Quantcast
Xbox Empire - Double Fine Joins XGS | Gears 5 Launches September 10th | Ori and the WotW Launches February 11th | Bleeding Edge Announced | Flight Simulator Announced |

Forums - Microsoft Discussion - Xbox Empire - Double Fine Joins XGS | Gears 5 Launches September 10th | Ori and the WotW Launches February 11th | Bleeding Edge Announced | Flight Simulator Announced |

Most Anticipated Upcoming XGS Title?

Gears 5 4 50.00%
 
Will of the Wisps 2 25.00%
 
Bleeding Edge 0 0.00%
 
Battletoads 0 0.00%
 
Flight Simulator 0 0.00%
 
Halo Infinite 1 12.50%
 
Age of Empires IV 0 0.00%
 
The Outer Worlds 0 0.00%
 
Wasteland 3 1 12.50%
 
Other (Minecraft Dungeons... 0 0.00%
 
Total:8

Just finished Guacamelee 2.

Great game but plays it very safe. Barely any differences to the first game. There's much more content but it doesn't feel as exciting. Locations were far more varied and interesting in the first game. Guacamelee 2 is also noticably easier compared to its prequel. Never died once due to having my health reduced to zero (I died of course a couple of times hitting insta kill sections). Not even during any of the boss fights. Aced them on first try. In the first game I probably died around 3 times to each boss, even when I replayed it on X1 I died here and there. And I remember the end boss battle being really hard. It's incredibly easy here.
I wasn't even using the health and stamina regeneration upgrade in that battle. Got hit only about 4 times.

8.5/10


btw. I also started Hollow Knight since I heard so much good stuff about it. So far I'm really disappointed. Level design is pretty poor. Even when you buy a map and the upgrade to make yourself visible on the map (which is quite bullshit) it's so easy to get lost as everything looks the same with no clear indication of where to go.
Combat isn't great either but to be fair I'm still rather early.
Very disappointed by the visuals as well. Looks like a flash game IMO. Expected much more by looking at the title screen and some other art I've seen.
It's also supposed to be a Metroidvania game.. really? Didn't notice any of that. Everything from the first section was accessible from the start. Only getting to the next section required a magic spell. But that's about as Metroidvania-like as collecting a key and opening a locked door.
Not sure if I'll continue it. Probably not.

Last edited by Barozi - on 19 June 2019

Around the Network
Barozi said:

Just finished Guacamelee 2.

Great game but plays it very safe. Barely any differences to the first game. There's much more content but it doesn't feel as exciting. Locations were far more varied and interesting in the first game. Guacamelee 2 is also noticably easier compared to its prequel. Never died once due to having my health reduced to zero (I died of course a couple of times hitting insta kill sections). Not even during any of the boss fights. Aced them on first try. In the first game I probably died around 3 times to each boss, even when I replayed it on X1 I died here and there. And I remember the end boss battle being really hard. It's incredibly easy here.
I wasn't even using the health and stamina regeneration upgrade in that battle. Got hit only about 4 times.

8.5/10


btw. I also started Hollow Knight since I heard so much good stuff about it. So far I'm really disappointed. Level design is pretty poor. Even when you buy a map and the upgrade to make yourself visible on the map (which is quite bullshit) it's so easy to get lost as everything looks the same with no clear indication of where to go.
Combat isn't great either but to be fair I'm still rather early.
Very disappointed by the visuals as well. Looks like a flash game IMO. Expected much more by looking at the title screen and some other art I've seen.
It's also supposed to be a Metroidvania game.. really? Didn't notice any of that. Everything from the first section was accessible from the start. Only getting to the next section required a magic spell. But that's about as Metroidvania-like as collecting a key and opening a locked door.
Not sure if I'll continue it. Probably not.

There are many abilities in Hollow Knight that'll help you reach new areas. You can't judge how good is as a metroidvania from the first area. HK is a very big game.

Personally, i consider it one of the best games of this generation.





AngryLittleAlchemist said:
Ryuu96 said:
Was wondering what studios Microsoft could buy to fill gaps in their genres.

Iron Galaxy - Fighting.
Mistwalker - JRPG.
Bloober - Horror.

Any other ideas?

If they buy Bloober, they need to change that studio name ASAP. It's awful. 

I hate to be that guy, but Mistwalker is an artistic studio. They off-source the actual work, so it's not a good choice. 

shikamaru317 said:
Yeah, dropping Lockhart is smart if the spec rumors were true. Lockhart would only be viable if it had a more powerful GPU than XB1 X, coupled with the Ryzen 2 CPU and an SSD, then it would have been a better console than XB1 X in every area, for $300-350 according to the pricing rumors. But since it was looking like Lockhart would have had a slightly weaker GPU than XB1 X it would have been a mistake to release it imo. Better to just drop XB1 X down to $300 Holiday 2020 and sell it as a budget option, especially since most early gen 3rd party games will be cross-gen, and all MS 1st/2nd party games for the first few years of the generation supposedly.


