| Soundwave said: The OS is not the problem. Nintendo's game machines have been since the GameCube been made to be very straight forward to program for. This is why actually Nintendo's 1st gen games often look as good as later games -- see Rogue Squadron, Star Fox Adventures on the GCN ... because Nintendo designs their machines to be very easy to get performance out of immmeidately. This was their big lesson from the N64 era. That's not the problem. If you want discreet, seperate game libraries, that means Nintendo has to spend 18-36 months on a Mario for the handheld ... and then another 18-36 months for Mario on console. That's the problem. That's just how it works. There is no magical "cheat code" here whereby just because your developers are familiar with an OS that they can magically double their software output or make games in half the time. That's what I don't think you understand. You want basically discreet software libraries and you want increasing graphical fidelity (I'm assuming) ... I don't think you understand that this set up just isn't workable anymore. It isn't working now for Nintendo now, yet you expect a PS4 (or even PS5) level console + 360-Wii U level handheld ... yeah. I don't see it happening. That's the nicest way I can put that. |
The OS is the problem... How on earth do you not know something that is this obvious and basic? Even Iwata said that it is the issue on that original quote... Everything he said on there is related to the OS and programming and nothing about having shared games... The issue is that the developers need to learn two different OS's and they have to code for them differently... They cannot use the same programming for the 3ds as they can for the wiiU but with the Fusion os, they can use the same programming for both because it will be a common code...
And with that, the learning part of the development will be very low and the developers won't have to spend as long learning the code(s) because both the handheld and console will use a common code.... That is exactly how iOS and Android works because developers can build games in a wide range of hardware because the one thing they all have in common is the OS... So it really won't be as long as before and on top of that, there is a reason why they have multiple teams working on multiple projects... Its not like one team has to work on one Mario and that's it... There is no reason why they won't have multiple teams working on multiple Mario games and they do and they have done in the past and having an unified OS will just speed that up
The fact that you honestly think that having an unified OS will have close to zero advantages continues to weaken ur crediblity because man, everytime we talk, I have to state the obvious as to why blah won't work which considering you are the one that are making up the rumours should know the basics from beginning...
And it is workable, you just don't understand what the advantages of having an unified OS is and most of your ideas seem to lead them to kill their console business
It is not working for Nintendo now because apart from their obvious fails such as marketing, pricing and etc, they don't have an unified OS platform...
PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850







