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S.T.A.G.E. said:
Mr Puggsly said:

No, it sounds like they wanted profits bigger than Uncharted. They wanted to sell like 4 million copies in a month. Uncharted is successful, but not as successful as bundles make people think.

You said it took 5 platforms to break even. No, it broke even during 2013. Which was before the Remaster released. End of story, you were wrong.

I feel exclusive deals are generally bad. Its basically one company paying so other people cant play a game.

MS and SE handled this exclusive poorly. Bad timing or it should have been the only bundle MS was pushing this holiday for $350.


Me saying it took five platforms to break even was a mistake. It actually took three, but as I said before, Square was complaining which led me to believe there was an issue. The development and expectation of profit was definitely expecting the excessive sales of the Uncharted franchise. Luckily it took five consoles to eventually reach that goal.

Like I said before, this whole Tomb Raider selling poorly discussion is greatly exagerated. The media and forum dwellers are probably to blame for that.

Again, SE didn't want Tomb Raider to sell like Uncharted. Tomb Raider apparently sold better than any Uncharted game but it was still below what they hoped. Bottom line, it was still profitable the same year it was released.



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