BABY PARK best course ever!
Favourite new course? | |||
Animal crossing | 17 | 8.76% | |
Big blue | 64 | 32.99% | |
Super bell subway | 8 | 4.12% | |
Wild woods | 35 | 18.04% | |
Ribbon road GBA | 42 | 21.65% | |
Cheese land GBA | 3 | 1.55% | |
Koopa city (Neo bowser) 3DS | 4 | 2.06% | |
Baby park GC | 21 | 10.82% | |
Total: | 194 |
Looks amazing! Especially loving wild woods and big blue. Baby park will also be fun to play again. All the tracks look great though.
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damn i forgot a already purchased both dlc packs for mk8.. those courses look epic and baby park is back!!! yess
RolStoppable said: Sigh... Baby Park is back... again. |
looks like they did it right this time...
curl-6 said:
Yeah, Nintendo's graphical output on Wii U has improved dramatically since launch. It's no secret they struggled with HD development early on, but they seem to have a good handle on it now. Comparing launch games like New Super Mario Bros U and Nintendoland to newer stuff like this and Captain Toad, it's not even close. |
I think one thing that helped their HD transition a lot is that they resisted the urge to limit or mute their color palette. A lot of devs did this when making the transition, with the purpose being iirc to compensate for deficiencies in their engines, specifically lighting. However, I think keeping their color palette wide has helped Nintendo's visuals stay solid even during early struggles.
Big Blue must have come with the og game, not as DLC. Must be great to play at 200cc mode.
That Baby Park trailer looks pretty boring. In Double Dash was great.
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Big Bluuuuuuueeeee! The new tracks look incredible! Glad they keep getting more mileage out of this game and keeping things interesting. 200cc and now some great DLC. Looks great!
It'll be awhile before I figure out how to do one of these. :P
Pavolink said: Big Blue must have come with the og game, not as DLC. Must be great to play at 200cc mode. That Baby Park trailer looks pretty boring. In Double Dash was great. |
the track IS boring, but playing it with friends is just so fun, the ultimate course for a mk party.
Nuvendil said:
I think one thing that helped their HD transition a lot is that they resisted the urge to limit or mute their color palette. A lot of devs did this when making the transition, with the purpose being iirc to compensate for deficiencies in their engines, specifically lighting. However, I think keeping their color palette wide has helped Nintendo's visuals stay solid even during early struggles. |
Even within the bounds of a colourfful presentation, they've come a long way:
F-Zero tracks show that there are those that probably want to make another F-Zero game but the suits are holding them back. Which honestly just makes me sad, I loved those games (well at least the home console and arcade versions after the first one)