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Forums - Microsoft Discussion - One of the main problems of MS' first party games

sasquatchmontana said:
S.T.A.G.E. said:

They dont need freedom (they were created for the purposes of a single franchise so...yeah..no). Microsoft has no creativity and literally has the mentality of Activision and EA when it comes to game development.

Not exactly a bad thing, Activision especially is hugely successful from this. Xbox fans like Xbox franchises, we like to see them do well because that means we get more of them. The more successful they are, the more risks Microsoft can take elsewhere with other developers who are still looking to make "their Halo".

S.T.A.G.E. said:

 Focus on a team forever on a franchise. This is exactly why Bungie left them. They did not have any plans  to work on Halo forever.

Bungie wanted to own their IP and reap the rewards. Any grandeur about stifled creativity is immediately debunked with Destiny...a sci-fi FPS game that looks and plays eerily like Halo ...only not nearly as good. 5 years for that? Oh what could have been.

S.T.A.G.E. said:

They can just keep pumping Halo out until it dies

Can't blame Microsoft that Halo has a longer lifetime than Killzone, Motorstorm, wipeOut, Syphon Filter, Colony Wars, Star Hawk, Jak & Daxter, Playstation All Stars, Puppeteer, Sly Cooper, Driveclub.....Gran Turismo.

Microsoft just know how to nurture like a loving father, Sonys deadbeat Dad approach with cutting and running is why most of their studios are shutting down.

S.T.A.G.E. said:

Sony can allow their devs to pump out new IP's because their devs have. Microsoft has tried and failed since they entered the gaming industry. This is why they keep their good games that they purchased like cards that are held so close to their vest. Without them they are strategically naked.

Sony "allowed" - sheeez, they probably begged -  Geurilla to leave Killzone to die for Horizon because of Shadow Falls meta score and sales. It will be many years before Halo, Gears and Forza come close to that. Had it sold 10 million with a 95% meta, Killzone 5 would be their next game.

Unfortunately Microsofts top tier studios are indeed victims of their own success...and success ....and success.

Horizon was in development since KZ2, Guerilla's biggest critical and commercial success. Clearly, Sony's intention wasn't to limit Guerilla's potential. Much like Naughty Dog, who developed TLOU after Uncharted 3 which itself sold over 7 million units. I would consider these pretty big successes, wouldn't you? Forza isn't even half as big, yet Turn 10 keeps pumping those games. Fable 3 wasn't particularly well-recieved, yet Lionhead is making Fable: Legends that too a free-to-paly model. Oh yeah, the sequel mentality of MS first-party comes from their success...yeah, sure, you can believe whatever you want to.

Lets not even put Gears Of War in this, not even one has been developed by MS first-party yet.



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DerNebel said:

SSM - got to try a new IP but failed, also since the launch of the first GoW they got to collaborate on well over 10 different IPs

Uh no, Sony shut the team down and fired the employees. That's "freedom" to pursue new ip?

DerNebel said:

SSD - are also doing a new IP (Killstrain) and have also been working on other games aside from MLB The Show

Uh, just because the PS3 was such a pain to program for and Sony developers had to assist on a ****load of PSN games seldom qualifies. But yeah, freedom. Freedom is a new PSN game in 1 decade.

DerNebel said:

Team ICO - has, as is normal within Japan Studios, worked on other games during those 10 years, also this is one game and not a series they've been forced to milk dry

Or even milk at all. Would you drink 10 year old milk?

DerNebel said:

Sony Bend - is now doing a new IP, have also been able to work on different, albeit not their own, IPs in the last years.

So now you're saying it's ok for a studio to work on existing  IPS.

DerNebel said:

How about instead of that you bump this thread if one of MS studios among 343, the Coalition or Turn 10 actually get to make a new IP?

Because i might not be around in 15-20 years, that's how long it will take for those IP to get Killzoned...and even then, there's always reboots.

DerNebel said:

Cause nobody is suggesting that Sony isn't doing sequels at all, the point is that they are still giving their devs the possibility to try new things at a certain point

Except I can point out that that of microsofts 21 internal studios, 14 of them are only working on new IP or their last game was, 1 of them a spin off of an existing ip with a slightly different name and the other 6 existing IPS. So now, Microsoft just as much allows new IP, but because Gears was better managed then Killzone and Halo better managed than Gran Turismo you're going to get all uppity because Geurilla threw in the towel. Promise, when Gears sells 2 million and metas low 70's that studio will have the "freedom" to make a new IP.

DerNebel said:

Kinect Adventures was bundled for life with a product that was sold on straight up lies, better be proud of that. Also it didn't sell 30 million copies.

Of course it didn't

It didn't sell on lies, it sold on new IP and the careful nurturing from Mike Rowe soft touch. Kinect adventures. Yum yum yum.

DerNebel said:

GT is at 70mil without GT6, so really Halo is not on the verge of exceeding it, also don't forget that despite those 4 years MS managed to churn out just as many Halo games as there are GT games, if not more, that series is on almost a yearly release schedule now.

