Captain_Yuri said:
How will the console have local multiplayer and better graphics if it is the same game? And if the graphics are just upscaled... That is hardly what anyone would consider to be "better graphics" unless you are saying that the console will have better lighting and etc but then Nintendo would be losing money because they would have to optomize each game in order to take that advantage so if they are giving out two games for free... That is a business disaster... |
No, I'd say the current setup is closer to a "business disaster" for Nintendo.
An irrelevant console that is going to be their worst selling console and their handheld market being eaten away by the cancer of iOS/Android market intrusion with many of their higher profile games (Mario 3D World, Smash U, Zelda U) locked away from 80% of their audience.
Unifiying an OS isn't going to help Nintendo if they can't share the games, people play the games, not the OS.
Nintendo cannot support a PS4-level console and a 360-level handheld either. It's not going to happen. Sony or MS wouldn't be able to do it either, look at how much trouble even Sony is having getting actual made-for-PS4 content, if they had to support the PS3 at the same time ... lol, it would be a complete and utter disaster.
Like I've said many times before the days where you could make a handheld game with 5 people and a console game with 30 people are long since over. That's the issue. Not ease of development. Wii U is fairly straight forward and easy to make games on ... but you still need large resources to do it, I think you're confusing the two here, like sharing a platform OS somehow magically lets you make a PS3/PS4 level game in half the time or something ... it doesn't work like that.
It was only (barely) managable during the Wii/DS era because Nintendo basically just re-used the GameCube chip again, and even there they could not adequetely support the Wii after 2010.