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Forums - Nintendo Discussion - Finally finished the Metroid Prime Trilogy

Samus Aran said:
Hynad said:


The thing I don't like in the Wii versions of the first 2 games is how you switch beams. You switch them so often to open different doors and to attack different enemy types. So having that pause where you press + to then select with a cursor which one you want made it quite clunky in comparison to the C stick mapping of the originals. For the visors, it wasn't as bad, since you usually don't have to switch between them much in battle. But for the beam, especially in Prime 2 when there are a lot of different colored Pirates on screen... Nah! 

But that's my only gripe about the Wii versions of those games. The added precision of the aiming and the improved immersion that such a control scheme provided more than makes up for this little blemish.

I love how Retro addressed this in Prime 3 by making the weapons stack just like they did in Super Metroid. Like this, there are no reason to switch. And the game feels faster and more streamlined. Making for a smoother gaming experience. 


You mean Prime 1, you don't need to switch that much in Prime 2.

No. I mean Prime 2. Thanks.



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Hynad said:
Samus Aran said:

You mean Prime 1, you don't need to switch that much in Prime 2.

No. I mean Prime 2. Thanks.

There aren't different colored pirates in Prime 2, but they are in Prime 1 (purple, white, red, orange)

All pirates in Prime 2, including the dark pirates, can be destroyed by a charged dark beam shot and missile. There's no need to ever switch beams.



God, i love Metroid Prime series.



Samus Aran said:
Hynad said:

No. I mean Prime 2. Thanks.

There aren't different colored pirates in Prime 2, but they are in Prime 1 (purple, white, red, orange)

All pirates in Prime 2, including the dark pirates, can be destroyed by a charged dark beam shot and missile. There's no need to ever switch beams.

Oh, you're right. I had the final portions of Prime 1 mixed up with Prime 2. The effect of playing the games back to back without pause...

I remember switching beams more often in Prime 2, or at least being more annoyed by it, like for the doors that are of different colors for no reason. There are places that you can't access from any other sides, yet you open one door with the dark beam, and then, you have to switch to the light beam (or vice versa) further in that room to progress. That's making the player switch for switching sake, and that's poor design decision. A rarity in Retro Studios games.

That's not counting the switching that you do when fighting different enemies. Some are weak against light, some are weak against Dark.

The control scheme for switching beams in Prime 1 and 2 were, to me, the only blemish compared to the Cube versions. 



Hynad said:
Samus Aran said:

There aren't different colored pirates in Prime 2, but they are in Prime 1 (purple, white, red, orange)

All pirates in Prime 2, including the dark pirates, can be destroyed by a charged dark beam shot and missile. There's no need to ever switch beams.

Oh, you're right. I had the final portions of Prime 1 mixed up with Prime 2. The effect of playing the games back to back without pause...

I remember switching beams more often in Prime 2, or at least being more annoyed by it, like for the doors that are of different colors for no reason. There are places that you can't access from any other sides, yet you open one door with the dark beam, and then, you have to switch to the light beam (or vice versa) further in that room to progress. That's making the player switch for switching sake, and that's poor design decision. A rarity in Retro Studios games.

That's not counting the switching that you do when fighting different enemies. Some are weak against light, some are weak against Dark.

The control scheme for switching beams in Prime 1 and 2 were, to me, the only blemish compared to the Cube versions. 

Yeah, it's definitely annoying, but I remember it being more prevalent in Prime 1.

How did you kill the Dark Pirate Commandos? Not with a light beam I hope. :p

I prefer stacked beams, both in the 3D and the 2D games tbh.



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Some of my very favorite games. Watching my wife work through the Trilogy right now. And seeing it all again, now I'm completely certain that as far as console Metroids go, I want nothing but Prime, hands down. 2D is perfect for handhelds, but this just feels like the way the series is supposed to play on a console. I keep dreaming about what a current-gen Metroid could look like...

And then I remember that Nintendo is basically out of the AAA business, and that if a Metroid game comes to Wii U it will almost undoubtedly be a smaller, most likely 2D game, because that's what Nintendo's all about now. And I get sad.



Currently playing:

Bloodbath Paddy Wagon Ultra 9

I find amazing the fact that Metroid Prime 1 and 2 not only have amazing graphics even for a Game Cube, but also both games run at 60 fps! on the blody GameCube!

That´s pure magic.



Samus Aran said:
Hynad said:

Oh, you're right. I had the final portions of Prime 1 mixed up with Prime 2. The effect of playing the games back to back without pause...

I remember switching beams more often in Prime 2, or at least being more annoyed by it, like for the doors that are of different colors for no reason. There are places that you can't access from any other sides, yet you open one door with the dark beam, and then, you have to switch to the light beam (or vice versa) further in that room to progress. That's making the player switch for switching sake, and that's poor design decision. A rarity in Retro Studios games.