But GT is at 73 million with GT6, Halo is 65 million without Halo 5. We expect it will exceed GT franchise Week 1. Minecraft got there yonks ago.

DerNebel said:

 also don't forget that despite those 4 years MS managed to churn out just as many Halo games as there are GT games, if not more, that series is on almost a yearly release schedule now.

Careful management man. How often was GT5 delayed? Also, lets not forget GT demos count in that figure. Halo betas don't count.

DerNebel said:

MS created Minecraft now?? Geez, you should really stop rewriting history books. Stop fucking crediting MS for Minecraft.

Yes. Steve Ballmer invented Minecraft in the year 2000 and one!

DerNebel said:

So TLOU a game that likely sold over 10 million copies is not a blockbuster? Or Uncharted? Or God of War? And GT isn't a blockbuster anymore because of one game that released at the stupidest time possible on PS3? Wut?

Bad management man, that could have been avoided if GT5 came out in 2009, still would have been a year late tho. Also isn't The Last of Us on like 5 or 7 platforms now? That's only 1 million a platform.

DerNebel said:

Forza is not a blockbuster because without bundling the games in the series would all sit in the range of where Forza 5 sits right now, just look at the Forza 6 announcement trailer on Youtube, that thing has hardly any views for what is supposed to be a "blockbuster franchise".

Ditto all the PS exclusives mentioned. Didn't Sony bundle Uncharted for 2 straight years. Isn't Uncharted 3's multiplayer FTP? Gran Turismo?

DerNebel said:

And before anyone starts, I'm not saying that bundling is bad or that none of the mentioned PS games were bundled, but take a look at the sales in the first weeks of those games, they sell millions on their own.

Uncharted did? It only did like 120k in the US first month.

DerNebel said:

Also good job on concentrating on this year alone, yes Sonys first partly lineup is thin for the rest of the year, we've been over that, how about you look a little more into the future?

It's thin taking into account last year and launch too, perhaps if Sony took better care of their IP like Nintendo and Microsofts first time around didn't toxify the soil, they wouldn't need to move to new pastures so much and there'd be something to play that didn't start out a Vita or PS3 game.



AG80 said:

Horizon was in development since KZ2, Guerilla's biggest critical and commercial success.

If that's the case, how come Horizon wasn't Geurillas next game after KZ2? Sony forced them to make KZ3 and KZ Shadow Fall, then "co-incidentally" when the series could scrape the bottom of the barrel no more, that's when they had the freedom to make a new IP?Unprecedented support.

AG80 said:

Clearly, Sony's intention wasn't to limit Guerilla's potential.

Yeah, Sony allowed them the "freedom" to make the new IP 8 years later when the metas started tanking.

AG80 said:

Clearly, Sony's intention wasn't to limit Guerilla's potential. Much like Naughty Dog, who developed TLOU after Uncharted 3 which itself sold over 7 million units. I would consider these pretty big successes, wouldn't you?

Uncharted 3's metas dropped heavily too for a 2 year period and a single game,. It dropped more than Halos had in a decade, or Gears of Wars entire series. It also failed to sell more than Uncharted 2 with a bigger userbase . That's why ND are getting away from it. When 4 metas in the high 8's....s'gonna be fun.

AG80 said:
Forza isn't even half as big, yet Turn 10 keeps pumping those games.

Reached 10 million over 5 years ago. ...and FM3 has been out less than 6 months. There've been 4 more games since then.

AG80 said:
Fable 3 wasn't particularly well-recieved, yet Lionhead is making Fable: Legends that too a free-to-paly model. Oh yeah, the sequel mentality of MS first-party comes from their success...yeah, sure, you can believe whatever you want to.

Well, they wouldn't keep making them if they weren't successful would they? Thats why Microsoft is not limiting Rare and Lionheads potential and "allowing" them to make new IPS, because their last games were if anything, too successful right?

 



sasquatchmontana said:
DerNebel said:

SSM - got to try a new IP but failed, also since the launch of the first GoW they got to collaborate on well over 10 different IPs

Uh no, Sony shut the team down and fired the employees. That's "freedom" to pursue new ip?

Sony shut down the project after 4 years or so, being able to work on a project that obviously wasn't working out (otherwise it wouldn't have been shut down, duh) is most definitely freedom to pursue a new IP.

DerNebel said:

SSD - are also doing a new IP (Killstrain) and have also been working on other games aside from MLB The Show

Uh, just because the PS3 was such a pain to program for and Sony developers had to assist on a ****load of PSN games seldom qualifies. But yeah, freedom. Freedom is a new PSN game in 1 decade.

Can't even check Wikipedia, can you? Here I'll help you: https://en.wikipedia.org/wiki/SCE_San_Diego_Studio

DerNebel said:

Team ICO - has, as is normal within Japan Studios, worked on other games during those 10 years, also this is one game and not a series they've been forced to milk dry

Or even milk at all. Would you drink 10 year old milk?

