ArchangelMadzz said:
They pitched it to microsoft, and with their money they created gears. It's not a microsoft owned team thinking 'Lets come up with something new and awesome' and it happening.
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Perhaps not, perhaps MS said "We want co-op for Xbox Live" and that's a pretty integral part of of gears as an IP. Defining even. I don't mind people mulling this, but unless you can define it and prove it...we will never know.
But it's interesting how this is perceived differently. Microsofts deal with Epic is almost no different than Sony deals right now with BB, The Order and Until Dawn, the only difference is they took ownership of the IP after it released then before.
One is "paying studios to think up ip" and the other is "collaboratave".
lol
S.T.A.G.E. said:
Sony can actually develop their own games even when they commission games.
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As we are ignoring established ip, taking into account this generation thus far, that Driveclub and Knack are good examples of Sonys internally developed games?
S.T.A.G.E. said:
If they continue to depend on third party instead of making their own IP's themselves they will have another drought just like they did the 360 era.
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Would you say that Driveclub (Released: OCT 2014) to Uncharted 4 (Due Spring 2016) is not a drought of new internally developed games?