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Forums - Nintendo Discussion - Nintendo engineer lists next-gen, unannounced consoles on LinkedIn profile

Captain_Yuri said:
zorg1000 said:
Captain_Yuri said:

Dude... Stop editing in things like that

I want it like the way it has been because I want different experiences... Not the same experience on both the handheld and on the console... There are things that the console can do but the handheld can't like having local multiplayer, like having better graphics and a few more things. I don't want handheld graphics being upscaled on my 1080p and soon to be 4k TV... That would look awful... And I want a console that would look significantly better than the wiiU if they want to make me buy another one and of course, having the same games on both is a horrible business decision since it will butcher the sales of the console from a business prespective. It is a lose lose sitution because I as a consumer wont have better graphics, bigger worlds and etc on the console and it will look disgusting on my TV as well as features such as local play and Nintendo cause they will basically kill their console business by doing so which will have a loss in revenue cause people sure won't be paying $60 for a handheld game.

And yes, it is expensive to pay for both but you get seperate experiences that take advantage of the blah platform hence why you are paying for both if you choose too...


"There are things that the console can do but the handheld can't like having local multiplayer, like having better graphics and a few more things"

The console will still have local multiplayer and better graphics so those are non-issues. Can u list these "few more things"?

How will the console have local multiplayer and better graphics if it is the same game? And if the graphics are just upscaled... That is hardly what anyone would consider to be "better graphics" unless you are saying that the console will have better lighting and etc but then Nintendo would be losing money because they would have to optomize each game in order to take that advantage so if they are giving out two games for free... That is a business disaster...


No, I'd say the current setup is closer to a "business disaster" for Nintendo. 

An irrelevant console that is going to be their worst selling console and their handheld market being eaten away by the cancer of iOS/Android market intrusion with many of their higher profile games (Mario 3D World, Smash U, Zelda U) locked away from 80% of their audience. 

Unifiying an OS isn't going to help Nintendo if they can't share the games, people play the games, not the OS. 

Nintendo cannot support a PS4-level console and a 360-level handheld either. It's not going to happen. Sony or MS wouldn't be able to do it either, look at how much trouble even Sony is having getting actual made-for-PS4 content, if they had to support the PS3 at the same time ... lol, it would be a complete and utter disaster. 

Like I've said many times before the days where you could make a handheld game with 5 people and a console game with 30 people are long since over. That's the issue. Not ease of development. Wii U is fairly straight forward and easy to make games on ... but you still need large resources to do it, I think you're confusing the two here, like sharing a platform OS somehow magically lets you make a PS3/PS4 level game in half the time or something ... it doesn't work like that. 

It was only (barely) managable during the Wii/DS era because Nintendo basically just re-used the GameCube chip again, and even there they could not adequetely support the Wii after 2010. 



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Soundwave said:

No, I'd say the current setup is closer to a "business disaster" for Nintendo. 

An irrelevant console that is going to be their worst selling console and their handheld market being eaten away by the cancer of iOS/Android market intrusion with many of their higher profile games (Mario 3D World, Smash U, Zelda U) locked away from 80% of their audience. 

Unifiying an OS isn't going to help Nintendo if they can't share the games, people play the games, not the OS. 

Nintendo cannot support a PS4-level console and a 360-level handheld either. It's not going to happen. Sony or MS wouldn't be able to do it either, look at how much trouble even Sony is having getting actual made-for-PS4 content, if they had to support the PS3 at the same time ... lol, it would be a complete and utter disaster. 

Like I've said many times before the days where you could make a handheld game with 5 people and a console game with 30 people are long since over. 

It was only (barely) managable during the Wii/DS era because Nintendo basically just re-used the GameCube chip again, and even there they could not adequetely support the Wii after 2010. 

Every Company has hiccups once a while and Nintendo made tons of mistakes outside of their usual strategy that lead to the issues of this generation... If they can reverse their mistakes such as marketing, horrible names, over priced gimmicks and etc which are easily fixable, then the next gen would = better

You aren't really saying why it won't help Nintendo if they can't share games though... It will help Nintendo because their devs wont have to learn two different sets of coding for each device... Instead, they would only need to learn one and apply it to the other. And yes, people do play the games and guess what? If the games are avaliable on both, they will only choose the cheaper option which is the handheld which will kill their console devision...

