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Forums - Nintendo Discussion - Opinion: Is Nintendo being greedy with Super Mario Maker?

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Hmm, it does seem a bit on the pricy for what it is. Maybe it should be lower, like 50 to 40 dollars, though the purpose of the game is to make levels, and not for a story, so I don't see a need for a story mode to be included. Also, not sure what you mean by making it a more well looking game. It emulates the styles of the different games in it perfectly. Not sure what else is needed. Maybe Mario Bros 2 style?



 

              

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Just saw it for 49,99 € on another website. Now I am sure that the 60€/60$ on amazon are a placeholder price.

http://www.mediamarkt.de/mcs/product/_Super-Mario-Maker-Jump-n-Run-Nintendo-Wii-U,48353,464554,2180429.html



Nintendo is planning to support Super Mario Maker a lot like Splatoon where downloadable maps will be available as time goes on. Plus it allows you to share levels online and play other user levels.

i get it though, at first i would have only put like $15 down for a price and have it be an eShop game.



ihatefatkatz said:
From my understanding there will be a bunch of pre-made levels thrown into the game from the start, so players can play the game from the get go. It may not have a story attached to it, but in the grand scheme of things it doesn't really matter because Mario storylines are throwaways anyway.

Plus I think calling Nintendo greedy because it doesn't look as good LBP is disingenuous. They are offering four graphical styles that are interchangeable at an instance. I hardly consider that lazy.


This. Of course I'd have loved them to do a bit more (I haven't heard of any local co-op, for example, and I don't think there are bosses) but with their limited manpower, I really hope they've got a team working on Mario Galaxy 3/some revolutionary new 3D Mario game for the NX instead of putting even more resources into Mario Maker. I'd buy it at full price just because no Mario game has ever made me regret buying at ful price.



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fluky-nintendy said:

Do you also think Nintendo is being greedy/lazy with Super Mario Maker too?

No.  In addtion to a lot of new elements of the gameplay (ex: Yoshi can go underwater), there's a lot of elements demade/remade to fit every the various Mario art styles. There's far, far more possibility in SMM than any other 2D Mario

That they should have put more effort in making it a more well looking game and with Story mode as well?

If you look closely, there are some minor retouches for the 8-bit/16-bit assets. You still have NSMBU assets to work with as well.

As for story, the story doesn't matter. People don't buy these games for the story, they buy them because they're fun.


Answers to your questions in bold.

I think this thread is kind of embarassment to yourself. You don't seem very familiar with 2D mario. Please only make threads on topics on which you are truly informed.



I predict NX launches in 2017 - not 2016

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Irrelevant opinion until the game is released. Also, didn't Nintendo confirmed that there would be levels made by themselves in a kind-of-a-story mode?



isn't doing the least possible kind of nintendo's thing ever since iwata took office? underpowered hardware. extremly simple and cheap graphics. reuse assets not only across games but also franchises. missing features considered standard for the genre.

this seems like the standard nintendo game these day.

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Dulfite said:
1) you can do new super Mario u graphics as one of your four art styles, so it totally does match lbp.

2) I seriously doubt this will sell as a $60 game. I suspect $15-30.

In Japan it retails at 6156 Yen = normal retail price. ($50 at today's rate)

So for the USA I'd expect the standard $60, too. Maybe $50 if they don't take advantage of the weak Yen.



Need something off Play-Asia? http://www.play-asia.com/

I've actually asked this question and somebody told me that Nintendo does include a large number of their own made levels in the game so in a sense that could be like the 'campaign'.

I understand that Nintendo did it this way rather than making another 'NSMB U' with this kit included, because it breaks the cycle of having "one NSMB per gen". Like smash, mario kart etc... So to me that's fine Nintendo did it this way.



Depends on the both the price and the amount of pre-made content. If it has a large amount of Nintendo created levels then it's fine at full price. If it doesn't, then it's fine at a reduced price.

If it's just a level editor with a few pre-made examples and they're selling it at full price, then people should have a problem with that. However, we won't know which is true until it's close to release.

Usually in this situation, you want to see the company in question go above and beyond "acceptable" until it's at the point where no one has any issue with the content at all. Hopefully that will be the case, regardless of the price point.