Seems like my "XBX will be the cheap next gen console" prediction is likely to be spot on... just like my Tales at Xbox prediction. I'm back bitches! 



It was Britain, it is America, tomorrow France and next year, the world... 

Warning: This poster has a very negative opinion of Sony and Nintendo, Idea Factory and companies Tecmo Koei, EA, BioWare, Blizzard, Treyarch, Infinity Ward, Kadokawa and Sega. If you have very positive views of these and a negative view of Microsoft or Bethesda Game Studios, AVOID ENGAGEMENT AT ALL COSTS! 

    If dropping Lockhart means longer XBX support then it’s the right choice, especially if the X can manage to run next gen games at 1080p.



    Around the Network

    The graphics used in that gamepass tweet reminds me of the 360.



    In an interview with Business Insider, Phil states that the company is focused on one console even though last year he said consoles. He joked that technically Microsoft did launch a new console last year and Scarlett does make two, but anyone who was watching the event and following interviews knows that he was referring to multiple next-gen consoles.

    Talking with various people inside and outside of Microsoft, here is my best conclusion as to why the device was removed from the roadmap.

    First, developers were having a harder than expected time creating next-generation games that spanned across two systems with various specs. As you might expect, developers were putting a focus on making games that would run well on the lower-end device first and then scaling them up to the higher-speced, Anaconda.

    Keep in mind, it’s easier to scale up than it is to scale down. Because of this, next-gen Xbox games would be at performance and visual disadvantage which is not what Microsoft would like to see as it starts to go head-to-head with the next generation PlayStation.

    I’m not the only one hearing this, Digital Foundry, speaking with people at E3, have heard this too.

    But that may not be the only reasons. The purpose of Lockhart was to make it easier to join the Xbox family with a console that was priced much lower than it’s a bigger brother, Anaconda. With the progress made on xCloud and its ability to bring high quality, low latency gaming to any device, Lockhart started to become more of an obstacle for Microsoft.

    https://www.thurrott.com/xbox/208837/microsoft-shifts-xbox-focus-to-one-next-gen-console



    ^Definitely looks like Lockhart is dead then. I suspected as much when MS didn't mention it at all at E3. Interesting to hear that it died because developers were optimizing games for Lockhart rather than Anaconda, which MS didn't want. That is exactly what I thought would happen, since MS was encouraging devs to aim for higher than 1080p on Lockhart according to the leakers. The only way the Lockhart concept would have worked is if it was powerful enough to play games at native 1080p at the exact same graphical settings as Anaconda played those games at native 4K, that would have meant that Lockhart wasn't holding back development. But with just 4 tflop and MS encouraging devs to aim for higher than 1080p res on Lockhart, that was never going to happen. Cancelling it was for the best imo.

    Only problem is that if Lockhart was holding back game development, XB1 X will too if MS does decide to push it as a budget next-gen option. We're looking at a huge CPU and storage improvement next-gen thanks to Ryzen 2 CPU's and NVMe SSD's, but XB1 X has an archaic Jaguar CPU and an archaic 5200 RPM hard drive. Sure the GPU on XB1 x is likely more powerful than the GPU on the Lockhart dev kits was, but that's about it. If MS does decide to release all of their 1st/2nd party games on XB1 X for the first few years of the generation like they've hinted at, MS 1st/2nd party games simply won't be up to par visually or technologically with Sony 1st/2nd party games that are made exclusively for PS5. I kind of hope now that MS drops plans to support XB1 for a few years into next-gen, a few cross-gen games Holiday 2020 and 2021 are ok, but they need some Scarlett only 1st/2nd party games that truly showcase the capabilities of the system imo, including at least 1 Scarlett only game at launch Holiday 2020. Halo Infinite is already confirmed cross-gen, so I really hope they have something else planned for launch Holiday 2020 that is Scarlett only, like Forza Motorsport 8 or preferably, the long rumored story driven Perfect Dark reboot. 

    Last edited by shikamaru317 - on 20 June 2019

    http://www.vgchartz.com/games/gamereviewdisp.php?id=224787&reviewid=1385

    Next review up with new sweepstakes.



    http://n4g.com/user/blogpost/coolbeans/539766

    http://n4g.com/user/blogpost/coolbeans/539767

    (2-part retrospective blog on Call of Duty 4: Modern Warfare's campaign)