S.T.A.G.E. said:
Mr Puggsly said:
Again, try looking it up. It became profitable at the end of 2013. The remaster was released in 2014.
With the remasterer it apparently exceeded expectations.
The Tomb Raider struggling to be profitable story is greatly exagerated. Square Enix apparently hoped it would be profitable in a month because it was so awesome, that didn't happen. But what did happen is it became profitable in under a year. The game was ultimatley a success even before they made more money with the remaster.
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Yes, they wanted profits equal to that of Uncharted. They werent happy until they exceeded profit expectations, which took five platforms. You can look it up. They were complaining. Breaking even is enough, its about major profits for Square. Thinking about why they gave an exclusive like Tomb Raider to a losing team like Microsoft exclusively baffles even me, but whats done is done. Im playing it and I'll be playing next year so either way neither Microsoft nor Sony could screw me. I feel bad for those affected by Microsofts business decision though, as well as Microsoft gamers who will have to wait for FFVII later on in the gen. Then agan...I dont really feel that bad about FFVII (for nostalgia reasons) because that was born on Playstation, but its still not fair in truth.
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No, it sounds like they wanted profits bigger than Uncharted. They wanted to sell like 4 million copies in a month. Uncharted is successful, but not as successful as bundles make people think.
You said it took 5 platforms to break even. No, it broke even during 2013. Which was before the Remaster released. End of story, you were wrong.
I feel exclusive deals are generally bad. Its basically one company paying so other people cant play a game.
MS and SE handled this exclusive poorly. Bad timing or it should have been the only bundle MS was pushing this holiday for $350.
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