curl-6 said:
There have been many instances in the gameplay we've seen where the Gamepad view is facing at almost a 90 degree angle to the view on the main screen, showing none of the same geometry and assets, requiring completely separately rendered perspective. Since the developers cannot control when the player will be doing this, it's likely that the Gamepad is never just a downsized view culled from the main screen. As for the combined pixel count, it falls a little short of 900p, but it's a lot closer to 900p than to 720p. |
The game's rendering a wide field of view to the main screen and then taking a portion of that data to reproduce on the gamepad, simple!
It could be a far left or right section of the overall, but there's definitely no need for the engine to have to render one 720p and another 480p image, think of it like a PC multi-monitor deal or rather like a wrap around screen, only in the instances where the main screen image is pointing far off to one side, the gamepad portion is just on the opposite side, with zoomed in, with the cockpit pillars rendered in the front of that image.
720p, with wide field of view is what this is, never 720p+480p. It doesn't require any extra rendering of assets, accept for a slightly tighter LOD on the gamepad because the cockpit would physically be closer to the environment in front of the Arwing, Landmaster or whatever craft the player's controlling.
Of course a developer can control what data their game will have to render, because they control how the camera's programmed to work for the player.