Porcupine_I said:
So you are saying you feel smart for figuring out these obvious development points? Let me tell you again. These are not twists. The story is as straight forward as possible. It begins with "Take the girl to the fireflies" and it never changes it's premise. I was not much surprised by anything that happened on their way either, but it still is one of the best character driven plots ever in a video game. Now you tell me what you would have made different to make it better. |
Oh please, don't try this revisionist history crap with me bud. Everybody everywhere was praising this game in every single way, ESPECIALLY plot, for months after it came out. Don't go and claim that it's simple now when that was the strong point of the game a year ago.
I'd change a lot, if we're going to get into that. A shitty story performed well by the leads is still shitty. I will keep it spoiler free because, again , mobile and I don't trust myself with handmade spoiler tags for fear they don't work. So I wouldn't introduce flat characters just to be killed off to make me try and feel an emotion. I wouldn't start summer off with some BS discussion between Joel and Tess about smuggling to make me feel connected to them, I'd show the smuggling first. Playing minimalist there just feels lazy. I wouldn't have the end of Fall happen as it does because that's 100% unrealistic. It makes for good development but there are ways to do that WITHOUT going that over the top and making me literally, out loud, say "come on, really?" I'd fix the upside down segment because we don't need that sort of setpiece where they have to give you unlimited ammo in a game marketed heavily on the point of survival. That comes off as lazy and they did that sort of setpiece better with the truck. It just felt like they wanted to match up to Uncharted there. I'd make maybe four more enemy types for Cordiceps because i feel it gets a bit dull after 10 hours. I'd make it so that EVERY human isn't automatically evil. We were led to believe that you'd feel bad for killing humans because they're just trying to survive but then every human you fight is unquestionably an asshole and I never once felt remorse. I'd add more than ONE animation for stealth takedowns as Joel because, y'know, that's obvious. Swear to god I never got anything but the one. I wouldn't make Joel, a smuggler who has shot guns for at least a decade, have such garbage aiming that you have to pay to upgrade. Don't make a mechanic intentionally shit just to level it up, that's bad design. I also dislike the ending; I have more but I'm in a time crunch, forgive me.
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