DerNebel said:

Sony Bend - is now doing a new IP, have also been able to work on different, albeit not their own, IPs in the last years.

So now you're saying it's ok for a studio to work on existing others IPS.

Never said it wasn't, the problem arises when a studio is forced to work with nothing but one IP, ever.

DerNebel said:

How about instead of that you bump this thread if one of MS studios among 343, the Coalition or Turn 10 actually get to make a new IP?

Because i might not be around in 15-20 years, that's how long it will take for those IP to get Killzoned...and even then, there's always reboots.

Ah, so ND got to make TLOU because Uncharted wasn't popular or good enough? Lol. But hey, hur dur Killzone (nevermind that Shadow Fall was the fastest selling Killzone title and that Horizon's development started way before that game released)

DerNebel said:

Cause nobody is suggesting that Sony isn't doing sequels at all, the point is that they are still giving their devs the possibility to try new things at a certain point

Except I can point out that that of microsofts 21 internal studios, 14 of them are only working on new IP or their last game was, 1 of them a spin off of an existing ip with a slightly different name and the other 6 existing IPS. So now, Microsoft just as much allows new IP, but because Gears was better managed then Killzone and Halo better managed than Gran Turismo you're going to get all uppity because Geurilla threw in the towel. Promise, when Gears sells 2 million and metas low 70's that studio will have the "freedom" to make a new IP.

I can pull numbers out of my ass as well, for the majority of these 14 studios we have no idea what they are working on, we don't even know if they are working on actual games at all, at least half of those are working on Hololens and they could well just be making non-gaming applications for that. Also again, good job ignoring that Horizon has been in development before Shadow Fall and you should maybe check something called Gears Judgment it might surprise you with its sales.

DerNebel said:

Kinect Adventures was bundled for life with a product that was sold on straight up lies, better be proud of that. Also it didn't sell 30 million copies.

Of course it didn't

It didn't sell on lies, it sold on new IP and the careful nurturing from Mike Rowe soft touch. Kinect adventures. Yum yum yum.

Can you read? Then maybe you should read the articles you post or at least the freaking headlines. And the Kinect very much sold on false advertisement and lies, fooled enough people but didn't last for a second run, that's why Kinect is now dead.

DerNebel said:

GT is at 70mil without GT6, so really Halo is not on the verge of exceeding it, also don't forget that despite those 4 years MS managed to churn out just as many Halo games as there are GT games, if not more, that series is on almost a yearly release schedule now.

But GT is at 73 million with GT6, Halo is 65 million without Halo 5. We expect it will exceed GT franchise Week 1. Minecraft got there yonks ago.

We? Who the hell is we? Who in the world is so out of touch that he believes that Halo 5 would sell  8 million in one week? If those GT6 numbers can even be trusted, wouldn't be the first time that they were undertracked. And great about Minecraft, don't give MS credit for something they had nothing to do with.

DerNebel said:

 also don't forget that despite those 4 years MS managed to churn out just as many Halo games as there are GT games, if not more, that series is on almost a yearly release schedule now.

Careful management man. How often was GT5 delayed? Also, lets not forget GT demos count in that figure. Halo betas don't count.

Ah yeah the management was so "careful" that Bungie eventually got sick of it. And who gives a shit if the demos are counted? Are they sold? Yes. Then they should count as SALES of the series.

DerNebel said:

MS created Minecraft now?? Geez, you should really stop rewriting history books. Stop fucking crediting MS for Minecraft.

Yes. Steve Ballmer invented Minecraft in the year 2000 and one!

DerNebel said:

So TLOU a game that likely sold over 10 million copies is not a blockbuster? Or Uncharted? Or God of War? And GT isn't a blockbuster anymore because of one game that released at the stupidest time possible on PS3? Wut?

Bad management man, that could have been avoided if GT5 came out in 2009, still would have been a year late tho. Also isn't The Last of Us on like 5 or 7 platforms now? That's only 1 million a platform.

Brilliant joke man, huehuehuehue.

DerNebel said:

Forza is not a blockbuster because without bundling the games in the series would all sit in the range of where Forza 5 sits right now, just look at the Forza 6 announcement trailer on Youtube, that thing has hardly any views for what is supposed to be a "blockbuster franchise".

Ditto all the PS exclusives mentioned. Didn't Sony bundle Uncharted for 2 straight years. Isn't Uncharted 3's multiplayer FTP? Gran Turismo?

Oh man yeah, you really got me there those 5.4 million units GT5 sold in its first 6 weeks, surely were all bundles, just like the 3.4 million UC3 sold in its first 9 weeks.

DerNebel said:

And before anyone starts, I'm not saying that bundling is bad or that none of the mentioned PS games were bundled, but take a look at the sales in the first weeks of those games, they sell millions on their own.

Uncharted did? It only did like 120k in the US first month.

Well good thing that Uncharted 1 isn't the only game in the series, in case you hadn't noticed it has had 2 more mainline games up to this point and will have a 3rd and last one coming next year and like I said UC3 sold 3.4 million in 9 weeks.

