midrange said:
I did admit the squid transformation as unique..... I was referring to the paintball gun as having already been done. Of course the character movement is different, but that is because no 2 games will have identical movement (outside of sequels). Shooters have already applied wall clinging, double jump, vehicles, sliding, diving, gliding, and many more movement options. Why does a squid movement mechanic deserve to be called the savior of the fps genre when borderlands, destiny, and mass effect a freaking fusing 2 genres of gaming!?
I do think that the games I mentioned are more ambitious. Them having a large budget only shows the confidence the publisher had in the concepts of the game. And it payed off seeing as how highly rated games like mass effect are.
Playing it safe does not imply no creative process at all. An excellent example is Smash Bros wii u. High budget, new concepts, core mechanics in tact, a safe but rewarding improvement in almost every way to brawl (except the subspace adventure). If anything, not delaying splatoon to add more concepts, weapons, maps, local multiplayer, customizable modes, voice chat with restrictions,... all to release in May is what I call playing it safe at the expense of creativity.
Splatoon may be fun, it may be colorful, but it is in no way, shape, or form, revolutionizing or saving a genre that has been innovating and thriving without it.
Edit: Don't take this as a rant against Nintendo. I do think their Metroid Prime is more than an excellent example of a game that innovated the shooter genre with exploration, adventure, puzzle solving, and platforming. Splatoon however is Nintendo playing catch up to all the other huge mulitpplayer shooters, which is why I am surprised people are using splatoon over metroid as Nintendo's innovative shooter
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