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Tried the new keyboard and mouse feature on xbox today and it's pretty great.
Hope more games support it.



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What if MS made a crossover game with Halo and Gears? It wouldn't be lore, just a ridicules game with two of the most iconic Xbox franchises. They would make it third person and keep the violence of Gears of war. The locust and covenant join forces so Master chief and Marcus fenix must fight together.

I'm also still waiting for a Halo TPS having you play as an ODST or Marine.



uwu raytracing. Looking forward to GDC now.



Ryuu96 said:
jason1637 said:
uwu raytracing. Looking forward to GDC now.

We won't hear anything at GDC. It's all developer talks, private talks, etc. Something could get leaked a few weeks later though.

We probably won't hear anything solid but I expect AMD to have some type of tech demo that might give us a look at what next gen has to offer.



Saw the SoT dev update earlier today. I hope they announce a new event soon. Want something similar ot the gilded voyages to return.



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shikamaru317 said:
Ryuu96 said:
About the reddit leak.

The hardware is partially true
Storage is true
Raytracing is true
Lockhart is not Streaming box
Xbox SoC codename is Anubis, check AMD's plan
MS AI is not a part of the hardware, in other words, never heard of TPU or ASIC like it
How to implement Raytracing? See GDC 2019
Why they make a decision like Lockhart? See GDC 2019
Why there still no DevKit? After GDC 2019

https://www.resetera.com/threads/microsoft-studios-ot4-the-road-to-e3-is-paved-with-good-intentions.94058/post-17149390
https://imgur.com/gallery/i3TnTKk

Sounds mostly good, the original reddit leak, with the exception of the Lockhart specs. Lockhart needs to have half the GPU power that Anaconda has if it wants to play the games that Anaconda plays at 4K at 1080p with no other downgrades. However, the reddit leaker said Lockhart has a 4 tflop GPU as opposed to 12 tflop on Anaconda, that wouldn't be enough to play the same games with the same graphics at 1080p, devs would have to either go sub-1080p on Lockhart or make other graphical changes to get next-gen games to run on it, which would hold back development next gen. MS needs to hit 6 tflop on Lockhart. Would also be dumb for MS to release a next gen console with a weaker GPU than XB1 X imo, the entry level next-gen Xbox should at least match X in GPU power. Sure those leaked Lockhart specs would stomp X on Memory Speed, storage speed, and CPU power, but it at least needs to match X in GPU power. 

I remain doubtful of the leaks studio acquisition section, especially Platinum, that just sounds too good to be true. 

Hmm, the leaks says Lockhart has 1/3 of the GPU power and same CPU of Anaconda. I think it should be fine to play with 1/4 as many pixels at 1080p if Anaconda would play games at native 4k



We're 22 posts away from 25,000.



Bet with Intrinsic:

The Switch will outsell 3DS (based on VGchartz numbers), according to me, while Intrinsic thinks the opposite will hold true. One month avatar control for the loser's avatar.

Hard to believe what that ERA guy said. Even though he is verified, I still think his words should be taken with a grain of salt. The hardware specs he mentioned just aren't possible for 499$ in 2020. Especially 1TB NVMe SSD. I guess this can be what's inside the devkit, but not the retail console.



 

SSD or bust. MS can afford to lose money on hardware for the first few years.



shikamaru317 said:

 It's also worth noting that Navi is a new architecture, depending on architectural improvements maybe a 4 tflop Navi GPU will still come pretty close to the 6 tflop Polaris GPU in XB1 X.

Navi is not a new Architecture, it's a refinement of a current one. - That is... It's still Graphics Core Next just like the base Xbox One from 2013.
Don't expect Navi to be significantly more efficient than Vega or Polaris because of that.

shikamaru317 said:
Usually on PC you need double the GPU power to play a game at 4K with the same graphics settings compared to a game at 1080p. Maybe devs will be able to get around that though with optimization and still manage to pull off 1080p on Lockhart with no other downgrades.

Not really, not all GPU's are created equal.
If AMD gets a functional Draw Stream Binning Rasterizer actually functional from the very outset, possibly improve delta colour compression, implicit primitive shaders exposed via NGG (Next Gen Geometry) and IWD (Intelligent Workgroup Distributor)... And bring with it say... Mesh Shading and so on... Then you don't need as much GPU power to achieve 4k.

shikamaru317 said:

Yeah, I agree that there is just no way we're getting a 1 TB SSD in either console, but especially not in the $250 one, a 1 TB NVMe SSD is worth more than $250 by itself currently, lol, and though prices will go down before Holiday 2020, they won't go down enough to make NVMe a viable option for any next gen console that is $500 or less. Maybe the dev kits will have them, but even that seems like a mistake imo, devs need to optimize their games for the storage setup that consumer consoles will actually have. 

I am expecting a 1TB SSHD on Lockhart and a 2 TB SSHD on Anaconda at best, either that or standard 1/2 TB 7200 RPM drives paired with 32 GB SSD's for cache purposes. 

I think every console will be bundled with some NAND to use as a cache... If they go the caching route. - Then Microsoft can use any cheap mechanical disk drive they so desire, so they aren't limited to a couple of options from Seagate/Western Digital.

Then again, they might not either. - Next Generation Mechanical Hard Drives are starting to roll out with Heat-Assisted Magnetic Recording, Helium... And most importantly... Multiple heads to increase read/write speeds rather substantially, so there simply might not be a need for an SSD.



--::{PC Gaming Master Race}::--