And this is why they need third parties which is why they need to make a console close to but not as powerful as the ps5 and the graphical downsides will be nullified by their first party titles... They can support the next gen handheld/console far more than they can with the wiiU/3ds but they will ultimately need third party support. Making more Nintendo games won't solve the issue because people don't want only Nintendo games, they want Nintendo games + third party games. And havin an unified OS would speed up development time regardless so we will be having more games

And yes, I agree that u need more developers in order to make games and they are having issues making games for both handheld and consoles but having a Fusion OS would help greatly in that because before, you needed to learn the OS for the handheld, and then the console but with the Fusion OS... You only need to learn it once



                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850

Captain_Yuri said:
Soundwave said:

No, I'd say the current setup is closer to a "business disaster" for Nintendo. 

An irrelevant console that is going to be their worst selling console and their handheld market being eaten away by the cancer of iOS/Android market intrusion with many of their higher profile games (Mario 3D World, Smash U, Zelda U) locked away from 80% of their audience. 

Unifiying an OS isn't going to help Nintendo if they can't share the games, people play the games, not the OS. 

Nintendo cannot support a PS4-level console and a 360-level handheld either. It's not going to happen. Sony or MS wouldn't be able to do it either, look at how much trouble even Sony is having getting actual made-for-PS4 content, if they had to support the PS3 at the same time ... lol, it would be a complete and utter disaster. 

Like I've said many times before the days where you could make a handheld game with 5 people and a console game with 30 people are long since over. 

It was only (barely) managable during the Wii/DS era because Nintendo basically just re-used the GameCube chip again, and even there they could not adequetely support the Wii after 2010. 

Every Company has hiccups once a while and Nintendo made tons of mistakes outside of their usual strategy that lead to the issues of this generation... If they can reverse their mistakes such as marketing, horrible names, over priced gimmicks and etc which are easily fixable, then the next gen would = better

You aren't really saying why it won't help Nintendo if they can't share games though... It will help Nintendo because their devs wont have to learn two different sets of coding for each device... Instead, they would only need to learn one and apply it to the other. And yes, people do play the games and guess what? If the games are avaliable on both, they will only choose the cheaper option which is the handheld which will kill their console devision...

And this is why they need third parties which is why they need to make a console close to but not as powerful as the ps5 and the graphical downsides will be nullified by their first party titles... They can support the next gen handheld/console far more than they can with the wiiU/3ds but they will ultimately need third party support. Making more Nintendo games won't solve the issue because people don't want only Nintendo games, they want Nintendo games + third party games. And havin an unified OS would speed up development time regardless so we will be having more games

And yes, I agree that u need more developers in order to make games and they are having issues making games for both handheld and consoles but having a Fusion OS would help greatly in that because before, you needed to learn the OS for the handheld, and then the console but with the Fusion OS... You only need to learn it once

The OS is not the problem. Nintendo's game machines have been since the GameCube been made to be very straight forward to program for. This is why actually Nintendo's 1st gen games often look as good as later games -- see Rogue Squadron, Star Fox Adventures on the GCN ... because Nintendo designs their machines to be very easy to get performance out of immmeidately. This was their big lesson from the N64 era. That's not the problem. 

If you want discreet, seperate game libraries, that means Nintendo has to spend 18-36 months on a Mario for the handheld ... and then another 18-36 months for Mario on console. That's the problem. 

That's just how it works. There is no magical "cheat code" here whereby just because your developers are familiar with an OS that they can magically double their software output or make games in half the time. 

That's what I don't think you understand. 

You want basically discreet software libraries and you want increasing graphical fidelity (I'm assuming) ... I don't think you understand that this set up just isn't workable anymore. 

It isn't working now for Nintendo now, yet you expect a PS4 (or even PS5) level console + 360-Wii U level handheld ... yeah. I don't see it happening. That's the nicest way I can put that. 



like honestly, how many 3ds games do u own that aren't nintendo properties. 3ds gets alot of games because they're cheap. once u get into high end games they're not cheap anymore. i don't want properties that r on 3ds on my console. i want sports games, real gta's, bloodborne, mgs, cods. if nintendo makes this crap portable architecture, its the same crap bc they're not the games i want. yeah u'll get more games but not the right ones!!!



seinsmeld said:
like honestly, how many 3ds games do u own that aren't nintendo properties. 3ds gets alot of games because they're cheap. once u get into high end games they're not cheap anymore. i don't want properties that r on 3ds on my console. i want sports games, real gta's, bloodborne, mgs, cods. if nintendo makes this crap portable architecture, its the same crap bc they're not the games i want. yeah u'll get more games but not the right ones!!!


