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sasquatchmontana said:
AG80 said:

Horizon was in development since KZ2, Guerilla's biggest critical and commercial success.

If that's the case, how come Horizon wasn't Geurillas next game after KZ2? Sony forced them to make KZ3 and KZ Shadow Fall, then "co-incidentally" when the series could scrape the bottom of the barrel no more, that's when they had the freedom to make a new IP?Unprecedented support.

All games don't take the same time to develop. Horizon is an open-world RPG and a new IP so it took a lot more time to develop than any KZ game. Hell KZ2 took a lot of time to develop, and that was in an existing IP. Guerilla has two teams and the KZ2 team has been working on Horizon since KZ2. KZ3 and SF had a different team working on them.

AG80 said:

Clearly, Sony's intention wasn't to limit Guerilla's potential.

Yeah, Sony allowed them the "freedom" to make the new IP 8 years later when the metas started tanking.

As I said it began development before the meta started "tanking" with KZ: SF.

AG80 said:

Clearly, Sony's intention wasn't to limit Guerilla's potential. Much like Naughty Dog, who developed TLOU after Uncharted 3 which itself sold over 7 million units. I would consider these pretty big successes, wouldn't you?

Uncharted 3's metas dropped heavily too for a 2 year period and a single game,. It dropped more than Halos had in a decade, or Gears of Wars entire series. It also failed to sell more than Uncharted 2 with a bigger userbase . That's why ND are getting away from it. When 4 metas in the high 8's....s'gonna be fun.

Uncharted 3's meta dropped by just 4 points from Uncharted 2, from 96 to 92. Halo 4's meta also dropped 4 points from Reach from 91 to 87. So tell me, which one looks worse here? Its definitely not Uncharted.

AG80 said:
Forza isn't even half as big, yet Turn 10 keeps pumping those games.

Reached 10 million over 5 years ago. ...and FM3 has been out less than 6 months. There've been 4 more games since then.

Do you have any idea of what we're talking about here? Forza games sell about 2-3 million on average, that's not better than Killzone which you say isn't a "commercial success". Apparently Microsoft still forces them to work on it, but Sony doesn't do the same to Guerilla. Way better approach to it, I say, which Microsoft needs to learn from.

AG80 said:
Fable 3 wasn't particularly well-recieved, yet Lionhead is making Fable: Legends that too a free-to-paly model. Oh yeah, the sequel mentality of MS first-party comes from their success...yeah, sure, you can believe whatever you want to.

Well, they wouldn't keep making them if they weren't successful would they? Thats why Microsoft is not limiting Rare and Lionheads potential and "allowing" them to make new IPS, because their last games were if anything, too successful right?

Oh really? Fable: Anniversary has a 68 on metacritic, worse than scraping the bottom of the barrel according to your own logic. Fable III had a 9 point decrease from Fable II's metacritic fora  single game. That's not exactly the best example of a too successful to be true IP.

You need to chill out man. Seriously, what you're saying just makes no sense at all.