That's not counting the switching that you do when fighting different enemies. Some are weak against light, some are weak against Dark.

The control scheme for switching beams in Prime 1 and 2 were, to me, the only blemish compared to the Cube versions. 

Yeah, it's definitely annoying, but I remember it being more prevalent in Prime 1.

How did you kill the Dark Pirate Commandos? Not with a light beam I hope. :p

I prefer stacked beams, both in the 3D and the 2D games tbh.


I don't recall particularly. Probably with the Dark beam. I usually find what works better and faster and stwitch accordingly.

Like you, I also much prefer the beams to stack like in Prime 3 and Super Metroid. And I love that in Prime 3, once you opened a "cold" door, you don't have to use your missiles on them anymore. They turn blue, just like the missile doors in Super Metroid.

I am not sure which game in the series I prefer. After playing Prime, I felt Prime 2 was better. The exploration was really good, and the atmosphere unmatched, with the environments even more beautifully designed than in the near flawless Prime 1. I really didn't like the suits though. They looked horrendous in Prime 2. I felt the Dark suit had a very uninspired design, and I feel the suits should never make Samus look bad. But the Dark suit made her look bad. The color scheme is in major part responsible for that. All black and an ugly hue of brown.. No contrast. Dark Aether was black, blue and burple, mostly. So I feel they should have designed the Dark Suit with those colors instead of making it look bland with only black and brown. Then you get the Light suit and it's a little better, but still share the same flaw. The design of the PED suit in Prime 3 is godly in comparison. Finally a suit that looks baddass, as it always should.

But I digress. I then jumped into Prime 3 for the "first time" (I had tried the game some years ago but didn't get far before returning it to my friend), and I was a little skeptical at first. The inclusion of the Galactic Federation in the gameplay with Samus interacting with them and getting orders/guidelines from them had me worried it was going to be just a bit too similar to Other M (a game I still liked in the end, btw). But I was quickly appeased by the non- intrusive way all this was handled. You still feel isolated on the planets you visit. Everything is also made more streamlined making the gameplay faster and smoother.

The maps are also smaller, making them less confusing to navigate than in prior games, yet the game doesn't feel smaller for it because there are just more locations to explore. I also greatly enjoyed all the little fan service. Like the Valhalla that reminded me of the Wrecked Ship in Super Metroid. Any nod to that game is good in my book. I should also mention the theme that plays on the Pirates Homeworld... Glorious. One thing that stood out in a bad way though: Bryyo felt bland and colorless to me. All was yellow/brownish and I felt there was a lack of contrast and detail in the environment. Nothing "poped" the way the environments in Prime 2 do. So I was worried the graphics design and art-direction had gone downhill. But the locations after that make up for it and fall in line with what I've been used to with the prior games.

All in all, I was greatly surprised by the design of Prime 3 and how it improved just about everything from the prior two games. I still can't say which on I like more, but playing them back to back feels cohesive and I think that's the way I'll replay the games from now on. It's a 45-60 hours long game when taken like this, making it a crazy good value for only 20 bucks. Anyone should get it if they don't at that price. It's a no-brainer.



Goodnightmoon said:
I find amazing the fact that Metroid Prime 1 and 2 not only have amazing graphics even for a Game Cube, but also both games run at 60 fps! on the blody GameCube!

That´s pure magic.


And there's hardly ever any loading. I say hardly, because there are some times when that little door doesn't open nearly fast enough xD

But yeah, I agree. Those games are two generations old, and they still look incredibly good. I played the games on a full HD screen, on my Wii U. And the aliasing didn't bother me. In fact, I didn't notice it much at all, and still felt I was playing a recent game. That's mostly due to the 60 fps and the stellar art-direction. 

The games don't have all the bells and whistles that current gen games have, like dynamic lighting, ambiant occlusion, and tesselation, but ithey make up for all this by having one heck of a good art direction and stellar environment designs. Everything looks organic with a lot of attention to little details (the reflection of Samus' face in her visor for example is a very nice touch. And the way it was used in Prime 3 made it even more awesome.
SPOILER: You witness the progression of the Phazon corruption over the course of the game, her face getting all messed up by the end. That's subtle, but it's also the way Metroid has always told its stories: with the details in the environments and gameplay. This tells the story better than an actual cut-scene. In fact, when I finally noticed it, it was an OMG moment for me. Pure genius.

Retro Studios are certainly among the top developers in the world right now, and I hope they keep on delivering and never run out of steam.



I need to get started on that and beat 2 and 3. sigh back catalog...1st world problems.