DerNebel said:

Also good job on concentrating on this year alone, yes Sonys first partly lineup is thin for the rest of the year, we've been over that, how about you look a little more into the future?

It's thin taking into account last year and launch too.

Aha thanks for telling me your opinion on that, I'll put it down in my notebook about things I never asked for and don't care about either.

Jesus Christ please try harder.



DerNebel said:
sasquatchmontana said:
DerNebel said:

SSM - got to try a new IP but failed, also since the launch of the first GoW they got to collaborate on well over 10 different IPs

Uh no, Sony shut the team down and fired the employees. That's "freedom" to pursue new ip?

Sony shut down the project after 4 years or so, being able to work on a project that obviously wasn't working out (otherwise it wouldn't have been shut down, duh) is most definitely freedom to pursue a new IP.

DerNebel said:

SSD - are also doing a new IP (Killstrain) and have also been working on other games aside from MLB The Show

Uh, just because the PS3 was such a pain to program for and Sony developers had to assist on a ****load of PSN games seldom qualifies. But yeah, freedom. Freedom is a new PSN game in 1 decade.

Can't even check Wikipedia, can you? Here I'll help you: https://en.wikipedia.org/wiki/SCE_San_Diego_Studio

DerNebel said:

Team ICO - has, as is normal within Japan Studios, worked on other games during those 10 years, also this is one game and not a series they've been forced to milk dry

Or even milk at all. Would you drink 10 year old milk?

DerNebel said:

Sony Bend - is now doing a new IP, have also been able to work on different, albeit not their own, IPs in the last years.

So now you're saying it's ok for a studio to work on existing others IPS.

Never said it wasn't, the problem arises when a studio is forced to work with nothing but one IP, ever.

DerNebel said:

How about instead of that you bump this thread if one of MS studios among 343, the Coalition or Turn 10 actually get to make a new IP?

Because i might not be around in 15-20 years, that's how long it will take for those IP to get Killzoned...and even then, there's always reboots.

Ah, so ND got to make TLOU because Uncharted wasn't popular or good enough? Lol. But hey, hur dur Killzone (nevermind that Shadow Fall was the fast selling Killzone title and that Horizon's development started way before that game released)

DerNebel said:

Cause nobody is suggesting that Sony isn't doing sequels at all, the point is that they are still giving their devs the possibility to try new things at a certain point

Except I can point out that that of microsofts 21 internal studios, 14 of them are only working on new IP or their last game was, 1 of them a spin off of an existing ip with a slightly different name and the other 6 existing IPS. So now, Microsoft just as much allows new IP, but because Gears was better managed then Killzone and Halo better managed than Gran Turismo you're going to get all uppity because Geurilla threw in the towel. Promise, when Gears sells 2 million and metas low 70's that studio will have the "freedom" to make a new IP.

I can pull numbers out of my ass as well, for the majority of these 14 studios we have no idea what they are working on, we don't even know if they are working on actual games at all, at least half of those are working on Hololens and they could well just be making non-gaming applications for that. Also again, good job ignoring that Horizon has been in development before Shadow Fall and you should maybe check something called Gears Judgment it might surprise you with its sales.

DerNebel said:

Kinect Adventures was bundled for life with a product that was sold on straight up lies, better be proud of that. Also it didn't sell 30 million copies.

Of course it didn't

It didn't sell on lies, it sold on new IP and the careful nurturing from Mike Rowe soft touch. Kinect adventures. Yum yum yum.

Can you read? Then maybe you should read the articles you post or at least the freaking headlines. And the Kinect very much sold on false advertisement and lies, fooled enough people but didn't last for a second run, that's why Kinect is now dead.

DerNebel said:

GT is at 70mil without GT6, so really Halo is not on the verge of exceeding it, also don't forget that despite those 4 years MS managed to churn out just as many Halo games as there are GT games, if not more, that series is on almost a yearly release schedule now.

But GT is at 73 million with GT6, Halo is 65 million without Halo 5. We expect it will exceed GT franchise Week 1. Minecraft got there yonks ago.

We? Who the hell is we? Who in the world is so out of touch that he believes that Halo 5 would sell  8 million in one week? If those GT6 numbers can even be trusted, wouldn't be the first time that they were undertracked. And great about Minecraft, don't give MS credit for something they had nothing to do with.

DerNebel said:

 also don't forget that despite those 4 years MS managed to churn out just as many Halo games as there are GT games, if not more, that series is on almost a yearly release schedule now.

Careful management man. How often was GT5 delayed? Also, lets not forget GT demos count in that figure. Halo betas don't count.

Ah yeah the management was so "careful" that Bungie eventually got sick of it. And who gives a shit if the demos are counted? Are they sold? Yes. Then they should count as SALES of the series.

DerNebel said:

MS created Minecraft now?? Geez, you should really stop rewriting history books. Stop fucking crediting MS for Minecraft.

Yes. Steve Ballmer invented Minecraft in the year 2000 and one!