3DS gets more games than the Wii U because it has a far larger userbase. 

3DS games aren't that cheap to make either ... you're going to need 18-36 months to make a good 3DS game with a staff of 50-100 people. That's not a cheap proposition, and the next Nintendo handheld being likely a large step beyond that will require even higher resources. 



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seinsmeld said:
like honestly, how many 3ds games do u own that aren't nintendo properties. 3ds gets alot of games because they're cheap. once u get into high end games they're not cheap anymore. i don't want properties that r on 3ds on my console. i want sports games, real gta's, bloodborne, mgs, cods. if nintendo makes this crap portable architecture, its the same crap bc they're not the games i want. yeah u'll get more games but not the right ones!!!

If u want Sports games, GTA, COD, MGS, Bloodborne get a Playstation, simple as that. Why do u want a Nintendo console in the first place if u don't want the type of games they make?



When the herd loses its way, the shepard must kill the bull that leads them astray.

That's just the same BS all over again, if NX comes out next year I'll eat my shoe.



zorg1000 said:
seinsmeld said:
like honestly, how many 3ds games do u own that aren't nintendo properties. 3ds gets alot of games because they're cheap. once u get into high end games they're not cheap anymore. i don't want properties that r on 3ds on my console. i want sports games, real gta's, bloodborne, mgs, cods. if nintendo makes this crap portable architecture, its the same crap bc they're not the games i want. yeah u'll get more games but not the right ones!!!

If u want Sports games, GTA, COD, MGS, Bloodborne get a Playstation, simple as that. Why do u want a Nintendo console in the first place if u don't want the type of games they make?

Some people want 3 consoles on the market that are clones of each other.



Soundwave said:

The OS is not the problem. Nintendo's game machines have been since the GameCube been made to be very straight forward to program for. This is why actually Nintendo's 1st gen games often look as good as later games -- see Rogue Squadron, Star Fox Adventures on the GCN ... because Nintendo designs their machines to be very easy to get performance out of immmeidately. This was their big lesson from the N64 era. That's not the problem. 

If you want discreet, seperate game libraries, that means Nintendo has to spend 18-36 months on a Mario for the handheld ... and then another 18-36 months for Mario on console. That's the problem. 

That's just how it works. There is no magical "cheat code" here whereby just because your developers are familiar with an OS that they can magically double their software output or make games in half the time. 

That's what I don't think you understand. 

You want basically discreet software libraries and you want increasing graphical fidelity (I'm assuming) ... I don't think you understand that this set up just isn't workable anymore. 

It isn't working now for Nintendo now, yet you expect a PS4 (or even PS5) level console + 360-Wii U level handheld ... yeah. I don't see it happening. That's the nicest way I can put that. 

The OS is the problem... How on earth do you not know something that is this obvious and basic? Even Iwata said that it is the issue on that original quote... Everything he said on there is related to the OS and programming and nothing about having shared games... The issue is that the developers need to learn two different OS's and they have to code for them differently... They cannot use the same programming for the 3ds as they can for the wiiU but with the Fusion os, they can use the same programming for both because it will be a common code...

And with that, the learning part of the development will be very low and the developers won't have to spend as long learning the code(s) because both the handheld and console will use a common code.... That is exactly how iOS and Android works because developers can build games in a wide range of hardware because the one thing they all have in common is the OS... So it really won't be as long as before and on top of that, there is a reason why they have multiple teams working on multiple projects... Its not like one team has to work on one Mario and that's it... There is no reason why they won't have multiple teams working on multiple Mario games and they do and they have done in the past and having an unified OS will just speed that up

The fact that you honestly think that having an unified OS will have close to zero advantages continues to weaken ur crediblity because man, everytime we talk, I have to state the obvious as to why blah won't work which considering you are the one that are making up the rumours should know the basics from beginning...

And it is workable, you just don't understand what the advantages of having an unified OS is and most of your ideas seem to lead them to kill their console business

It is not working for Nintendo now because apart from their obvious fails such as marketing, pricing and etc, they don't have an unified OS platform...



                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850

i should be able to play cod, mario, nba2k, metroid. just like ps fan can play all these games plus gt6, unchartered, and gow. u shouldn't be put into a corner. wiiu failed because its always a 2nd or 3rd console. i want nintendo games and 3rd party games like in the snes days. nintendo has to get gamers back, not gamers they already have. i would love to 3rd party sales on the 3ds. i bet they're abysmal because ur catering to n loya'ists.