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Forums - Sony Discussion - Driveclub has sold through over 2 million units. (Goal reached before PS+ Edition)

gergroy said:
bananaking21 said:
not so much of a flop after all. i still do wonder why let a lot of staff go at Evolution. 2 million sales isnt that bad honestly.


Probably because they failed to make a properly functional game at launch... Plus, letting employees go after a game is complete is fairly standard...

I think the bolded is more likely the reason.



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Woah, thats impressive when you consider the negative media surrounding the games release.

Ive heard great things about the game. Makes you wonder how well Gran Turismo will do when it launches on PS4.



                            

Ka-pi96 said:
Ruler said:
could have been more if they wouldnt have announced the PS+ edition

Actually I think it would have been less without the PS+ edition. Don't forget that allowed a discounted upgrade to the regular version, and with it being delayed so long may have encourage even more people to take that upgrade option rather than wait.

These sales were before PS+ edition was out, so it doesn't include any upgrades.



Qwark said:


The season pass sold probably great tough around 50% attachment I guess. My entire club got the season pass


True, DriveClub season pass offers outstanding value and sales must have been great.



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Ka-pi96 said:
AG80 said:
Ka-pi96 said:
Ruler said:
could have been more if they wouldnt have announced the PS+ edition

Actually I think it would have been less without the PS+ edition. Don't forget that allowed a discounted upgrade to the regular version, and with it being delayed so long may have encourage even more people to take that upgrade option rather than wait.

These sales were before PS+ edition was out, so it doesn't include any upgrades.

PS+ upgrades started from the moment the game released. Even if people couldn't download the PS+ version, PS+ subscribers were still offered the discounted upgrade price to get the full game.

Oh, I didn't know that. Bought the game at retail soon after launch. Damn!



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That's pretty good. Didn't think it would sell that much given the problems. Although I don't get the comparison to Forza 5. Forza 5 came out when the X1 launched, and Driveclub came out when the PS4 had an install base of 12m.



    

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Ka-pi96 said:
AG80 said:

These sales were before PS+ edition was out, so it doesn't include any upgrades.

PS+ upgrades started from the moment the game released. Even if people couldn't download the PS+ version, PS+ subscribers were still offered the discounted upgrade price to get the full game.

Yup, combining the PS+ Edition Upgrade and a 10% off your next purchase promotion Sony was having I got the full game for €22,49 back in January.



gergroy said:
bananaking21 said:
not so much of a flop after all. i still do wonder why let a lot of staff go at Evolution. 2 million sales isnt that bad honestly.


Probably because they failed to make a properly functional game at launch... Plus, letting employees go after a game is complete is fairly standard...

they let around half their staff go, and are now focusing on driveclub "as a service". they had pretty big lay offs, and there is no indication that they are making a new AAA game. 



Driveclub selling over 2 million units really isn't that big of a deal even the vastly inferior The Crew easily managed to sell over a million copies on the PS4.



Chris Hu said:
Driveclub selling over 2 million units really isn't that big of a deal even the vastly inferior The Crew easily managed to sell over a million copies on the PS4.


And a vastly superior game  still outsold (and SOLD-THROUGH) The Crew(barring the PC digital sales) despite being on a single platform.