DerNebel said:

So TLOU a game that likely sold over 10 million copies is not a blockbuster? Or Uncharted? Or God of War? And GT isn't a blockbuster anymore because of one game that released at the stupidest time possible on PS3? Wut?

Bad management man, that could have been avoided if GT5 came out in 2009, still would have been a year late tho. Also isn't The Last of Us on like 5 or 7 platforms now? That's only 1 million a platform.

Brilliant joke man, huehuehuehue.

DerNebel said:

Forza is not a blockbuster because without bundling the games in the series would all sit in the range of where Forza 5 sits right now, just look at the Forza 6 announcement trailer on Youtube, that thing has hardly any views for what is supposed to be a "blockbuster franchise".

Ditto all the PS exclusives mentioned. Didn't Sony bundle Uncharted for 2 straight years. Isn't Uncharted 3's multiplayer FTP? Gran Turismo?

Oh man yeah, you really got me there those 5.4 million units GT5 sold in its first 6 weeks, surely were all bundles, just like the 3.4 million UC3 sold in its first 9 weeks.

DerNebel said:

And before anyone starts, I'm not saying that bundling is bad or that none of the mentioned PS games were bundled, but take a look at the sales in the first weeks of those games, they sell millions on their own.

Uncharted did? It only did like 120k in the US first month.

Well good thing that Uncharted 1 isn't the only game in the series, in case you hadn't noticed it has had 2 more mainline games up to this point and will have a 3rd and last one coming next year and like I said UC3 sold 3.4 million in 9 weeks.

DerNebel said:

Also good job on concentrating on this year alone, yes Sonys first partly lineup is thin for the rest of the year, we've been over that, how about you look a little more into the future?

It's thin taking into account last year and launch too.

Aha thanks for telling me your opinion on that, I'll put it down in my notebook about things I never asked for and don't care about either.

Jesus Christ please try harder.


dude this guy clearly has issues and a personal problem with Sony/Playstation, just leave him be with his nonesense, sooner or later he will run out of steam. 

 

as far as the OP goes, which is a few months old, but hey, what the hell. "Of course there was the disastrous launch, thanks to Don Mattrick"

The Xb1 launch and announcement wasnt the result of Don Mattrick alone, it was a result of microsoft as whole, Phil Spencer included. as much as people want to make Don Mattrick the scape goat in this, people should also be smart enough to realize that a console takes A LOT of people to make, and that the "good guy" Phil Spencer had a very big say in what goes on in it as well. 



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DerNebel said:

Sony shut down the project after 4 years or so, being able to work on a project that obviously wasn't working out (otherwise it wouldn't have been shut down, duh) is most definitely freedom to pursue a new IP.

Freedom to pursue new IP  would have been to cancel God of War 4 and work on the new IP.  But if you say so, if you says it's ok not to pursue new IP because it wouldn't be as successful as an existing franchise.

DerNebel said

Can't even check Wikipedia, can you? Here I'll help you: https://en.wikipedia.org/wiki/SCE_San_Diego_Studio

Their last original IP was Mark of Kri and all the rest are licences or supporting other studios. Where's the new IP man. Where's the NEW IP!!!

DerNebel said

Never said it wasn't, the problem arises when a studio is forced to work with nothing but one IP, ever.

Well you need to make up your mind, you've gone from saying the issue is that they don't make new IP, to they aren't allowed to work on other IP.  Dear oh dear.

DerNebel said

Ah, so ND got to make TLOU because Uncharted wasn't popular or good enough?

Well, TLoU is rated higher then U3 and sold better...any smart manager would say, "there's less franchise fatigue with TLoU than Uncharted and it had a better launch"...surprise surprise, Uncharted series is now being discontinued. Notice a pattern?

  • Geurilla Games - Killzone SF tanked - Horizon
  • Motorstorm apocalypse - Tanked - Driveclub - Tanked - Studio gutted
  • Naughty Dog - The Last of Us - Did better than Uncharted - Uncharted managed out of the lineup

Whatever works the least well, gets the boot. It's no different at Microsoft, it's just their main franchises have lot further to fall than Sonys.

DerNebel said

But hey, hur dur Killzone (nevermind that Shadow Fall was the fast selling Killzone title and that Horizon's development started way before that game released)

Being the fastest selling killzone is like being the fastest selling vita game. It's only impressive when compared to itself. Also you still haven't addressed the fact that while Horizon might have been a concept in 2009, it wasn't given the go ahead until Killzone hit rock bottom. Explain how they just forgot about it to make KZ3 and 4?

DerNebel said

I can pull numbers out of my ass as well, for the majority of these 14 studios we have no idea what they are working on

As long as they're working on IP they didn't create, that's enough right? I mean it's different isn't it? And for the new IP, no problem.

DerNebel said

at least half of those are working on Hololens

At least 1/3rd of Sonys studios are working on morpheus. Problem?

DerNebel said

 you should maybe check something called Gears Judgment it might surprise you with its sales.

