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curl-6 said:
Cubedramirez said:

I thought the same thing to. The lighting, shadows and even the models look crisper. It may be a visual effect because the new levels look beyond stunning but I felt that the progress they've made in the short time since launch they've really grown leaps in their ability to produce in HD.

I'll say it, art direction this cycle from the Wii U has given me more of a wow factor than anything else I've seen on the next gen consoles. 

Yeah, Nintendo's graphical output on Wii U has improved dramatically since launch. It's no secret they struggled with HD development early on, but they seem to have a good handle on it now. Comparing launch games like New Super Mario Bros U and Nintendoland to newer stuff like this and Captain Toad, it's not even close.

I think one thing that helped their HD transition a lot is that they resisted the urge to limit or mute their color palette.  A lot of devs did this when making the transition, with the purpose being iirc to compensate for deficiencies in their engines, specifically lighting.  However, I think keeping their color palette wide has helped Nintendo's visuals stay solid even during early struggles.