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DerNebel said:

Sony shut down the project after 4 years or so, being able to work on a project that obviously wasn't working out (otherwise it wouldn't have been shut down, duh) is most definitely freedom to pursue a new IP.

Freedom to pursue new IP  would have been to cancel God of War 4 and work on the new IP.  But if you say so, if you says it's ok not to pursue new IP because it wouldn't be as successful as an existing franchise.

DerNebel said

Can't even check Wikipedia, can you? Here I'll help you: https://en.wikipedia.org/wiki/SCE_San_Diego_Studio

Their last original IP was Mark of Kri and all the rest are licences or supporting other studios. Where's the new IP man. Where's the NEW IP!!!

DerNebel said

Never said it wasn't, the problem arises when a studio is forced to work with nothing but one IP, ever.

Well you need to make up your mind, you've gone from saying the issue is that they don't make new IP, to they aren't allowed to work on other IP.  Dear oh dear.

DerNebel said

Ah, so ND got to make TLOU because Uncharted wasn't popular or good enough?

Well, TLoU is rated higher then U3 and sold better...any smart manager would say, "there's less franchise fatigue with TLoU than Uncharted and it had a better launch"...surprise surprise, Uncharted series is now being discontinued. Notice a pattern?

  • Geurilla Games - Killzone SF tanked - Horizon
  • Motorstorm apocalypse - Tanked - Driveclub - Tanked - Studio gutted
  • Naughty Dog - The Last of Us - Did better than Uncharted - Uncharted managed out of the lineup

Whatever works the least well, gets the boot. It's no different at Microsoft, it's just their main franchises have lot further to fall than Sonys.

DerNebel said

But hey, hur dur Killzone (nevermind that Shadow Fall was the fast selling Killzone title and that Horizon's development started way before that game released)

Being the fastest selling killzone is like being the fastest selling vita game. It's only impressive when compared to itself. Also you still haven't addressed the fact that while Horizon might have been a concept in 2009, it wasn't given the go ahead until Killzone hit rock bottom. Explain how they just forgot about it to make KZ3 and 4?

DerNebel said

I can pull numbers out of my ass as well, for the majority of these 14 studios we have no idea what they are working on

As long as they're working on IP they didn't create, that's enough right? I mean it's different isn't it? And for the new IP, no problem.

DerNebel said

at least half of those are working on Hololens

At least 1/3rd of Sonys studios are working on morpheus. Problem?

DerNebel said

 you should maybe check something called Gears Judgment it might surprise you with its sales.

Not really. It's clearly a spin off, hence why I haven't felt the need to mention golden abyss or Killzone Mercenary. That game was only in development for 18 months by an Epic Subsidiary. Geurilla and Polyphony spent 3 years on their mainline titles and sold about as much. If Gears 4 does that badly, i would certainly cede thats an issue.

DerNebel said

Can you read? Then maybe you should read the articles you post or at least the freaking headlines. And the Kinect very much sold on false advertisement and lies, fooled enough people but didn't last for a second run, that's why Kinect is now dead.

You're right, I made a mistake, that you might have the common sense to see that peripheral still sold today might ...have...sold....6 million since. It was doing 5 million a year, so its probably more than 30M.

As for Kinect 2, I still see bundles in stores so i can only assuming they're still being made....unlike Killzone and Uncharted bwarrfffasahahaaa!

DerNebel said

We? Who the hell is we? Who in the world is so out of touch that he believes that Halo 5 would sell  8 million in one week?

It's almost like Halo 5 is 3 months away and another Halo game or 2 might still be selling. I'd guess 68 by H5 launch, 6 million week 1. Typical Halo.

DerNebel said

And great about Minecraft, don't give MS credit for something they had nothing to do with.

But I clearly stated it was invented by Steve Ballmer.

DerNebel said

Ah yeah the management was so "careful" that Bungie eventually got sick of it

In a post Destiny world, that a compliment. Also, Sony Online Entertainment? Spider-man?

DerNebel said

Oh man yeah, you really got me there those 5.4 million units GT5 sold in its first 6 weeks, surely were all bundles, just like the 3.4 million UC3 sold in its first 9 weeks.

Just to confirm then, it took bundling for 2.5 years just to ship another 4.6 million copies of GT5 and it took Uncharted 3, 9 weeks to get through only 84% of it's Day 1 shipment.

I ask, did Sony vastly overestimate interest ...or was it just not there to begin with.

I won't do you the dishonour of pointing out comparitive Halo/Gears sell throughs, but one could certainly understand why GT6 wasn't able to do the same figures...they didn't bundle it for 3 years.

DerNebel said

It's thin taking into account last year and launch too.

Aha thanks for telling me your opinion on that, I'll put it down in my notebook about things I never asked for and don't care about either.

MMMk, Sony thinks their lineup is sparse too. Don't hate the playa hate the game.