Not really. It's clearly a spin off, hence why I haven't felt the need to mention golden abyss or Killzone Mercenary. That game was only in development for 18 months by an Epic Subsidiary. Geurilla and Polyphony spent 3 years on their mainline titles and sold about as much. If Gears 4 does that badly, i would certainly cede thats an issue.

DerNebel said

Can you read? Then maybe you should read the articles you post or at least the freaking headlines. And the Kinect very much sold on false advertisement and lies, fooled enough people but didn't last for a second run, that's why Kinect is now dead.

You're right, I made a mistake, that you might have the common sense to see that peripheral still sold today might ...have...sold....6 million since. It was doing 5 million a year, so its probably more than 30M.

As for Kinect 2, I still see bundles in stores so i can only assuming they're still being made....unlike Killzone and Uncharted bwarrfffasahahaaa!

DerNebel said

We? Who the hell is we? Who in the world is so out of touch that he believes that Halo 5 would sell  8 million in one week?

It's almost like Halo 5 is 3 months away and another Halo game or 2 might still be selling. I'd guess 68 by H5 launch, 6 million week 1. Typical Halo.

DerNebel said

And great about Minecraft, don't give MS credit for something they had nothing to do with.

But I clearly stated it was invented by Steve Ballmer.

DerNebel said

Ah yeah the management was so "careful" that Bungie eventually got sick of it

In a post Destiny world, that a compliment. Also, Sony Online Entertainment? Spider-man?

DerNebel said

Oh man yeah, you really got me there those 5.4 million units GT5 sold in its first 6 weeks, surely were all bundles, just like the 3.4 million UC3 sold in its first 9 weeks.

Just to confirm then, it took bundling for 2.5 years just to ship another 4.6 million copies of GT5 and it took Uncharted 3, 9 weeks to get through only 84% of it's Day 1 shipment.

I ask, did Sony vastly overestimate interest ...or was it just not there to begin with.

I won't do you the dishonour of pointing out comparitive Halo/Gears sell throughs, but one could certainly understand why GT6 wasn't able to do the same figures...they didn't bundle it for 3 years.

DerNebel said

It's thin taking into account last year and launch too.

Aha thanks for telling me your opinion on that, I'll put it down in my notebook about things I never asked for and don't care about either.

MMMk, Sony thinks their lineup is sparse too. Don't hate the playa hate the game.



sasquatchmontana said:
AG80 said:

Horizon was in development since KZ2, Guerilla's biggest critical and commercial success.

If that's the case, how come Horizon wasn't Geurillas next game after KZ2? Sony forced them to make KZ3 and KZ Shadow Fall, then "co-incidentally" when the series could scrape the bottom of the barrel no more, that's when they had the freedom to make a new IP?Unprecedented support.

All games don't take the same time to develop. Horizon is an open-world RPG and a new IP so it took a lot more time to develop than any KZ game. Hell KZ2 took a lot of time to develop, and that was in an existing IP. Guerilla has two teams and the KZ2 team has been working on Horizon since KZ2. KZ3 and SF had a different team working on them.

AG80 said:

Clearly, Sony's intention wasn't to limit Guerilla's potential.

Yeah, Sony allowed them the "freedom" to make the new IP 8 years later when the metas started tanking.

As I said it began development before the meta started "tanking" with KZ: SF.

AG80 said:

Clearly, Sony's intention wasn't to limit Guerilla's potential. Much like Naughty Dog, who developed TLOU after Uncharted 3 which itself sold over 7 million units. I would consider these pretty big successes, wouldn't you?

Uncharted 3's metas dropped heavily too for a 2 year period and a single game,. It dropped more than Halos had in a decade, or Gears of Wars entire series. It also failed to sell more than Uncharted 2 with a bigger userbase . That's why ND are getting away from it. When 4 metas in the high 8's....s'gonna be fun.

Uncharted 3's meta dropped by just 4 points from Uncharted 2, from 96 to 92. Halo 4's meta also dropped 4 points from Reach from 91 to 87. So tell me, which one looks worse here? Its definitely not Uncharted.

AG80 said:
Forza isn't even half as big, yet Turn 10 keeps pumping those games.

Reached 10 million over 5 years ago. ...and FM3 has been out less than 6 months. There've been 4 more games since then.

Do you have any idea of what we're talking about here? Forza games sell about 2-3 million on average, that's not better than Killzone which you say isn't a "commercial success". Apparently Microsoft still forces them to work on it, but Sony doesn't do the same to Guerilla. Way better approach to it, I say, which Microsoft needs to learn from.

AG80 said:
Fable 3 wasn't particularly well-recieved, yet Lionhead is making Fable: Legends that too a free-to-paly model. Oh yeah, the sequel mentality of MS first-party comes from their success...yeah, sure, you can believe whatever you want to.

Well, they wouldn't keep making them if they weren't successful would they? Thats why Microsoft is not limiting Rare and Lionheads potential and "allowing" them to make new IPS, because their last games were if anything, too successful right?

