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Goodnightmoon said:
I find amazing the fact that Metroid Prime 1 and 2 not only have amazing graphics even for a Game Cube, but also both games run at 60 fps! on the blody GameCube!

That´s pure magic.


And there's hardly ever any loading. I say hardly, because there are some times when that little door doesn't open nearly fast enough xD

But yeah, I agree. Those games are two generations old, and they still look incredibly good. I played the games on a full HD screen, on my Wii U. And the aliasing didn't bother me. In fact, I didn't notice it much at all, and still felt I was playing a recent game. That's mostly due to the 60 fps and the stellar art-direction. 

The games don't have all the bells and whistles that current gen games have, like dynamic lighting, ambiant occlusion, and tesselation, but ithey make up for all this by having one heck of a good art direction and stellar environment designs. Everything looks organic with a lot of attention to little details (the reflection of Samus' face in her visor for example is a very nice touch. And the way it was used in Prime 3 made it even more awesome.
SPOILER: You witness the progression of the Phazon corruption over the course of the game, her face getting all messed up by the end. That's subtle, but it's also the way Metroid has always told its stories: with the details in the environments and gameplay. This tells the story better than an actual cut-scene. In fact, when I finally noticed it, it was an OMG moment for me. Pure genius.

Retro Studios are certainly among the top developers in the world right now, and I hope they keep on delivering and never run out of steam.