negative reviews for hours, I can point out how Mass Effect 3 ads ran on many of those sites that contributed to that 93 metascore.

Neither metric is 100% reliable, which is why taking one or the other alone is cherry picking.



Lol taking around 90 reviews from the top game critics, supposedly non biased reviewers, and averaging them out to a 93 is in no way shape or form "cherry picking". Taking a handful of these sure call it what u want but the whole of them, no. This score of 93 on meta is what u call reliable data. The meta userscore is not reliable data in any way. As I've seen reports and probably agreed by most on this site that more than half the user reviews on certain games are scored by someone who never played the game. Adding that angry or unsatisfied players are far more likely to spam reviews than people who actually liked the game they played makes the user score metric completely unreliable and to be honest never even worth a mention.



Halo MCC will sell 5+ million copies(including digital)

halo 5 will sell 10 million copies(including digital)

x1 will pass ps4 in USA, and UK.

hudsoniscool said:
JWeinCom said:
hudsoniscool said:
Scoobes said:

Because user scores are such a reliable metric...

Right, certain people spam negative reviews for hours. And I guess looking at meta scores is cherry picking.

In a conversation about whether or not people actually liked the game, yes it is cherry picking.

And if you want to point out how people can spam negative reviews for hours, I can point out how Mass Effect 3 ads ran on many of those sites that contributed to that 93 metascore.

Neither metric is 100% reliable, which is why taking one or the other alone is cherry picking.

 

Lol taking around 90 reviews from the top game critics, supposedly non biased reviewers, and averaging them out to a 93 is in no way shape or form "cherry picking". Taking a handful of these sure call it what u want but the whole of them, no. This score of 93 on meta is what u call reliable data. The meta userscore is not reliable data in any way. As I've seen reports and probably agreed by most on this site that more than half the user reviews on certain games are scored by someone who never played the game. Adding that angry or unsatisfied players are far more likely to spam reviews than people who actually liked the game they played makes the user score metric completely unreliable and to be honest never even worth a mention.

I know game quality is subjective, but metacritic is about as close to an independant metric as we can get atm...



starcraft - Playing Games = FUN, Talking about Games = SERIOUS

I think that when you started playing the franchise affects your view of Mass Effect 3. If I hadn't played the first two games and just played the third. Most of my problems with ME3 would disappear.

I wouldn't have the same attachment to the story or the lore. I wouldn't have gotten to "know" the characters as well. I wouldn't have noticed limited the conversation options had become nor how terrible the quest log was. The plots holes or out of character behaviour wouldn't stick out like sore thumb to me. I also wouldn't be annoyed by the complete sidelining of all but two characters in the ME2 cast.

I wouldn't know the franchise well enough to notice the flaws and problems. It's why I found the game so disappointing. It's also why don't understand how people can say it was great "except the ending."