Oh really? Fable: Anniversary has a 68 on metacritic, worse than scraping the bottom of the barrel according to your own logic. Fable III had a 9 point decrease from Fable II's metacritic fora  single game. That's not exactly the best example of a too successful to be true IP.

You need to chill out man. Seriously, what you're saying just makes no sense at all.



AG80 said:

All games don't take the same time to develop. Horizon is an open-world RPG and a new IP so it took a lot more time to develop than any KZ game. Hell KZ2 took a lot of time to develop, and that was in an existing IP. Guerilla has two teams and the KZ2 team has been working on Horizon since KZ2. KZ3 and SF had a different team working on them.

Uh no, Geurilla are not two teams (unless you're referring to Geurilla Cambridge whos doing a Morpheus game) . If Guerilla were 2 teams, there would be a Killzone game this holiday and Horizon next year, which according to you has will have a whopping 8 years development.

As there is no Killzone this year or next and Geurilla confirmed, they only started work on their new IP just before Shadow Fall launched, you'll have to explain where Killzone is and why it took one team 8 years to make a single game, not only that but how they managed to "start" Horizon on PS4 in 2009 and KZ:SF in 2011 and finish KZSF in 2013, but not Horizon until 2016.

AG80 said:

As I said it began development before the meta started "tanking" with KZ: SF.

There were signs with Killzone 3, SF confirmed it. Odds are they saw it coming.

AG80 said:

Uncharted 3's meta dropped by just 4 points from Uncharted 2, from 96 to 92. Halo 4's meta also dropped 4 points from Reach from 91 to 87. So tell me, which one looks worse here? Its definitely not Uncharted.

In 2011, Halo had dropped from a 97 to a 91 with Reach in 10 years. Gears had gone from a 94 to a 91 in 5 years. Uncharted went from a 96 to a 92 in a single entry in 2 years.

AG80 said:

 So tell me, which one looks worse here? Its definitely not Uncharted.

Hate to break it to you, meta wise, Uncharted 4 is their Halo 4, but won't sell like it. Do I really need to explain why Sony is carting it off to die in favour of a better selling higher scoring TloU? Now if Uncharted were selling 10-14 million, it certainly wouldn't be, regardless of score.

AG80 said:

o you have any idea of what we're talking about here? Forza games sell about 2-3 million on average, that's not better than Killzone which you say isn't a "commercial success". Apparently Microsoft still forces them to work on it, but Sony doesn't do the same to Guerilla. Way better approach to it, I say, which Microsoft needs to learn from.

If it sold 2-3 million on average, the series wouldn't have hit 10 million in 3 games. FM did about 2 million. F2 in excess of 4 and 3 a little higher and 4 a little higher still.

AG80 said:

Apparently Microsoft still forces them to work on it, but Sony doesn't do the same to Guerilla.

Only a fool would allow Guerilla to keep making KZ games after SF, let alone force. You really want one of your studios to spend 3 more years on a franchise that sells meh and scores meh and profits meh. Thankfully, they knew when to quit.

AG80 said:

Way better approach to it, I say, which Microsoft needs to learn from.

A way better approach would be to never let it get that far.

AG80 said:

Oh really? Fable: Anniversary has a 68 on metacritic, worse than scraping the bottom of the barrel according to your own logic. Fable III had a 9 point decrease from Fable II's metacritic fora  single game. That's not exactly the best example of a too successful to be true IP.

Yes, you seemed to have missed my sarcasm. Microsoft isn't allowing Rare and Lionhead to make new IPS because ...ohhh expression and art and la de da, it's because because Kinect Sports Resort and the last Fable didn't meet expectations.

So now we have Sea of Thieves and whatever LH bring out. Here's how it will work:

  • Sea of Thieves/LH Game sells 5-8 million - sequels until you can fathom no more. 8+ years
  • Sea of Thieves/LH Game sells 3-4 million - if constantly that high, a trilogy of games before steam runs out. 5+ years
  • Sea of Thieves/LH Game sells 1-2 million - Not worth the effort., IPS abandoned, back to the drawing board. New IP...or old IP, just not the same IP.

All of the above have certain sway with metascores, if a game sells slightly under expectations, buy scores vastly better then anticipated, it can elevate its viability status and vice versa.

The bolded applies to the following Playstation franchises:

Motorstorm, Killzone, LBP, Uncharted (because of TloU being more successful) - hence Driveclub, Horizon, Dreams and TloU.

 

 



sasquatchmontana said:
AG80 said:

All games don't take the same time to develop. Horizon is an open-world RPG and a new IP so it took a lot more time to develop than any KZ game. Hell KZ2 took a lot of time to develop, and that was in an existing IP. Guerilla has two teams and the KZ2 team has been working on Horizon since KZ2. KZ3 and SF had a different team working on them.

Uh no, Geurilla are not two teams (unless you're referring to Geurilla Cambridge whos doing a Morpheus game) . If Guerilla were 2 teams, there would be a Killzone game this holiday and Horizon next year, which according to you has will have a whopping 8 years development.

