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Forums - Nintendo Discussion - Star Fox Zero looks better now

 

Thoughts?

Yes it looks better 211 58.94%
 
Nah it looks the same 100 27.93%
 
STF and do a barrell roll! 47 13.13%
 
Total:358
Wyrdness said:
https://www.youtube.com/watch?v=Kwq22FN2MSo

Comparison video.

Nice, gonna put this on the op.



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I remember this manga I read a while back, where after the author's first year of writing/drawing, he commented on how he believed his abilities had doubled in quality since he started. Then he went on to say that he could safely rank himself as a 2/100 now.

IDK...this thread reminded me of that for some reason.

Now of course, this game does look better, but the graphics still aren't really what I'm interested in. The gameplay trailer actually wowed me a lot more this time around, which is far more important to me with Star Fox anyway. That arcade style gameplay reminded me a lot of the titles I really enjoyed in the franchise, and I'm far more likely to pick it up now for that reason.



NNID: Zephyr25 / PSN: Zephyr--25 / Switch: SW-4450-3680-7334

chidori-chan2 said:
it didn't look better, stop be denial OP.... -_-

https://www.youtube.com/watch?v=Kwq22FN2MSo



Keep in mind, with the obvious improvements in textures and lighting effects, this video footage was more than likely pre delay footage. Platinum is going to come through again for the Wii U. Why the fuck aren't they second party? They even flat out said they'd love to be.



JustBeingReal said:
curl-6 said:

I don't think it would be using this system, as the viewpoint can be aimed in a totally different direction to the main screen, so it's probably simpler just to render a different camera view all the time.

It's essentially the equivalent of running in 2-player splitscreen at 900p/60fps, all the time. That takes a significant toll on the rendering budget of a system of Wii U's caliber. 

900p is 1,440,000 pixels per frame, combining the 480p and 720p native images only gives you a 1,331,520 pixel count, so still a distance away from 900p level, but as I said many frames will be using just a downsized fraction of what's being rendered on the main screen.

The cockpit is always using a portion of what's seen on the main screen, so it's not a unique image from any of the footage shown so far and I've seen all of the demos shown so far, the cockpit is fixed, it's not mobile in any of the vehicles in the game.

TBH this kind of thing isn't hard to do with that level of hardware, it's substantially more efficient than PS3 and 360 tech, plus the CPU isn't some in-order device that has to wait for each core to complete it's tasks until the next one can move on to the next one. The level of visuals aren't that demanding even for Wii U caliber hardware.

AMD GPU have been able to break up rendering targets and display them across multiple screens for a while now, this isn't anything that demanding really.

There have been many instances in the gameplay we've seen where the Gamepad view is facing at almost a 90 degree angle to the view on the main screen, showing none of the same geometry and assets, requiring completely separately rendered perspective.

Since the developers cannot control when the player will be doing this, it's likely that the Gamepad is never just a downsized view culled from the main screen.

As for the combined pixel count, it falls a little short of 900p, but it's a lot closer to 900p than to 720p.



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Looks better... still not a graphical game that wows you.
I hope they still have room left for improvements in the graphics area, and arnt already maxed out.

 

Dr.Vita said:
Still looks like a Gamecube game imo...

Its not winning any awards for its graphics, no.

It just needs to reach the "looks okayish" mark, and its closer now than it was at E3.

At E3 the graphics where so bad, you couldnt help but notice how lacking it was.

 

I hope before release date, Nintendo spend some marketing $ on makeing trailers for the game that shows  the game off to the best of its abilities graphically.

Why? because of what E3 did to it. Nintendo need to show people they have made improvements to the graphics of the game.

Even if those improvements arnt massive, every little bit better than E3 will need to be showcased, in the hopes the graphics doesnt turn people away from it.



Wyrdness said:
https://www.youtube.com/watch?v=Kwq22FN2MSo

Comparison video.

Take a shot every time this guy says "dynamic" and you'll be dead of alcohol poisoning before the halfway point of the video. Apparently it's the only adjective he knows. XD



It looks better but still not all that great, unless they are showing me visuals comparable to R and C a crack in time. I am not all that impressed



Please excuse my (probally) poor grammar

curl-6 said:
JustBeingReal said:
curl-6 said:

I don't think it would be using this system, as the viewpoint can be aimed in a totally different direction to the main screen, so it's probably simpler just to render a different camera view all the time.

It's essentially the equivalent of running in 2-player splitscreen at 900p/60fps, all the time. That takes a significant toll on the rendering budget of a system of Wii U's caliber. 

900p is 1,440,000 pixels per frame, combining the 480p and 720p native images only gives you a 1,331,520 pixel count, so still a distance away from 900p level, but as I said many frames will be using just a downsized fraction of what's being rendered on the main screen.

The cockpit is always using a portion of what's seen on the main screen, so it's not a unique image from any of the footage shown so far and I've seen all of the demos shown so far, the cockpit is fixed, it's not mobile in any of the vehicles in the game.

TBH this kind of thing isn't hard to do with that level of hardware, it's substantially more efficient than PS3 and 360 tech, plus the CPU isn't some in-order device that has to wait for each core to complete it's tasks until the next one can move on to the next one. The level of visuals aren't that demanding even for Wii U caliber hardware.

AMD GPU have been able to break up rendering targets and display them across multiple screens for a while now, this isn't anything that demanding really.

There have been many instances in the gameplay we've seen where the Gamepad view is facing at almost a 90 degree angle to the view on the main screen, showing none of the same geometry and assets, requiring completely separately rendered perspective.

Since the developers cannot control when the player will be doing this, it's likely that the Gamepad is never just a downsized view culled from the main screen.

As for the combined pixel count, it falls a little short of 900p, but it's a lot closer to 900p than to 720p.

The game's rendering a wide field of view to the main screen and then taking a portion of that data to reproduce on the gamepad, simple!

It could be a far left or right section of the overall, but there's definitely no need for the engine to have to render one 720p and another 480p image, think of it like a PC multi-monitor deal or rather like a wrap around screen, only in the instances where the main screen image is pointing far off to one side, the gamepad portion is just on the opposite side, with zoomed in, with the cockpit pillars rendered in the front of that image.

720p, with wide field of view is what this is, never 720p+480p. It doesn't require any extra rendering of assets, accept for a slightly tighter LOD on the gamepad because the cockpit would physically be closer to the environment in front of the Arwing, Landmaster or whatever craft the player's controlling.

Of course a developer can control what data their game will have to render, because they control how the camera's programmed to work for the player.



I really can't wait for this game. It's not photorealistic but I think it looks fine, and it looks really fun... Finally a proper successor to Star Fox 64 :)