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(Rumour) Rise of the Tomb Raider sells less than 200k in November (U.S.)

Forums - Gaming Discussion - (Rumour) Rise of the Tomb Raider sells less than 200k in November (U.S.)

Mr Puggsly said:
Hiku said:

Because they got paid based on a number of factors, and one thing they factored in were expected sales. (Plus some more to make it worthwhile.) These sales however are likely much lower than they imagined. And there's no guarantee that it's going to sell well on PS4 and PC 6-12 months later either.

But you don't know expected sales and we certainly don't know the digital numbers. Digital wasn't really a factor on launch titles when this hit 360.

These sales probably are lower than expected but MS likely takes the hit on that. Hence, unless MS is willing to take the risk then it isn't worthwhile for Square Enix.

MS apparently paid Rockstar $50 million for timed exclusivity of GTAIV DLC but it had to be paid back I assume with sales of the DLC. We don't know what MS paid for Tomb Raider, but clearly MS takes risks on big name titles.

For the record, late PC and PS3 have been very successful. So Rise of the Tomb Raider will likely do fine on platforms later on as well.

We don't know the expected numbers, but it's fairly obvious they didn't expect them to be this low.
And a deal can definitely be worth it without the other party taking the full risk. If things go at least according to the minimum projections, then the amount you were paid to make it worth your while on top of the rest will be the reward. But as soon as things start to deviate from the plan, those losses cut into the 'bonus' you recieved. Part of the responsibility for Tomb Raider selling well also falls on Crystal Dynamics ability to deliver a good game.

As for the GTA IV deal, GTA is in a different league than Tomb Raider. Would you really call it much of a risk when it was the sequel to the 7th best selling game of all time?  If 1,25 million people bought the DLC on X360, which is around 11% of the GTA IV install base on 360, MS would have made back the $50m loan. Which creates a strange situation for Take Two, where they would be gravely disappointed with 'only' 1,25m sales for each of the DLC episodes on 360, as each sale up to that point would lose them money.

As for PS3/PS4/PC, this sitaution is a bit different comepared to other games that have arrived late to those systems as it's been surrounded by a lot of negative backlash from the community.



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rutea7 said:
if a game with this much western market appeal does this bad in a pre christmas sales season i wonder how bad a game like ff15 will sell on xone platform...

 

oh its not gonna be good



AEGRO said:

I know some people around here looking at these numbers, have the "Nelson Attitude" towards Square Enix for "betraying" the Playstation fanbase for such a stupid decision.

My question is:

What can Square Enix do in regards of this game to make the Playstation fans forget about that back stab?

Bundle the game with extras? Free DLC?

 

not much the damage seems to be done. I would say charge no more than 40 with whatever DLC would be out, that goes for PC version too. If they try to charge full price they are gonna screw themselves



DakonBlackblade said:
I still feel like MS purposefully botched this game because Square started selling pre-orders for PC and PS4 before comming out for MS, kinda voiding the exclusivity agreement, so MS out of spite screwed them over. It was evident from the begining RoTR was just a token game ot make MS list of Hollydays release look meatier, they werent banking much on it to beggin with, so it was easy to screw them over. That and the fact that Square has serious issues releasing this game almost simultaneously to Halo and 1 week before Fallout 4.

 

maybe im a cynic but i think MS did this just as a big F u to whoever has a PS system and not theres. Why else? They werent expecting people to buy another system just for TR? they know it does better on Sony systems. 



JRPGfan said:
rutea7 said:
if a game with this much western market appeal does this bad in a pre christmas sales season i wonder how bad a game like ff15 will sell on xone platform...

Its more about bad marketing and time management/planning than anything else.

Its not the platform, its how poorly a job was done, to help it sell anything.

 

That and fan bases actually matter.

If you steal away a title where most of its fan base is on another console, chances are sales are going to be bad.

it's fan base wasnt even on ps4... it's on PC. the marketing has indeed been close to none from what i've seen but it had the advantage of being a timed exclusive on a western centric platform





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lol at the conspiracy theories



Tomb raider is riding a 90% digital wave. Everything is ok.



Train wreck said:
Tomb raider is riding a 900% digital wave. Everything is ok.

Fixed it for you.



rutea7 said:
JRPGfan said:
rutea7 said:
if a game with this much western market appeal does this bad in a pre christmas sales season i wonder how bad a game like ff15 will sell on xone platform...

Its more about bad marketing and time management/planning than anything else.

Its not the platform, its how poorly a job was done, to help it sell anything.

 

That and fan bases actually matter.

If you steal away a title where most of its fan base is on another console, chances are sales are going to be bad.

it's fan base wasnt even on ps4... it's on PC. the marketing has indeed been close to none from what i've seen but it had the advantage of being a timed exclusive on a western centric platform



 

the TR remaster says otherwise



Who thought releasing this alongside Fallout 4 was a good idea?