As there is no Killzone this year or next and Geurilla confirmed, they only started work on their new IP just before Shadow Fall launched, you'll have to explain where Killzone is and why it took one team 8 years to make a single game, not only that but how they managed to "start" Horizon on PS4 in 2009 and KZ:SF in 2011 and finish KZSF in 2013, but not Horizon until 2016.

Where are you getting these calculations from? Guerilla does have two different teams, I'm talking about their Amsterdam studio. Horizon was probably conceptualized in 2010 and began development early in 2011. So about 5 years of development, which is par for the course for an open-world game.

AG80 said:

As I said it began development before the meta started "tanking" with KZ: SF.

There were signs with Killzone 3, SF confirmed it. Odds are they saw it coming.

There are no "signs" of anything. And they can't foresee something which is entirely based on opinions.

AG80 said:

Uncharted 3's meta dropped by just 4 points from Uncharted 2, from 96 to 92. Halo 4's meta also dropped 4 points from Reach from 91 to 87. So tell me, which one looks worse here? Its definitely not Uncharted.

In 2011, Halo had dropped from a 97 to a 91 with Reach in 10 years. Gears had gone from a 94 to a 91 in 5 years. Uncharted went from a 96 to a 92 in a single entry in 2 years.

You completely ignored what I said. In 2 years Halo also fell by just as much as Uncharted, and from a lower score to begin with. If you're gonna talk about lifetime Uncharted increased from 88 to 92 in 4 years.

AG80 said:

 So tell me, which one looks worse here? Its definitely not Uncharted.

Hate to break it to you, meta wise, Uncharted 4 is their Halo 4, but won't sell like it. Do I really need to explain why Sony is carting it off to die in favour of a better selling higher scoring TloU? Now if Uncharted were selling 10-14 million, it certainly wouldn't be, regardless of score.

How is Sony carting it off to die? It has a sequel in development, doesn't seem it will cart off to die anytime soon.

AG80 said:

o you have any idea of what we're talking about here? Forza games sell about 2-3 million on average, that's not better than Killzone which you say isn't a "commercial success". Apparently Microsoft still forces them to work on it, but Sony doesn't do the same to Guerilla. Way better approach to it, I say, which Microsoft needs to learn from.

If it sold 2-3 million on average, the series wouldn't have hit 10 million in 3 games. FM did about 2 million. F2 in excess of 4 and 3 a little higher and 4 a little higher still.

Bullshit. You're just taking numbers out of your ass here. Forza 4 sold just a little more tahn 3 million, F2 didn't sell 4 million, F3 was the peak of the franchise due to excessive bundling.

AG80 said:

Apparently Microsoft still forces them to work on it, but Sony doesn't do the same to Guerilla.

Only a fool would allow Guerilla to keep making KZ games after SF, let alone force. You really want one of your studios to spend 3 more years on a franchise that sells meh and scores meh and profits meh. Thankfully, they knew when to quit.

Yet MS does the same with Fable. And one game scoring meh doesn't make Killzone a meh franchise,  one game which btw was constrained by a system launch.

AG80 said:

Way better approach to it, I say, which Microsoft needs to learn from.

A way better approach would be to never let it get that far.

Yet Microsoft goes even farther with Fable.

AG80 said:

Oh really? Fable: Anniversary has a 68 on metacritic, worse than scraping the bottom of the barrel according to your own logic. Fable III had a 9 point decrease from Fable II's metacritic fora  single game. That's not exactly the best example of a too successful to be true IP.

Yes, you seemed to have missed my sarcasm. Microsoft isn't allowing Rare and Lionhead to make new IPS because ...ohhh expression and art and la de da, it's because because Kinect Sports Resort and the last Fable didn't meet expectations.

So now we have Sea of Thieves and whatever LH bring out. Here's how it will work:

  • Sea of Thieves/LH Game sells 5-8 million - sequels until you can fathom no more. 8+ years
  • Sea of Thieves/LH Game sells 3-4 million - if constantly that high, a trilogy of games before steam runs out. 5+ years
  • Sea of Thieves/LH Game sells 1-2 million - Not worth the effort., IPS abandoned, back to the drawing board. New IP...or old IP, just not the same IP.

All of the above have certain sway with metascores, if a game sells slightly under expectations, buy scores vastly better then anticipated, it can elevate its viability status and vice versa.

The bolded applies to the following Playstation franchises:

Motorstorm, Killzone, LBP, Uncharted (because of TloU being more successful) - hence Driveclub, Horizon, Dreams and TloU.

LBP sold 5 million +, Uncharted routinely sells 6 million +, the very basis of your claim is wrong. Hell Uncharted has a fourth game in the works, and doesn't really lack a huge fanbase. With uncharted: Nathan Drake Collection and PS4's success there is a good chance that Uncharted 4 will be the best-selling game in the franchise. LBP though, despite selling 5 million + with its first game, has clearly run out of steam. Its how you carry forward a franchise, not how well the first game sells. LBP 3 wasn't even developed by Sony's first-party but outsourced to a third-party developer.





I've been verarscht. I'm outta here.