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Forums - Sony Discussion - How Much Will PlayStation VR (Morpheus) Impact PS4 Sales?

 

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A lot! 34 13.28%
 
A moderate impact 65 25.39%
 
A little 72 28.13%
 
Irrelevant 76 29.69%
 
Negative Impact 9 3.52%
 
Total:256

A moderate boost? I figure the people to buy would be those who already own the console.

The console plus VR may be a bit pricey, so I would be cautious. Sony will have to convince the general audience that VR is a big new thing.

 

Also, woah, I wrote moderate before even knowing it was a poll answer. Go me, lol.



 

              

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Next to nothing. So knows though. Kinect came in half way through the gen and gave the 360 a massive boost. Could see a similar thing here.



This is essentially like asking if the Rift will generate higher AMD and Nvidia high end card sales. The answer is yes as folks will need to upgrade. Ultimately it is much much cheaper for a casual consumer to get it for PS4.

So then the real question is whether or not virtual reality will take off. If it does, expect ps4 sales to increase. It's simply the cheaper alternative and the easiest to set up for newcomers.



Next to nothing. ~$700 for the PS4 and VR. Have people really forgotten the PS3/X1 launches already?



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Imho it'll be irrilevant, I doubut that anyone who's interested in a VR device will pick it up as well as a PS4 to make it work with when there are various other VR that work on PC, the only sales point of the Morpheus are the people who already own a PS4 imho...



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KBG29 said:
PlayStation VR is going to move PS4 at rates that even the Wii never reached. This is the future of digital interaction.

Sony is moving PlayStation beyond being a gaming machine, and therefore it is no longer going to sell like one. Between PlayStation VR and PlayStation Vue, PlayStation is in direct competition with the 400M set topboxes across the world and the billions of PC and Macs on the market.

PlayStation VR and Oculus Rift are going to be buzzing for the next decade. This is the next Windows & Mac, the next iOS & android. The world of Gaming is changing, the world of Entertainment is chaning, and the world of Productivity is changing.

Wii had Wii Sports, which pushed millions of consoles. PSVR has...?

This whole VR thing seems premature, so many tech companies rushing to capitalize on a market that doesn't exist yet. None have a single application that has captured the imagination of the public.



anamme said:
KBG29 said:
PlayStation VR is going to move PS4 at rates that even the Wii never reached. This is the future of digital interaction.

Sony is moving PlayStation beyond being a gaming machine, and therefore it is no longer going to sell like one. Between PlayStation VR and PlayStation Vue, PlayStation is in direct competition with the 400M set topboxes across the world and the billions of PC and Macs on the market.

PlayStation VR and Oculus Rift are going to be buzzing for the next decade. This is the next Windows & Mac, the next iOS & android. The world of Gaming is changing, the world of Entertainment is chaning, and the world of Productivity is changing.

Wii had Wii Sports, which pushed millions of consoles. PSVR has...?

This whole VR thing seems premature, so many tech companies rushing to capitalize on a market that doesn't exist yet. None have a single application that has captured the imagination of the public.

These devices don't have sold release dates, price points, or day one software yet. There are no demo units in stores yet, so the only people that have experienced VR, are the media and the core market that attends conventions. 

Once the experiences that people are having at E3, Gamescom, PSX, etc. are available in Walmart, Best Buy, Gamestop, and most importantly in the homes of friends and family, then the flood gates will open. 

The great thing about VR is it is not going to be a one hit wonder. VR is going to bring so much to so many genres of gaming and entertainment that it will have a much broader appeal than Wii had with just Wii Sports. It doesn't stop there though. The VR headsets are going to enhance the experience of all of your current games as well, with theater mode offering a larger experience than most people have in their home, and offering much better response and image quality. 

Finally, VR goes beyond gaming. Software for productivity, education, travel, and exploration are in the works. Content is in development from emerging industries, and older industries that are just now able to bring relavent experiences thanks to VR. This is the kind of content that will push VR over the top, and Sony is very open about bringing this to PSVR. Without Vaio, Sony is on the path to opening PlayStation up to be much more like a specialized and simple PC than a simple gaming toy.



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OneKartVita said:
It will be like move or Kinect. It may well sway 1 or 2 million casuals. Ps4 and ps VR would be a good Xmas present.


I don't see how this appeals to casuals.  Its a large cost and nerdy.  It appeals more to the core.



Depends on the price of the VR headset. Assuming it's $299 at launch, it will not have much of an initial impact. However, as someone who has played around with VR, it could lead to a much bigger impact than people think. As word travels around and more people get access to it, sales might explode over time.

 Also, we need to take into account if Dev's are actually going to support the thing. There has to be a sizeable library of compelling games/software to convince consumers to buy it. VR headsets will be the future of gaming, it clearly is the superior display when compared to televisions and monitors, the immersion is just unreal. It's truly just a matter of when these things will replace standard displays.



KBG29 said:
anamme said:

Wii had Wii Sports, which pushed millions of consoles. PSVR has...?

This whole VR thing seems premature, so many tech companies rushing to capitalize on a market that doesn't exist yet. None have a single application that has captured the imagination of the public.

These devices don't have sold release dates, price points, or day one software yet. There are no demo units in stores yet, so the only people that have experienced VR, are the media and the core market that attends conventions. 

Once the experiences that people are having at E3, Gamescom, PSX, etc. are available in Walmart, Best Buy, Gamestop, and most importantly in the homes of friends and family, then the flood gates will open. 

The great thing about VR is it is not going to be a one hit wonder. VR is going to bring so much to so many genres of gaming and entertainment that it will have a much broader appeal than Wii had with just Wii Sports. It doesn't stop there though. The VR headsets are going to enhance the experience of all of your current games as well, with theater mode offering a larger experience than most people have in their home, and offering much better response and image quality. 

Finally, VR goes beyond gaming. Software for productivity, education, travel, and exploration are in the works. Content is in development from emerging industries, and older industries that are just now able to bring relavent experiences thanks to VR. This is the kind of content that will push VR over the top, and Sony is very open about bringing this to PSVR. Without Vaio, Sony is on the path to opening PlayStation up to be much more like a specialized and simple PC than a simple gaming toy.

I was talking more specifically about the PSVR which will be sold to the public on the strength of its gaming and entertainment abilities. Abilities that have yet to be focused down into one important thing to 'open the flood gates': a killer app. Watching videos of people flailing around pretending their on a rollercoaster is fun, sure, but mom and grandma aren't going to fork out $300+ to buy PSVR just based on that.

The flood gates will open when you see the likes of Oprah promoting it on TV, not on videos of people playing VR games like Sony showed last month at Paris Games Week.